Unfortunately, that isn't what's happening. The only "evasive" stance Pugilists can take is Featherfoot + Light Strike (which costs MP) and that only lasts for a single hit every 30 seconds or so. Aside from that it's all offensive and a poor job of it at that.My answer might not fit the actual situation, but I'd expect the reason to be that while archers could breeze through short fights, they might not do too well in long ones (as in not living long enough to do much damage... the "glass cannon" problem).
I would expect (but it might not be the case) that Pugilists could either "warm up" to even higher damage than archers could dream of by increasing their offensive stance, or, if the case warrants it, become increasingly evasive instead if they take a defensive stance so as to tank (or help tank) a hit-like-a-truck mob. So while they might not be so great at sniping, you would want them around for tough, long fights because they can go the distance.
But I'm only reading the pamphlet as to what Pugilist should have been. I realize it may not actually be working out to be that anymore.
Featherfoot increases evasion true which is usefull for... err... 1 blow.
However their first TP attack, which I've completely forgotten the name of like the typical hyper-active mental leak I get after too much energy drink *cough* does also debuff the enemy in a way that allows you to evade more often, up to 3 stacks I believe.
Pugilists have a few skills that are only usable after evading, but unless you go nuts stacking evasion items to reduce your opponents chance to hit you, featherfoot is all you get, so you don't make a very good tank apart from waving around a chunky HP bar. However in early ranks Pugilists don't make bad tanks, and they can put out a pretty hefty degree of damage to hold enmity against some other classes, especially if they use that 'slightly larger than average' MP pool they possess to heal themselves.
At the moment though they kind of feel like a floaty 'not sure where we're going with all of this' kind of class... still great fun to play though![]()
And the biggest problem (and reason this thread was created) is the addition of MP to Pugilist's basic attacks. No other class does this. Further complicating this problem Pugilists have no way of regenerating MP natively and they also have very little MP per Mind stat.
Well yeah, I was trying to get at that with the 'not sure where this class is meant to be' comment XD
It's like, we hit stuff and it dies, but we don't know if we should be using MP or TP for it, so we use a bit of both.
Right. I mean it's not like Light Strike has any logical reason for requiring MP. Yes it gives you a buff, a lower version of the same buff type Featherfoot gives without costing MP. Pummel really has no reason for costing MP considering other classes have similar abilities with no MP cost. It just doesn't make a lot of sense the way Pugilist is set up right now.
Just a quick bump....please remove the mp cost on pug abilities...its a pain...especially during long fights...IE faction NMs or dungeon mobs.....cant wait to see how much fun its going to be when were doing beastmen strongholds...
Why bother worrying about this when class skills will be completely revamped?
For all we know, PUG won't even have Pummel or Light Strike when all is said and done.
Wait and see...
Last edited by Zantetsuken; 09-14-2011 at 02:32 PM.
To OP, this is no offense in anyway. It is only a reference toward the same argument I held when the 1.8 patch was released after stamina gauge was removed.
This is truly hilarious. I just mentioned how it was unfair for Pug to have Pummel/Light strike to have mp cost on ffxivpro.com on the 1.8 patch thread some time ago. People were bothered by my complaint that was the same generalization as the OP here. It wouldn't make sense to have an MP cost for a non-elemental attack on a Disciple of war job. I don't understand up until now my argument compared to the OP's argument is supported where as mines was mostly obstructed with insults or people thinking it would make the game "easy".
Maybe I'm just conflicted where one argument is supported where as the other is unsupportive, but I just don't understand what is the difference. His argument is just the same as mines... Just saying.
In any case, I already send them a feed back regarding Pug or attack ability be revised for most non-elemental attacks. /supported
Edit: Just a clarification. I support this argument based on the fact needing mp to use light strike and Pummel would mean more down time to attack with the only use of auto-attack or Flurry. This means that other jobs be it disciples of war or magic besides pug attack more and build tp more than pug, thus ruining the use of the pug job entirely.
Second, imagine when the point system becomes abolished, then it would mean that HP/MP might get decreased again (this is a theory). Obviously, pugs wont have enough mp to even heal themselves if healing magic abilities were equipped.
Last edited by Fouluryu; 09-15-2011 at 06:05 AM. Reason: Info
私の方法である…
I thought that the skills that required MP couldn't miss/be evaded....but I might be wrong.
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