


When we told about skill it was meant "playing skill"...not game actions or skill points ^^:Unfortunately, Having potency based primarily of skills would require a system that implies effort in gaining skills. This particular game and most other MMOs require you merely to level up to get new skills. If you had to complete various tasks to earn new abilities after reaching a given level it would be more feasible but would require far to much of an overhaul to be implemented any time soon.

Have you guys played AoC? At least in the early days, when I played, equipment mattered very little and man was it boring. Skill should always be the most important, but equipment should always matter as well imo, especially at endgame. I don't like the idea of busting my butt off for that great looking piece of gear that does next to nothing for my performance, be it healing/dd or something else.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote

