Page 1 of 2 1 2 LastLast
Results 1 to 10 of 16
  1. #1
    Player
    wfrisc1's Avatar
    Join Date
    May 2013
    Posts
    9
    Character
    Nakedyam Freeshirts
    World
    Gilgamesh
    Main Class
    Marauder Lv 60

    Make the leveling roulette actual be used for leveling.

    My typical leveling day: I want to level some jobs so I log in and do my daily roulettes, for variety, and then get back to spamming the highest level dungeon until I level or log off.

    IMO, the leveling roulette is just being used once a day for the comparable exp and the variety. This just doesn't make sense when you think about its name and what it is meant to be used for. It is meant to get players back in to lower level dungeons to alleviate the stress of queue times. Plus, its name is "Leveling." Why not make this the clear path to take for players who want to level in dungeons?
    (2)

  2. #2
    Player
    wfrisc1's Avatar
    Join Date
    May 2013
    Posts
    9
    Character
    Nakedyam Freeshirts
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Changes that I think should be made to the leveling roulette:
    1. Increase the exp gained from completing the dungeon to be higher than running a max level dungeon.
    2. The daily completion bonus you get should be removed with a 3 times a day, one each run, you get gear based on your class/level. Example, lvl57 healer using the roulette 4 times in a row. He/she will get Vault healing gear for the first 3 runs.
    Benefits:
    1. Increasing the population for the leveling roulette to help alleviate queue times.
    2. Actually making the "Leveling" roulette be used for leveling and not just once a day.
    3. Still be able to gear out your job in a timely manner.
    4. Makes it so you aren't spamming the same dungeon every 2 levels, adds variety.
    (1)

  3. #3
    Player
    Sareal's Avatar
    Join Date
    Nov 2013
    Posts
    94
    Character
    Sareal Keeper
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Not sure what the daily roulette limit is even about. For instance, why couldn't we just queue up in leveling roulette and get the bonus each time? Like without it being once a day? What would be detrimental about it? People would be leveling too fast? People would farm their eso too fast? Well, people already do those things too fast anyway, and even if they do it that fast, who cares?
    (0)

  4. #4
    Player
    Sida's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    954
    Character
    Sida Bajihri
    World
    Phoenix
    Main Class
    White Mage Lv 100
    Maybe cap the tomestone rewards (or whatever bonus there is) to be only once a day if ran on maximum level. But keep the comparable exp bonus on every run. That would have levelling folks actually running roulette which should even things out, and it still couldn't be OP for max level grind.
    (0)
    If you say 'pls' because it's shorter than 'please', I say 'no' because it's shorter than 'yes'.

  5. #5
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    actually, levelling roulette is made so that you can help people in their levelling. Not to ease your levelling. That's why you get a substantial bonus in exp/gils/seals/tomes (?), because by doing this low level dungeon you'd be mostly wasting your time which could have been spent on real levelling (minus the will to help other people, but not enough people have that).

    I don't quite get why people still think that roulette is supposed to help you, but it's not. It's made to help others to get a group for whatever they queued for.
    (2)

  6. #6
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Kuwagami View Post
    I don't quite get why people still think that roulette is supposed to help you, but it's not. It's made to help others to get a group for whatever they queued for.
    Don't you think having people queue for it more than once a day would be conductive to that purpose?

    Right now, it's pretty much a one-time thing. After that, you lose out on XP, gil and drops and thus just queue for your highest available dungeon. Wouldn't it be better if people were inclined to queue for it more often, as it means more fillers for the people who queue for something specific, for example for the MSQ or other reasons?
    (2)

  7. #7
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    I'm in agreement with the OP here. If you think about it, if you're constantly running roulette (and I would do if I got bonuses each time, and I don't mean the static adventurer in need bonus that isn't worth it at higher levels if you get Satasha), you say to the game "Yep I'll help in whatever dungeon I can". Most players will only do it where there's a reward involved. I'm guilty of that myself. Give people incentive to help others and they'll be more inclined to. I especially like the extra bonus for being an adventurer in need for that! It fits perfectly. Help people where it is needed, get extra rewards.
    (2)

  8. #8
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Zojha View Post
    Don't you think having people queue for it more than once a day would be conductive to that purpose?

    Right now, it's pretty much a one-time thing. After that, you lose out on XP, gil and drops and thus just queue for your highest available dungeon. Wouldn't it be better if people were inclined to queue for it more often, as it means more fillers for the people who queue for something specific, for example for the MSQ or other reasons?
    there are already more people queueing for the roulettes than people who really need the dungeons (proof is the amount of roulettes run who end up with 4/8 people in their roulette). Until the contrary happens, I don't see the roulette changing.

    Also, levelling roulette is a waste of xp in all cases except if you get a trial. I wouldn't do it for levelling purpose if I had not the hope to help a green leaf player every now and then.
    (1)

  9. #9
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Zojha View Post
    Don't you think having people queue for it more than once a day would be conductive to that purpose?

    Right now, it's pretty much a one-time thing. After that, you lose out on XP, gil and drops and thus just queue for your highest available dungeon. Wouldn't it be better if people were inclined to queue for it more often, as it means more fillers for the people who queue for something specific, for example for the MSQ or other reasons?
    No, I don't think so. In my experience most DF groups have more high-level characters than low-levels, and often there is nobody who is entirely new to the duty.
    In other words, we already have enough people queueing that those who need it for the MSQ can get it done relatively quickly.

    If the daily bonus was available for many runs per day, then I am sure many players would just do the roulette over and over, and skip almost all the normal quests in the game. I suspect it would make the developers sad if nobody did the quests they have created.
    (1)

  10. #10
    Player
    kazeandi's Avatar
    Join Date
    Aug 2015
    Posts
    133
    Character
    Malice Do'urden
    World
    Tonberry
    Main Class
    Summoner Lv 60
    I think there's no need to limit the roulette.
    I'd also say that due to 10 more levels (and more or less double the time investment necessary to get there), giving the bonus every time or, say, once an hour, would be helpful.
    (0)

Page 1 of 2 1 2 LastLast