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Thread: Medica.

  1. #41
    Player
    Twilite's Avatar
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    Ul'dah
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    Miranda Madison
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    Twintania
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    White Mage Lv 80
    I have other problems besides this though.. I'll probably make another topic when my thoughts are more organized.
    (0)

  2. #42
    Player
    AlphaSonic's Avatar
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    Shaartis Laggal
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    Louisoix
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    Thaumaturge Lv 70
    Oh there's one thing you should do.
    If you have a DPS dying constantly (and there's no DPS check) or always taking avoidable damage, let them die. You waste more mana trying to res them and heal them. Maybe the fight will be a bit slower, but not that much with a DPS with weakness and half the battle dead.
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  3. #43
    Player
    FaizeD's Avatar
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    Character
    Emil Lacroix
    World
    Tonberry
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    White Mage Lv 60
    To be honest I only ever use Medica consistently when solo healing AS3. There are very few situations in the game where you need burst healing on top of Medica II, and in those situations you will most likely prioritise Assize or need the higher potency of Cure III. That being said, it's still nice to have - it has a shorter cast time than Med II, has a proc, heals 8 people with one GCD, and doesnt interfere with enmity when you have adds spawn.
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  4. #44
    Player
    Nekotee's Avatar
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    Akihiko Hoshie
    World
    Moogle
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    Astrologian Lv 100
    Quote Originally Posted by AlphaSonic View Post
    Oh there's one thing you should do.
    If you have a DPS dying constantly (and there's no DPS check) or always taking avoidable damage, let them die. You waste more mana trying to res them and heal them. Maybe the fight will be a bit slower, but not that much with a DPS with weakness and half the battle dead.
    Let them die in pain !!!
    You have control of their life 8D

    Plus it is a great way to save mana XD
    (0)

  5. #45
    Player
    Werhusky's Avatar
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    Nazreen Eby
    World
    Cerberus
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    Scholar Lv 70
    Quote Originally Posted by FaizeD View Post
    To be honest I only ever use Medica consistently when solo healing AS3. There are very few situations in the game where you need burst healing on top of Medica II, and in those situations you will most likely prioritise Assize or need the higher potency of Cure III. That being said, it's still nice to have - it has a shorter cast time than Med II, has a proc, heals 8 people with one GCD, and doesnt interfere with enmity when you have adds spawn.
    In A1S once if my Medica 2 from Phase 1 still ticks for the first double gunnery after missile spawn and my Assize still on CD but yeah it is a skill I usually never use :O (and yeah haven't used WHM beyond that because just a hobby class)
    I prefer C3 M2 Assize

    Quote Originally Posted by AlphaSonic View Post
    Oh there's one thing you should do.
    If you have a DPS dying constantly (and there's no DPS check) or always taking avoidable damage, let them die. You waste more mana trying to res them and heal them. Maybe the fight will be a bit slower, but not that much with a DPS with weakness and half the battle dead.
    I try to keep a regen on those suicidal Deeps but yea some need to be sacrifised to RNGsus
    (0)
    Last edited by Werhusky; 10-27-2015 at 11:44 PM.

  6. #46
    Player
    FaizeD's Avatar
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    Emil Lacroix
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    Tonberry
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    White Mage Lv 60
    Quote Originally Posted by Werhusky View Post
    In A1S once if my Medica 2 from Phase 1 still ticks for the first double gunnery after missile spawn and my Assize still on CD but yeah it is a skill I usually never use :O (and yeah haven't used WHM beyond that because just a hobby class)
    It depends, in AS1 you'll want Medica II up most of the time so I personally pre-cast it to coincide with gunnery pod every time, even if the previous HoT still has a bit of time left. I think that's just a preference thing though.

    Actually now that I think about... Medica is my go-to for jump damage because there's downtime immediately after, and my other healer normally shields so Cure III is overkill. Save that MP!
    (1)

  7. #47
    Player
    Werhusky's Avatar
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    Nazreen Eby
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    Cerberus
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    Scholar Lv 70
    Quote Originally Posted by FaizeD View Post
    It depends, in AS1 you'll want Medica II up most of the time so I personally pre-cast it to coincide with gunnery pod every time, even if the previous HoT still has a bit of time left. I think that's just a preference thing though.

    Actually now that I think about... Medica is my go-to for jump damage because there's downtime immediately after, and my other healer normally shields so Cure III is overkill. Save that MP!
    Good advice I main SCH and I think our WHM uses Assize for jumps and if its the harder hitting jumps I either add Indom if its available or a Succor.
    (1)
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  8. #48
    Player
    Twilite's Avatar
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    Miranda Madison
    World
    Twintania
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    White Mage Lv 80
    Quote Originally Posted by AlphaSonic View Post
    Oh there's one thing you should do.
    If you have a DPS dying constantly (and there's no DPS check) or always taking avoidable damage, let them die. You waste more mana trying to res them and heal them. Maybe the fight will be a bit slower, but not that much with a DPS with weakness and half the battle dead.
    I have had to do this a few times. Mostly because I don't have the resources to facilitate anymore raises. MP too low/no SoS/no DS(to get them straight to full).

    Nasty thing about players in the process of "raising": The animation blocks cures >.<. Gotta wait til it's "completed". Well you know what I mean.
    (0)

  9. #49
    Player
    technole's Avatar
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    Gridania
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    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by FaizeD View Post
    It depends, in AS1 you'll want Medica II up most of the time so I personally pre-cast it to coincide with gunnery pod every time, even if the previous HoT still has a bit of time left. I think that's just a preference thing though.

    Actually now that I think about... Medica is my go-to for jump damage because there's downtime immediately after, and my other healer normally shields so Cure III is overkill. Save that MP!
    Yeah in A1S, the one place I know I clip some HoT ticks is the Swift+Medica II right when double prey comes out before we get occupied with that mess lol. Keeping HoTs flowing through that whole mechanic made a lot sense to me instead of them falling off in the middle of it and the cleaves. So yeah it's a good preference to have in my opinion.

    As for jump damage, not to mention Mantra, or PLD Divine Veil party buffs they like to use for the jump damage so Medica I ends up being very good. That saved MP for that short downtime after I like to get DoTs up on both of the bosses. I use Assize to top-off the last gunnery before the jump, but if it wasn't up for whatever reason, I would use Medica I.
    (0)

  10. #50
    Player
    Alex_Lenderson's Avatar
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    Alex Lenderson
    World
    Zalera
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    Conjurer Lv 62
    Huh I've always used Medica II on the jump damage. Probably massively over healing but its become en-grained habit to use Medica II when the party's taken a lot of AOE.
    (0)

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