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  1. #1
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100

    On inventory and storage management. [DEVS please take notice.]

    Dear SE.
    I realise you're primarily a business and aim to make as much profit as you can. However, I feel there is a limit to how far you should be going with it, and practically cornering us, your already paying customers, to rent those extra retainers, is just taking it too far. When at the same time we see those news about boasting such high numbers and we see those reports about profits; but keep getting the same "hardware this" and "network that" excuses again and again. Here's the deal.


    All the utter junk during every dungeon run and every open-world encounter is automatically placed in our inventory, regardless of want or need for them. Bone chips, yarzon legs, etc, things that fill up the inventory we have faster than our gear breaks. This in itself would not be so bad, but at the same time there is absolutely no countermeasure to prevent missing out on actual useful items - rare weapons or armour, rare cards, and the like, things that take "forever" to get. If the inventory is full when they drop (and a roll is won), they're simply lost. They don't go in a temporary storage for any limited amount of time; there's no option to discard something else from the inventory to place the new shiny thing in its place; there's absolutely nothing to prevent the loss. With so many items and such (relatively) small inventory, this is a major design flaw.


    Going further, I have to mention tomestone gear. Currently, there are three more tiers of gear beyond what can be bought for Tomestones of Law: we have the Prototype Gordian from Alexander, we have Esoterics, and we have Gordian from Alexander Savage. Add to that the fact that there is quite literally nothing to do for, what is it now, five months? at endgame except to get better gear - personally, I have 15 (yes, fifteen) Asuran/Yasha pieces cluttering up my inventory because they've been replaced by better gear and because they can't be turned in for GC seals. I understand not wanting to make top-tier gear exchangeable immediately, but in such long time, with so many more options above a certain level, there really is no reason for us to have to carry them around or dump them on a retainer to just collect dust. This is also a major design flaw.
    (On a sidenote, more than two years after launch, I do believe the max amount of GC seals should also be doubled, or even tripled - increased in any way, when we've had so many items worth near, or even more than, 1000 seals.)


    Then let's talk about the Armoire and the special items we get from various sources, that also have to be hoarded. You know how many items there are that really should be placeable in the Armoire? Here's a list that's probably not even all-inclusive.
    Behemoth Earring, Behemoth items (7 pieces), Best Man's set (three pieces), Dawn Wristguards, Dream set (three pieces), Dress Shoes, dyes (at least venture-obtainable ones, 8 pieces I think), Ehcatl Wristgloves, Eternal Devotion set (4 pieces), Eternal Passion set (4 pieces), Extreme Primal drops (too many pieces), Friendship Circlet, Goobbue Earring, Gridanian Ring, Gysahl Ring, i90 AFs (9×5 pieces), Lominsan Ring, Mended Imperial Pot Helm, Mended Imperial Short Robe, Meteor Survivor Ring, Monoa Mask, Moogle outfit (five pieces), Odin items (3 pieces), Postmoogle Cap, Qiqirn Earring, Ring of Fidelity, Ring of Fortitude, Ring of Fortune, Ring of Freedom, Sable Death Mask, Ul'dahn Ring, Usagi Kabuto (three different colours), Voice of the Just, Weathered Shepherd's Slops, Weathered Shepherd's Tunic, Witch's outfit

    I know some of you might say "but that was/is craftable" or "you can get that from duties any time" or "it's sellable/buyable" - but the fact remains that these are all special items, either because of seasonal availability (meaning not actually obtainable anymore), or because they're received during the MSQ or by achievements. Even those that we can still get "any time" can potentially end up requiring too much time, especially now that most of the content connected to these is no longer relevant. And let's face it, "glamour is the true endgame" does have some truth to it - without having a proper glamour log or catalog or any such, we are forced to keep holding on to these if we want them to be available for use. I also don't believe that there should be any reason for the rewards of a seasonal event not to be immediately placeable in the Armoire, only months later.


    Another questionable category is tokens. Nobody argues their functionality, nobody says they shouldn't exist - I do think we can all agree on these. However, the sheer amount of different tokens we have by now is mind-numbing. Again, just a few I can list off the top of my head.
    Aetheryte Ticket, Alexandrite, Behemoth Horn, Blood-spattered Mark Log, Extreme Primal tokens (9 different ones?), Gordian Manifesto (4 pieces), Ixali Oaknots, Moonstone, Odin's Mantle, Rowena's Token (6 different ones I think), Tarnished Gordian pieces (7 different ones), Unstained Mark Log, Ventures

    Why can't these simply be currencies in the now-so-awesome Currency window, without actual physical items to occupy inventory slots? Or just have their own separate tab where they don't end up occupying actual inventory slots? Heck, they could as well be key items, for which we have a whole separate tab already with 25 slots, of which I doubt more than 6 or 7 is ever in use at once. Again, I understand tokens. But, again, the sheer number of these is just too high considering the overall size of the inventory itself.


    I'm not even going to go into details about fishing tackles/baits as they have been discussed numerous times - a box, or putting them into the off-hand section of the Armoury Chest (which doesn't really get close to full as things are now, anyway) are just two of the possible solutions to deal with these. For one reason or another, nothing is being done about them.


    There is also the issue of furniture. Not everyone has a house (...sorry but LOL), and not everyone has a room either, again, for whatever reason. Yet time and time again we have seasonal events with furniture rewards (either actually given or purchasable). Heck, even Veteran Rewards include housing items. This basically forces players to either get them when they are relevant and have them permanently occupy inventory slots, not get them when they are relevant and lose out on them if they can't be sold/traded, or get them at severely inflated prices later on when they can actually use them. If nothing else, these seasonal/veteran housing items should have their own storage somewhere, at least for those who don't own a house or a FC room, because as things are now, these people are only getting punished - when the housing system in itself is a joke and the personal rooms have too many restrictions to be viable for quite a lot of us.


    Last, but not least, let me mention TT cards. I really can't even wrap my head around why these are actual items in the inventory to begin with. Yes, they can be sold for MGP - for pitiful amounts of it, which really doesn't make a difference compared to the prize prices, unless someone could dump many dozens of rare ones (of which the drop rate is also pitiful) on that NPC every week. Either the amount of MGP we get for them should be raised, or they shouldn't be physical items at all: let the RNG of whether we get them or not work as it does now, but if we get lucky, simply unlock the card directly in our deck. So much simpler, so much less of an annoyance - in terms of inventory clutter as well as having to remember whether we already have it or try in vain to use them.


    Also in regards to the whole inventory debacle, this issue might be a little bit on the side but I have to mention it: reinstate the AFK auto-kick feature and make it permanent. Reinstate it, make it permanent, and tweak it so that it can "see through" fake crafting and conversations/cutscenes. Seriously, we keep hearing about the stress of network traffic, we keep hearing about this backup system that saves entire inventories of all the characters online roughly every 15 seconds.
    Mind you, this 15 seconds is absolutely insane as well, it shouldn't be lower than one minute in any case; it would be even better if those rare-special-whatever items would have little flags that do trigger saves themselves, then it could be even higher like 5 minutes. The amount of stress this would alleviate would be staggering, imo.

    Yet, at the same time, there is absolutely nothing preventing players to idle away, rooted to the same spot, from dusk til the evening hours - I see dozens of them every day, in every city/camp. It's quite baffling that such extra, and truly unnecessary source of network traffic and amount of data is left alone like it's not an issue. I can't believe that nobody ever does any calculation, that nobody is at all aware of the stress these ignorant AFKers cause. And still they get away with it. Please, for the love of the Twelve, change this, as it's bloody infuriating.


    All in all... Alright, there are factors that don't allow increasing our inventory, even though the item pool has gotten many times as big as it was at launch. Alright, you want to extra money with additional retainers (though the fact that we didn't even get one more with the release of the expansion has really been pushing it) - let those who want them get them, instead of cornering pretty much everyone into a situation where we need them. But regardless of these, there are ways to "increase" our inventory. There are ways to ease up on all that server/hardware stress and resource requirement. I do believe the ones listed above are quite rational, and honestly, at least some of them are actually needed at this point.
    And while I guess some will argue that some of the things seem "optional", considering all the facts, systems, and content that we have in the game right now... They are quite a significant chunk of what we can occupy ourselves with, while the storage options are just as significantly limiting - especially in a game that prides itself on "everything on one character".

    I know changes can't happen overnight, I know the team is small, I know there always are other, "more pressing" things on those priority lists. However, I also believe that, again, at this point, the question of the inventory should be pretty high on those same lists. I hope these things at least have been "in consideration" at the very least, and the changes will come with the upcoming patches. I would like to look forward to it.


    Edit: dark matter, carbonized matter, glamour prisms - as pointed out here and in other threads, also come up to a pretty great pile of pointless inventory waste. Grades could be done away with, at the very least, or simply not have them as physical items either would be even better.
    (66)
    Last edited by BreathlessTao; 10-27-2015 at 12:59 AM. Reason: Again, I would like to make proper length posts in a forum, thank you very much.

  2. #2
    Player
    LaurelinKementari's Avatar
    Join Date
    Apr 2014
    Location
    Uldah
    Posts
    120
    Character
    Laurelin Kementari
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    The server situation that causes all these problems is what really makes me wonder about what's going on behind the scenes with this game between the development team and the higher ups at SE who decide the budget. One can't help but get the feeling Yoshida & co simply don't get the support (and the budget) they need to tackle all these problems. It's as if the higher ups at SE saw the success ARR was with its current budget and said: "You did it before with yoru current budget, you can do it again and keep doing it with that budget size, you don't need an increase." If that situation doesn't change (and soon) I can ultimately see it being the cause of the game's second downfall.

    That, and PS3 limitations, of course.
    (29)

  3. #3
    Player
    Colorful's Avatar
    Join Date
    Jun 2014
    Posts
    2,408
    Character
    Charlotte Elise
    World
    Kujata
    Main Class
    Ninja Lv 70
    Quote Originally Posted by LaurelinKementari View Post
    snip
    I think it's quite clear why they're not willing to increase their budget, people are paying for retainers and in large numbers otherwise they wouldn't be charging for it. People keep claiming that it's going to be the downfall of the game, but is that really the truth? No, people aren't "voting with their wallets" and money is the only thing that talks, instead we come here to the forums and complain and nothing changes. If SE has to invest too much into FFXIV they'd likely drop it altogether, FFXIV made 6 approximately 6 billion yen in its first quarter, while Dragon Quest Monsters (a mobile game) made 16 billion yen in the same quarter. Looking at those numbers it's quite clear why SE isn't willing to invest much more into FFXIV.

    I do hope they wise up, FFXIV has the potential to be the biggest MMO if Legion is a flop and could eventually be SE's gem, but they just don't seem to be looking for that. They're happy with it being a consistent source to fund their other major projects.
    (5)

  4. #4
    Player
    MsKirsten's Avatar
    Join Date
    Jan 2014
    Posts
    63
    Character
    Trinity Lee
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    I agree with the limitations of inventory issues and SE resolutions are slow and undermining to say the least.

    Desynthesizing items were introduced to counter the cluttering of unwanted items to mediocre response and uninteresting system. It has limitations in itself that ironically is supposedly to counter limitations on our inventory space.

    For so long have we push for FF11 approach of furnitures with storage capabilities within the housing system. Or even the armoire without any restrictions on items specifications with simply quantity limits. Even a slight increase of our inventory space to 110 is a god-sent blessing with a gobbie quest (again like FF11) will counter the stress of having everyone but only those that have completed the quest this luxury of extra 10 storage.

    These are minimal solutions without stretching any budgets or game systems. No need for new retainer. Simply a slight alterations. It is doable. It is minimal. But by the Twelve, it needs to be done!
    (5)

  5. #5
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    A good example of how SE designs are inventory killers is Scrips.

    Red gathering scrips which are currency and do not take space, are limited to only 500. There is exactly ONE thing that these scrips can be used for - purchasing Rowena's Token - which, you guessed it, takes up inventory space and can only be used as another defacto "currency" to purchase other things (favours, gear). Why the intermediate step that has no use other than to burn inventory?

    An easy way to relieve inventory space would be to increase the maximum stack size from 99 to 999.
    (16)
    Last edited by Waeksyn; 10-25-2015 at 12:24 AM.

  6. #6
    Player
    Oriens's Avatar
    Join Date
    Aug 2013
    Posts
    139
    Character
    Oriens Nadir
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    PLEASE TAKE NOTICE!

    When my retainer fee is more than my subscription fee, you have a problem!
    (38)

  7. #7
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    A Kingdom for the SourceCode of the game!
    I just like to look at it for teaching others "how you should not programm it".
    (8)

  8. #8
    Player
    Kaela's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    260
    Character
    Kay'la Yukinekove
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    You know another thing I wish had its own storage of sorts. Dark Matter. I carry around all the time in stacks. It takes up space. There is 6 kinds of dark matter that could just go into it's own storage or bag. Right now the only inventory item that does that is shards, crystals, and clusters. Add some dark matter to it's own storage and I know you'll make a lot of people happy.
    (10)

  9. #9
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Colorful View Post
    I think it's quite clear why they're not willing to increase their budget, people are paying for retainers and in large numbers otherwise they wouldn't be charging for it. People keep claiming that it's going to be the downfall of the game, but is that really the truth? No, people aren't "voting with their wallets" and money is the only thing that talks, instead we come here to the forums and complain and nothing changes. If SE has to invest too much into FFXIV they'd likely drop it altogether, FFXIV made 6 approximately 6 billion yen in its first quarter, while Dragon Quest Monsters (a mobile game) made 16 billion yen in the same quarter. Looking at those numbers it's quite clear why SE isn't willing to invest much more into FFXIV.


    I do hope they wise up, FFXIV has the potential to be the biggest MMO if Legion is a flop and could eventually be SE's gem, but they just don't seem to be looking for that. They're happy with it being a consistent source to fund their other major projects.
    It's true, as much as gamers who love Triple AAA games love to rail on Konami for focusing away from the Triple AAA market, it's just the simple truth that mobile games and the likes are a better profit margin compared to the ever increasing cost of Triple AAA titles to keep up with technology.

    When a games goes from 2mil, 20mil, 40mil to 80mil to make while the cost of selling said game goes from 50-60/70 there is a huge rift in the profit margin earned from said game. Top it off they don't even get that full 50/60, taxes, store, shipping and handling of moving merchandise all that fun stuff that takes the cut from that pie and maybe honestly thought 40, but apparently for a 60 dollar a dev is lucky to get 27 per game. So whatever we think as the cost to break even is actually double because of that. 80mil cost game is like 3mil to break even, 1.5mil for 40 mil game, 750k for 20mil, and 75k for a 2mil game. Notice that huge increase in breaking even because of how much more it's cost to make games? It really isn't fair to blame gaming companies for shifting focus on a mobile market when the profit margin is way better than what Triple AAA offer now.
    (0)

  10. #10
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Airget View Post
    snip
    It's not just the rising costs with the tech. We have studios that are blowing so much money on fidelity and marketing and whatever else that we get cases like Tomb Raider 2013 where the game sold a heck ton of units, but it was also considered a failure. There needs to be better budgets all around rather than throwing more money at everything and praying it works.
    (2)

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