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  1. #1
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by zosia View Post
    We don't already, explorations will have the best gear. Raiders don't get anything casual players don't get, so might as well just put 210 gear in void ark since 210 gear will be coming out of void ark anyways. Whats the point of trying to create an illusion of fairness.

    SE should just give out max ilvl gear every patch.



    I am still raiding and the story DOES suck. It's indefensible. The story was one of the worst told thus far in the entire game.



    Then SE should have done two version of void ark, normal and hardmode. Just scale up the damage and healing required to clear the instance. Make failed mechanics actually wipe the group. Bamn, hardmode without a huge amount of dev time required. Put normal in DF and make savage only enter-able by a premade group. The hardmode versions of the reward could be 210 (nothing special in the current meta) and the gear could be dyable. The rest of the rewards would be the same.

    Casual players can have their snooze fest and players that want content with teeth could have it. This solutions literally takes nothing away froym any player. It might take, what? Another month to retune void ark for hardmode? If that?
    Is this not what we have with Alex? Do you have no recollection of the past? When they do this people will just complain "The fights have no new mechanics, just higher dps checks, they are boring. Gear is just just recolor of normal mode with no new story and no reason to do it.". There is no winning (although I personally prefer the Alex way). Unless people have forgotten, people who develop the game are also regular players and they know what is a good idea based on the fact that they can model their own enjoyment of the content as any particular working adult, which is their main demographic. Usually the people who have problems with the scheme are just people who did not fit inside of the targeted demographic.
    (1)

  2. #2
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by UBERHAXED View Post
    Is this not what we have with Alex? Do you have no recollection of the past? When they do this people will just complain "The fights haveno new mechanics, just higher dps checks, they are boring. Gear is just just recolor of normal mode with no new story and no reason to do it.". There is no winning (although I personally prefer the Alex way). Unless people have forgotten, people who develop the game are also regular players and they know what is a good idea based on the fact that they can model their own enjoyment of the content as any particular working adult, which is their main demographic. Usually the people who have problems with the scheme are just people who did not fit inside of the targeted demographic.
    You missed the point. Alex N was tuned to appeal to the non-raiders in this game. Why can't raiders have something more in line with what would appeal to them every "catch up" patch?

    Thus far, if all we are getting is SR EX, 3.1 will be one of the cheapest end game patches ever released.

    We are literally at this point where we are begging for a modicum of decent end game content. SE is just all over the map and their poor performance is finally starting to show.

    Quote Originally Posted by Felis View Post
    I see it more as a stepstone that will replace the tome stepstones. Don't forget, there will be players who join during or after 3.1

    3.0: last leveling dungeon (ilevel 148) -> first lv 60 dungeon (ilevel 160) -> law tomes (ilevel 180) -> Esotheric tomes (ilevel 200)
    3.1: last leveling dungeon (ilevel 148) -> first lv 60 dungeon (ilevel 160) -> law tomes (ilevel 180) -> Ark1 (ilevel 200) + Esotheric tomes (ilevel 200)
    3.2: last leveling dungeon (ilevel 148) -> first lv 60 dungeon (ilevel 160) -> Ark1 (ilevel 200) + Esotheric tomes (ilevel 200) -> ??? tomes (ilevel 220)
    .
    .
    .
    3.4: last leveling dungeon (ilevel 148) -> first lv 60 dungeon (ilevel 160) -> Ark1 (ilevel200) -> Ark2 + ??? tomes (ilevel 220) + ??? tomes (ilevel 240)

    Even during 2.5 there were still new players to those the CT was a nice option to gear up. Particularly if their average ilevel was only between 50 (enough to enter CT1) and 80 (required for high level roulette in 2.5). Now they can just buy a full set of ilevel 115 gear.
    Yeah, still seems pointless since eso tomes will be uncapped in 3.2 and anyone can be ilvl 200 from a week of grinding DF. That's what catch up should be. Void ark is literally just for glamour and alts, oh and the welfare upgrade items.

    Quote Originally Posted by Azazua_azura View Post
    -stuff-
    TLDR: It's the player's fault that people are not enjoying the game, it has nothing to do with the dev team.
    Fixed that for ya.
    (1)
    Last edited by zosia; 10-27-2015 at 02:15 AM.

  3. #3
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by zosia View Post
    Yeah, still seems pointless since eso tomes will be uncapped in 3.2 and anyone can be ilvl 200 from a week of grinding DF.
    Yes. But at the same time law get removed and ex roulette min. ilevel get increased (to whatever the min. ilevel of the 3.2 ex dungeons will be). So the people who just reach lv60 have to farm first gears before they can use the roulette to farm tomes. And maybe Ark1 reward with more highest tome than a lv60 dungeon outside of roulette. And in later patches the cap between a fresh lv60 player and the roulette min. ilevel increase more again.

    What I want to say is that Ark1 can be a important stepstone of progression to those who reach lv60 later.
    (1)
    Last edited by Felis; 10-27-2015 at 02:43 AM.

  4. #4
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Felis View Post
    Yes. But at the same time law get removed and ex roulette min. ilevel get increased (to whatever the min. ilevel of the 3.2 ex dungeons will be). So the people have to grind first for gears before they can use the roulette to farm tomes.
    Yes, that would be the point. These players are "catching up" so they have not been grinding for eso gear anyway. This would be new content for them to enjoy on top of the new content of 3.2.

    What I want to say is that Ark1 can be a important stepstone of progression to those who reach lv60 later.
    Ark1 should be an important stepping stone for players who have been subbed throughout 3.0, not just for players who were not around that need to catch up. Why Should SE be making content for players who did not play in the 3.0 endgame? SE should be making stepping stones for people who are now currently ilvl 200 or higher, not for people who are just resubing or hit lvl 60 last week.
    (1)
    Last edited by zosia; 10-27-2015 at 02:57 AM.