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  1. #21
    Player
    seekified's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    896
    Character
    Karis Angara
    World
    Cerberus
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Februs View Post
    Lots of good points
    Agreed. With Bahamut, we went from this:


    ... To this:



    Whereas with Alexander, we kinda went from this:



    ... To this:



    And it just sort of happened with no more drama than Cid clamouring in the background and goblins going #yolo #cheesemake.

    Other than that, the fights just don't feel epic. Granted, Coil T2 wasn't that fancy either but all turns had a looming sense of extreme danger about them. We definitely haven't seen all that Alexander has to offer yet so there's a lot of room for fun stuff, but the build-up was non-existent.
    (1)
    Last edited by seekified; 10-13-2015 at 05:40 PM.

  2. #22
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    We went from fighting on the hand of a god to, as far as I can make out, fighting in someone's basement

    I know it's unpopular, but ONE of the best thing about coil imo was after hours of struggling to kill the next turn, being rewarded with the story cutscene of what epic thing would happen next, what was the next twist in the story etc. I liked that. But it had to go, because casuals wont settle for watching the CSes on youtube. So now we get the whole story upfront, and it's about cheese
    (3)

  3. #23
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by randysquirrel View Post
    I know it's unpopular, but ONE of the best thing about coil imo was after hours of struggling to kill the next turn, being rewarded with the story cutscene of what epic thing would happen next, what was the next twist in the story etc.
    That's another good point and touches on the extremely nerfed difficulty of Alexander.

    The most rewarding part about the Coils for a lot of players was the fact that you had to really work for it. I understand that, for a lot of people, the rewards didn't measure up to the effort it took to clear some of the turns, but that was part of the appeal. The fact that the Coil encouraged players to come back over and over and over again, to try and fail numerous times before finally getting the hard earned victory, was why that content was so enriching. Each cutscene was a reward in itself because I had to bust my balls just to see it. The snazzy gear was just a bonus.

    Alexander is missing that, because the story is all up front and kinda dull. Even savage Alexander lacks appeal, because there isn't enough challenge and reward. It's all about Dps output. That just means better gear. So, making a Pre-made and going in over and over to try and clear A3/4 seems less compelling, because we all know we can just wait for the next gear patch and clear it easily with a PUG when they open the dungeons to DF.
    (1)
    Last edited by Februs; 10-15-2015 at 06:22 AM.

  4. #24
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    [QUOTE=seekified;3367626] Good photo evidence.[/IMG]

    I totally agree. Even now, looking at the picture makes me be like, "ALEXANDER!!!" And I want to go right into the raid... and then I remember what the raid turned into, and the stupid cheese-mongering lack luster steam punk rooms and I just get deflated.

    T2 was good because it gave you a sense of a maze-like environment when you first went into it. I remember being like, "okay... so this is a place that I can easily get lost and die within... lovely..." Alexander is more contained and seems tiny by comparison. It should give me a sense of claustrophobia, but I'm too busy facerolling over enemies to feel any sense of threat, especially because all of the threats come from the goblins. Alexander just sits there while the termites play around with his insides.

    A1's design showed promise. The hallway and room leading up to Faust made me feel confined and trapped, and the steam pipes made me think that Alexander might get up and move, or have some sort of internal defense system. But, by the time you get to the final boss it's just goblins throwing tinker toys at you and all sense of danger is eliminated. Suddenly I'm not dealing with an Elder Primal, I'm dealing with a bunch of chumps who think they're hard. After A1, there's no real sense of danger given off by Alexander himself, so you never keep that feeling of threat. By A4 I almost forgot that the raid had anything to do with Alexander. That's just poor design.
    (0)

  5. #25
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Quote Originally Posted by randysquirrel View Post
    We went from fighting on the hand of a god to, as far as I can make out, fighting in someone's basement

    I know it's unpopular, but ONE of the best thing about coil imo was after hours of struggling to kill the next turn, being rewarded with the story cutscene of what epic thing would happen next, what was the next twist in the story etc. I liked that. But it had to go, because casuals wont settle for watching the CSes on youtube. So now we get the whole story upfront, and it's about cheese
    This soooooo much. That was the main pull of coil for me. Why I keep improving my gameplay, why I was willing to spent countless hours wipping to something just to in the end have that reward. Alex is just there... it doesn't invoke anything resembling that push to do it. I do it because my friends want to do it and I enjoy the challenge but it's not pulling me in like coil did.
    (0)

  6. #26
    Player LongsunZhao's Avatar
    Join Date
    Jul 2015
    Posts
    124
    Character
    Longsun Zhao
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    I wanted to fight.... Uhm... Alexander....
    (0)

  7. #27
    Player
    AriaEnia's Avatar
    Join Date
    Dec 2014
    Posts
    599
    Character
    Aria Elunia
    World
    Adamantoise
    Main Class
    Conjurer Lv 90
    I need to see alexander shooting lazers to the world and obliterate cities anywhere in the world when A5 and more are up, especially Idyllshire, I want Idyllshire to be the first settlement to be destroyed. (Alexander shoots lasers up to the air, not like bahamut who shoots to the ground, limiting the range)
    (0)

  8. #28
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LongsunZhao View Post
    I wanted to fight.... Uhm... Alexander....
    Exactly.

    I'm sure we'll eventually fight Alexander, or a part of him. It's not like we fought Bahamut directly in the Coil either. That didn't happen until Final coil in T13. I'm sure that they'll follow a similar format with Alexander... however, that doesn't excuse the fact that he hasn't posed a single threat to us so far, and that the raids themselves lack any kind of appeal.

    I don't expect to fight Alexander in the first set, but I would like the Alexander raids to at least be about him. Right now, they're not. They have almost nothing to do with him. He's just there.
    (0)

  9. #29
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    Quote Originally Posted by randysquirrel View Post
    We went from fighting on the hand of a god to, as far as I can make out, fighting in someone's basement

    I know it's unpopular, but ONE of the best thing about coil imo was after hours of struggling to kill the next turn, being rewarded with the story cutscene of what epic thing would happen next, what was the next twist in the story etc. I liked that. But it had to go, because casuals wont settle for watching the CSes on youtube. So now we get the whole story upfront, and it's about cheese
    They shouldn't have to watch it on Youtube. Some attitudes on things never change I see.
    (2)

  10. #30
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by RaizeGraymalkin View Post
    They shouldn't have to watch it on Youtube. Some attitudes on things never change I see.
    Why not?

    Can't beat the boss, can't see what happens when you beat the boss. That's how pretty much every game in history has worked. I get people being kind of annoyed, that's fine; but why in this game specifically is it treated like some unspeakable human rights violation?
    (1)
    When in doubt, assume sarcasm

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