Very good points. I didn't consider the difference of the new Barrage VS old Barrage.
old Barrage ~ 100 Potency * 3 over 10 seconds (900 Potency + Crit potential)
new Barrage ~ 3 X 286 Potency (EA) @ GCD lenght (858 Potency + no crit chance)
So old Barrage does appear better other than the risk of not hitting your 3X barrage or not facing target. But skilled bards don't do that anyway.
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The same risks could be associated with reapplication of Bard VB/WB as just using IJ. So definitely a gain + extra WS on top of any additional mobs you are multi dotting. (outside of missing the reapplication entirely and only doing a 100 Potency attack, which shouldn't happen)
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Multi-Dotting does get messy for sure. Not arguing that Bard doesn't need QoL fixes for oGCD management. Was just saying that the new 3.0 tools for bard is a net gain compared to 2.0.
But buffs are also multiplicative of each other as well. So while WM is a 30% buff, with IAC it's actually 36% (100 Potency * 1.2 = 120, add in WM and you have 120 * 1.3 = 156 Potency)
So while DRG has a 3 Tier combo 150, 200, 360 etc, BRD is doing 234 Potency per hit with WM, with a 150 Potency HS.
This doesn't really work like you may think it works. Yes WD is a modifier for Damage and yes BRD is lower than melee. But because BRD is scaled to the lower WD, each point of WD is worth more than a melee. This works in inverse for magic classes where their Magic Damage @ i210 is 105. Each class is balanced around it's Potency/second and it's gear scales accordingly.Another factor is that weapon damage as a whole for both brd and mch. We effectively hat 10% less weapon damage also in comparison to other physical DPS. Anyone who knows anything about the damage calculation formula knows this is the biggest deciding factor in damage output - IE getting that bow for 900 ESO is better than getting that body for 825 ESO.
Also, because of this BRD scales extremely well with secondary stats and WD. Where a magic class would scale well with MD, good with INT, and ok with Secondary stats.
Playing both BRD and MCN, I can definitely agree that BRD's mobility has been reduced way too much to warrant the reduced DPS compared to a Melee class. MCN can do similar DPS but is much more mobile and has very similar utility, albeit BRD utility is much better.Yet we are always 10% lower than any other physical DPS and still have lower potency skills on top of it. Thus there are many deciding factors as to why we have comparatively less output than any other job, but when SE codes clunkiness in and over nerfs attacks this only makes it far more noticable. Used to be this was a fair trade - consistent damage while avoiding mechanics that required a brd to play in this way at times. Now it isn't quite so seeing as they made us be a turret to 'gain' dps. If this were true then we'd have comparative damage to where we were at 2.5 without WM and increased damage while in WM as a trade off. I only bring this up as this was the main reason they nerfed the hell out of certain sub buffs for brd around 2.1. Everyone moaned and complained that brd was doing too much spike damage on top of mobility....now that isn't so and we are still being punished in the long run.
I don't think that BRD is weak on paper, and better mobility and oGCD management would really be all it needs.
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Leader Board Ranking for my World
Opressor
DRG 1174 113%
BRD 1041 100%
SMN 1143 110%
Cuff of the Father
DRG 1590 106%
BRD 1500 100%
SMN 2200 146% - Not a great value to Balance by, due to SMN just being a beast in this Fight.
Living Liquid
DRG 1175 125%
BRD 939 100%
SMN 1100 117%
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Comparing to Second Coil (couldn't find any First Coil data as that would have been a better comparison due to being at the same level of gear progression VS 3.0)
But BRD for the most part was 15%-20% below any top DPS value in Second Coil.
Comparing to FCOB BRD was ~ 10-15% below any top DPS
I imagine that in First Coil Bard was ~ 20-25% below any top DPS, as the trend follows a 5% gap closure based on gear progression.
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The only turn that is truly bad for Bard is A3S, which is IMO due to it's limited ability to move. Otherwise for the most part, Bard is further ahead in the first set of Endgame content than it was in 2.0. Which leads me to believe that that gap will only lessen in future content due to the level of secondary stat scaling Bard has, specifically Crit. Obviously given some slight QoL fixes in order to properly utilize the extra oGCD leverage the class has.
If Bard had a bit more mobility and a better way to weave oGCDs, I'm sure A3S would improve to ~1050 DPS, which would only leave the other classes at ~10%-12%
Following that trend, and then considering how other classes scale with the same stats, Bard should be on course to be within 5% of top DPS for the last set of Alexander Raids.



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