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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    588

    So all new items are worthless after 3 months?

    ================================================================
    Straight from Yoshi-P:

    "Allow me to lay down a scenario. A small group of hardcore players will skip sleep or the need to eat and jump into a high level battle right after it is released. These players will then be the first to obtain a shining rod that has devastating powers and can only be equipped by a black mage. Other players will gaze at these hardcore players with aspiration. However, in 3 months time, a solid strategy will be formulated and the difficulty level of the battle content will be adjusted too, allowing players “who cannot put their entire life into gaming” to eventually obtain the shining rod. On the other hand, the next battle content will arrive by that time and hardcore players will be able to continue challenging themselves. This is the ideal cycle for highest level items in end-game MMORPGs. (This is Final Fantasy so we plan on putting in slightly unusual features for items like Excalibur)"
    ================================================================

    uhh... So after putting forth hard work and determination to get items from new content first they're going to make it easier for everyone else only 3 months later? Are you kidding me? What is the point in even caring enough to get something if 3 months later everyone has it?

    Furthermore, what is the point in paying a monthly subscription fee to play a game where you are bored in a week right after an update?

    This is a joke. This game needs to be renamed Casual Fantasy if they're going to completely copy World of Warcraft's noob-friendly-get-more-subscriptions-by-kissing-everyone's-rear protocol.

    How is this going to create ANY interest in the PS3 community, attract new subscribers, and "save the game"? By letting everyone get everything they want so they can log off until another update? What is the point in continuing to play if nothing retains value? Especially if you're going to be paying for when you aren't playing.

    What's the logic behind this? How is this going to make playing the game more enjoyable in the long run? By degrading people's hard work? Natural strategies will be developed by player but why should lazy people have to work less hard to get the same rewards so soon?

    Look at CoP mission in XI. They made them easier years after. Not months.

    Do you guys know why XI was successful and had a solid player base almost forever until the 99 cap and XIV's announcement?

    ================================================================
    1) Items had value. Obtaining a rare and powerful item use to mean something because items retained their value for the most part. Now it will turn into "oh well I'll have that in a few months."

    2) Content had longevity.
    Just a few events like Dynamis, Sky, Limbus, and Sea kept people more than busy for a long time. There was content developed around lasting and still being fun. Now everything is obsolete in 3 months? Or at the very least something you "should" already have then something you're "proud" to own.

    3) Character attachment.
    I thought the whole point of being able to play any job on one character was just that. You would only really play one character fully because you could do anything. The items you obtained and the jobs you leveled meant something. With the changes in the claim system it looks like leveling up will lose all of it's value too. Player can as Yoshi-P said "hurry to up 50". This will mean anyone can "re-roll", get to 50, and get all the items you worked so hard to get without putting forth a fraction of the effort.
    ================================================================

    GG SE. GG.
    (34)

  2. #2
    Player

    Join Date
    Sep 2011
    Posts
    85
    Holy cow, that's a lot of sand you got up there.
    (31)

  3. #3
    Player
    Konachibi's Avatar
    Join Date
    Aug 2011
    Posts
    1,854
    Character
    Kona Chibi
    World
    Coeurl
    Main Class
    Archer Lv 50
    I'm actually quite shocked that Yoshi posted that, his changes up till now have mostly been good for the game. This one isn't a good thing at all!

    No easy loot! No easy dungeons! We don't want facerolling bosses and useless gear!

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Vawn View Post
    Holy cow, that's a lot of sand you got up there.
    Holy cow. Level 14 PGL.
    (13)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    148
    Buccaneer set is still good after one year
    (1)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    588
    Quote Originally Posted by Konachibi View Post
    I'm actually quite shocked that Yoshi posted that, his changes up till now have mostly been good for the game. This one isn't a good thing at all!

    No easy loot! No easy dungeons! We don't want facerolling bosses and useless gear!

    Me too... Pretty disheartening to say the least.

    Quote Originally Posted by Sweetheart View Post
    Buccaneer set is still good after one year
    .... ? How? LOL

    Boots = garbage
    Hat = was garbage when it came out
    Belt = ...? Lol don't think it was any good either to start with.
    Body is the only thing.
    (5)

  7. #7
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    "in 3 months time, a solid strategy will be formulated"

    = 1 week for Dr Mog lol.

    I dont think Yoshi knows how good the hardcore are.
    (8)

  8. #8
    Player
    Rinoa's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    526
    Character
    Rinoa Lilieu
    World
    Hyperion
    Main Class
    Blacksmith Lv 88
    Visch, I love your SIG and i agree wholeheartedly with your OP
    (6)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    967
    This is the way of the modern MMO. Maybe the genre just isnt for you anymore.
    (8)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  10. #10
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Developers making content easier down the road so more people who play the game can experience the game they also paid for, but don't want to put a whole lot of time in?

    [SIZE="7"]STOP THE PRESSES![/SIZE]

    All I get from this is them saying they plan on adding new challenges while making the old challenges easier for people. You'll still have your super 1337 secret club of people who get an item first, and I'm sure that little trophy you bought yourself to show you were the first person to get a certain weapon will always be special...you'll just get to go after a new shiny item while the old crappy item will be given out to the peasants months later. Stop being so selfish with your virtual items.

    Whether it's a day, a month, a year, a decade...whatever, they'll always make content more accessible to a wider audience.
    (41)

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