Quote Originally Posted by ShaunBeezle View Post
I'm more bothered by the teammates that see me trying to cap, they also join in and try to cap while a single enemy comes and aoe's us both till their party shows up and we miss node entirerly.
That's the problem with making what should be a team objective into a personal achievement. Usually when that happens, I'm the one that has to break off and engage the enemy for the good of the team, and that's stupid. The person who ignores their team is the one that gets rewarded.


That said, I've already got the Keeper of Knowledge title, and my caps are still growing. Here's a couple of Pro Tips for racking up the caps:

At the start of the match, head to the least popular node for that spawn (for example, few people usually go to the southern most point when spawning at the beach), park in front of the node and get off your mount. The extra half a second it takes to get off the mount can make the difference between you capping it and the guy next to you capping.

Pay attention to active node percentages. When they get low, run to a new node (or stay on the current one in case it spawns again). Always be near a potential node so you can get it right away if it activates (within reason, of course, don't abandon your team if they are in a pinch for your capping lust).

If you are attacking an enemy node, do not be afraid to go right up to the point and uncap/recap it. I can't tell you the number of times I've ran right through the enemy lines and uncapped and recapped their nodes right in front of them while they're busy attacking my allies. Obviously you'll need to know when to bug out if you try this. If they do notice you, you'll need to get out quick.

Related to the last one, if you go to an enemy node that only has one or two defenders, do not attack them. Just run up to the node (preferably from behind the enemy), and uncap and recap it. In my experience, those lone defenders tend to be AFK, or at least not paying attention, and you can cap the node before they even realize you're there. It's much, much easier to cap a node and then keep the enemy from taking it back than it is to kill someone (or multiple people) and then take the node.