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  1. #111
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zumi View Post
    What is stopping people from doing savage content? If you look at any of the forums on here people are always recruiting people for savage and in the party finder in game. For me if I am not doing the hardest content in a FF game I wouldn't be playing it. If you want to do the content then you make time and find a group or make one yourself.
    Because some people dislike hard content just as some people dislike crafting and some people dislike gathering. Because Raid groups have timetables and a lot of other reasons.

    But now, what's the reason to gate content beyond Savage and not have a normal mode outside of: "I want exclusivity"?
    (7)

  2. #112
    Player
    Malzian's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,223
    Character
    Kylrin Arresard
    World
    Behemoth
    Main Class
    Bard Lv 90
    Quote Originally Posted by Zumi View Post
    What is stopping people from doing savage content? If you look at any of the forums on here people are always recruiting people for savage and in the party finder in game. For me if I am not doing the hardest content in a FF game I wouldn't be playing it. If you want to do the content then you make time and find a group or make one yourself.
    For some of us it's a matter of time that we don't have. It can take a long time to build a static, especially if you are trying to clear from A1S for the first time, and then some people may not have schedules that allow them to commit to a specific set of hours on any given set of days. I know a few people whose schedules vary quite heavily from one week to the next and it's very difficult to schedule anything with them, never mind making a static.
    (0)
    The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE

  3. #113
    Player
    Verius_Nox's Avatar
    Join Date
    Oct 2013
    Posts
    305
    Character
    Whispering Crow
    World
    Balmung
    Main Class
    Black Mage Lv 83
    Savage Alexander is really boring compared to the Coils. Can't quite say what exactly what it is that makes it so. I can see why the OP thinks it is NM that had killed it, but I won't say it is the cause just yet because NM has its place. However, largely going through the NM, you've pretty much seen the content. Bosses are the same exact thing in Savage, except just a bunch of mechanics thrown at you at once, so it's not really exciting. If it wasn't for the fact I enjoy my groups company, I might have quit the game already because it's not interesting content, and whatever rewards you're being given for actually competing in Team Jump Rope is going to be same level of rewards for being half AFK in Void Ark and airship explorations next patch.
    (3)

  4. #114
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Fevelle View Post
    Because some people dislike hard content just as some people dislike crafting and some people dislike gathering. Because Raid groups have timetables and a lot of other reasons.

    But now, what's the reason to gate content beyond Savage and not have a normal mode outside of: "I want exclusivity"?
    How is that any different that crafted exclusive gear that costs so much I could never afford without buying gil? Every other piece of content gets its own unique gear, and this isn't only about gear. Its that the fights are no longer fun because of having to do normal a bunch of times making the raids boring.
    (3)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  5. #115
    Player Selli's Avatar
    Join Date
    Feb 2014
    Location
    Posts
    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Members of my static were complaining about how Normal completely made Savage feel really deflated. But at the same time, I really like Normal and I think it's pretty valuable. We're in a small FC, but only half of us are raiders. It's nice to do stuff with the other half of the FC the rest of the week.

    Personally, what I think they should have done, was released Normal Alexander after Savage. That way, those doing Savage could avoid the story (if they wanted to) and they were already working towards their preferred gear choice. If they had released Eso at this point as well, Alexander Normal could have been totally avoided by those who prefer to raid for gear, story, and just a new experience all together.
    (4)

  6. #116
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by dejavutwo View Post
    How is that any different that crafted exclusive gear that costs so much I could never afford without buying gil? Every other piece of content gets its own unique gear, and this isn't only about gear. Its that the fights are no longer fun because of having to do normal a bunch of times making the raids boring.
    Because you actually have a way of acquiring it without BEING a crafter? This is nothing like crafted exclusive gear because you can't buy Savage drops.

    And again: what's the reason to gate content beyond Savage and not have a normal mode outside of: "I want exclusivity"?
    Because saying the fights are boring have nothing to do with the NM but with SE's design of the Savage battles.
    (5)

  7. #117
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Zumi View Post
    What is stopping people from doing savage content? If you look at any of the forums on here people are always recruiting people for savage and in the party finder in game. For me if I am not doing the hardest content in a FF game I wouldn't be playing it. If you want to do the content then you make time and find a group or make one yourself.
    This is something wrong with alex and people don't want to do it. My group is working on a4s now and I am not enjoying myself nearly as much as I was in T1-T13.
    If my static falls apart on a4s, I am going to just quit because the only decent raid in this game is just not fun, at all.
    (1)

  8. #118
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Honestly I just think allure of alexander isn't there. Idk why. I just do not care for seeing the story of alexander like I did coil. Kinda like some ex primals I dont really care for (moogle and ravana); It's not that they're hard, it's just I don't care for the battle itself with these primals. Loved final coil. Second coil was annoying back when t7 was hard lol but hey it was a nice challenge going through t9 and fun. The OG 3 ex primals, Ramuh, and Ulitma were my favorites to do over and over. Music, mechanics, overall ambience; I think those fights had em all. But these new ones I'm just like meh.

    I'm looking forward to Singularity extreme though. The theme is epic for the knights of the round in that fight. Arena is cool. Enemy effects are cool. Has a great ambience.
    (2)
    Last edited by Kuroyasha; 09-27-2015 at 11:33 PM.

  9. #119
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Savage is there for the sake of the challenge. If you don't want the challenge don't do it. They should put an exclusive achievement to go with the mount and the iLV210 dyeable set, but that's it. And no one said to scrap Savage, they're saying to scrap NM.
    No, 2nd coil Savage was there for the sake of challenge (and the game explicitly tells you as such when you unlock it)

    As long as Alex Savage drops higher tier loot, it is going to be seen as a legitimate raid (even if it is just a rehash of normal mode with added difficulty and mechanics) and not just "challenge mode"
    (2)

  10. #120
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Fevelle View Post
    Yeah, because you find it even to put a questline behind extremely hard content just for you, when a lot of players who helped pay for the development of the content won't experience it this way.
    Ok, I guess we are doing this...

    Like I said, everyone has access to the content. If you want to do it, fine. If you don't want do it, fine.
    If you can't beat the content, you learn new strategies, get new and better gear, or/and learn your class more.

    Now since there some people who want to bring it up in everyone of these threads, let's compare mmos to single player games.
    Almost in every single RPG, almost game, there is content after the end of the story. Usually this content is harder than the actually game itself. Most of the time, this content unlocks new skills, the best gear, more lore, and sometimes the true ending of the game. Most of the time, the average player is gonna to fail HARD. These players will either give up on it or get better. Now you don't see those players who gave up complaining about how they couldn't beat the endgame content and how the devs shouldn't put content that they, themselves, couldn't reach. However, according to your logic, since they paid for the game they should have full access to the game.
    Yet, why should they have access if they cannot clear it?

    What about harder games? Since it always brought up, what about the entries in the Soul's series. According to the PSN trophy log, less than 30% of players have seen the ending of DS2. You don't see people up at arms about that do you?

    But let's get back to reality and talk about mmos namely FFXIV. According to your logic again, we'll have to cut crafting, gathering, Triple Triad, EX primals, Chocobo Racing, and probably much more from the game. A good chunk of people don't actively pursue this content, many just do it out of boredom. . A lot of people do not have the time to do endgame crafting or gathering, but they pay a sub. Many people miss hunts, but they pay a sub.

    You know why this content isn't cut? It is because it optional just like endgame raiding.

    Now let's complete the circle. I do not care if the content is accessible to most of the playerbase. If they clear it, "oh goodie" for them. But if the content is designed to be only cleared by the only hardcore players, then it should be special and exclusive to those players.
    If you don't want to try, then you have no business with the rewards of said content.

    TL'DR: Why bother rewarding players who don't try because, honestly, they are in the minority
    (8)
    Last edited by zcrash970; 09-26-2015 at 11:06 AM.
    I'm just some guy...

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