
Originally Posted by
Syzygian
Wat? I said Darkside mitigates its tank stance penalty (not completely, but it does). Blood Weapon is an out-of-Grit-only cooldown and in addition to the attack speed (which benefits AAs as well as the GCD) it generally generates more MP than Blood Price which leads to more consistent DA usage. The extra damage is equivalent to the SwO autos and +5% Deliverance w/crit Stacks. The discrepancy with PLD is outside of that, in their lack of general offensive abilities that can be used -regardless- of stance, and lower potencies. But if anything, you misunderstood, I was comparing BW to SwO and Deliverance, since DRK does not have an OT stance, anymore than WAR had one in 2.0, it just had Maim uptime with Defiance off (like DRK has Darkside with Grit off). Instead of a stance it has a CD, you could say.
Meant to type Darkside, my bad. And no, it does not mitigate the penalty on grit in any way.
Code:
Assume Base = everything excluding Sh/SwOath, Grit, Darkside, Bloodweapon, Defiance, & Deliverance
PLD Base = Roughly 7947 potency
PLD SwOath = Base+1440 potency; Roughly 18% damage increase over Base, or 118% of Base as Max.
PLD ShOath = 80% of Base damage, a 20% loss. Or [1-(0.80(ShOath))/1.18(Max))]*100 = 32.2%
Therefore Shield Oath is a 32.2% DPS loss compared to PLDs maximum damage in SwOath.
DRK Base = 1
Darkside = 1*1.15*1.0375(Bloodweapon); A roughly 19% increase over Base, or 119% of Base as Max.(ignoring BW MP bonus)
Darkside+ Grit = 1*1.15*0.80 = 0.92; An 8% decrease from Base or [1-(0.92(Grit)/1.19(Max))]*100 = 22.7%
Therefore DRK loses 22.7% of Max DPS by turning Grit on, ignoring Bloodweapon TP/MP bonuses.
No Darkside + Grit = 1*0.8 = 0.8; A 20% decrease from Base or [1-(0.80(Grit)/1.19(Max))]*100 = 32.8%
Therefore DRK loses 32.8% of Max DPS if Darkside drops while Grit is up. Actually more if it's down when certain abilities are off CD.
WAR Base = 1
Deliverance = 1*1.05; A 12.5% increase over Base, or 112.5% of Base as Max.(Crit bonus assumed [(.00+.02+.04+.06+.08+.10)/6)1.5] = 7.5% for simplicity)
Defiance = 1*0.75; A 25% decrease from Base, or [1-(0.75(Defiance)/1.125(Max))]*100 = 33.3%
However Unchained = Base 16.6% of the time.
0.3333(Defiance Loss)*.8334(%time without unchained)+[1-(1(Base)/1.125(Max))]*.1666(time with unchained) = 29.6%
Therefore WAR loses roughly 29.6% of Max DPS if Defiance is up, ignoring the higher potency abilities of Deliverance.
Feel free to correct my math, it's past 3AM for me. The initial poster was on the right track, but holy hell there's so much misinformation going on about tank stances. FoF, Darkside, Berserk, etc do not get to count against tank stance when you have access to them out of tank stance. 1*0.8 & 1000*0.8 are both going to see a 20% loss. Yes this could potentially be offset by ability timing lining up with buffs like Unchained and/or breaks during ability down time. Those variables would be specific to certain fights, and average out in theory. If you would like to simulate 10 minute rotations by fight that might be interesting to see. However, that still will not change the 0.80 modifier on stances.