I'm sorry, and I mean no disrespect, but you are completely wrong.
Each individual 'roll' of the die is a separate random event, so your chance of rolling 1 on a 100 sided die is 1% the first time you do it, and the second, third, fourth..., the 1 millionth, etc... The chances of a sequences of 1's occurring is lower and you can calculate that %chance based on the number of 1's in the sequence vs the number of other possible outcomes. But the thing is, it's still possible that it could happen, it's just more and more unlikely.
33% doesn't mean that in theory you should win 3 out of 10, 10 is a small sample of 100, even with 100 tries, you may get 33 out of 100 (33%) but that's only one possibility. Statistically over a very large sample (1,000,000s of events) a 33% chance will be borne out, but not necessarily over a shorter sequence of 10 or 100 events.
This is why a 1% drop rate is often seen to be so miserly. Over the entire course of play for all players, that item drops at 1%, but any individual player could go several hundred attempts before seeing the drop happen, while another could get it on their first try.