Page 1 of 17 1 2 3 11 ... LastLast
Results 1 to 10 of 161
  1. #1
    Player
    KeluBehemoth's Avatar
    Join Date
    Nov 2013
    Posts
    465
    Character
    Kelu Euron
    World
    Behemoth
    Main Class
    Lancer Lv 60

    Really starting to get discouraged from playing.

    I love this game but its just starting to get to be a bit much.

    I enjoyed coil for the most part. Cleared CoB and SCoB pre echo. Quit the game before FCoB. Came back a month before Heavensward.

    I see a lot of discussion on "Horizontal progression/Vertical progression" "Gear lockouts" etc.

    This is just my two cents...


    Removing gear lock outs would not cause people to unsub by blowing through all of their content. Why?

    Well, I myself personally play a Tank and two DPS with plans on leveling a healer. I'm pretty bummed out though that even though I have the ability to take all these jobs to max level, I'll never really get to use them all in end game content because it's impossible to gear them all at the same rate due to lock outs.

    I think a decent portoin of players who (according to the census) %62 community of DPS refuse to play as any of the %19 Tanks or Healers is because their alt jobs will suffer.


    Another thing that really bothers me is the the rate at which gear becomes completely obsolete. I mean on a massive scale.

    Atleast entering into HW your i130 gear was relevant until like level 54.

    But when you have casual gear come into play that immediately replaces the previous raids gear, its a bit much.

    This would kind of all be fine and dandy if you could maybe actually gear up faster without all the lockouts, so you could enjoy that gear for a longer period than say... "Congratulations you got the full set. Heres a new one".

    TL;DR - Below
    Why can't we add equipment with proc effects on it? Weapons, Armour, Trinkets?

    Why can't we have some kind of variance in equipment. Yeah there will always be "This is best in slot" but can't we have some "Heres some cool stuff on the way there" or "Heres two different this which balance out to be as good as the latter".

    Like why can't we have multi hit weapons?
    Why can't we have magical/elemental effects on weapons?
    Why can't we have materia that boosts certain skills?
    Why can't we have materia on end game gear?
    Why can't we have a trinket/pocket equipment slot for trinkets with random/activated procs?
    Why can't we have something like the merit system from FFXI?
    Why can't we have a skill tree that unlocks traits, abilities and specializations?

    Why can't we have meaningful combat consumables like bombs/grenades?


    Like... I seriously have no plans on doing Alex savage or probably ANY of the savage content because its all essentially pointless. The game is just as homogenized and dull as it was at 2.0 with a fresh coat of paint.

    I'm so tired of people saying "Oh well theres this this this and this to do in the game". Running old content, leveling alts and crafting/gather is not considered main content in ANY MMORPG. It is always side content. Crafting is basically pointless, gil is mostly pointless and has no effect on your play experience and old content is only useful for glamours.

    New Alex, New 24 man, New 4 man dungeons and New tomes isn't new content if the gear is exactly the same with higher ilvs and different scenery. Give us change. Give is actual "New things to do". (Alex 2 involves using a vehicle. This is somthing that I would actually consider "new")

    Beating a dead horse with a stick is only so fun for so long when you only get to beat said dead horse with a different stick.


    Before anybody chimes in on the "Welcome to MMORPGs" part. No, I've been playing MMORPGs for like 10 years and they're not like this. FFXI, WoW, LOTRO, Runescape. You atleast had some gear variance and some gear stayed relevant (Which was mostly the trinkets/pocket slot items but atleast it was something).
    (135)
    Last edited by KeluBehemoth; 09-16-2015 at 09:51 PM.

  2. #2
    Player
    Shinsaki's Avatar
    Join Date
    May 2012
    Posts
    63
    Character
    Shinsaki Nyoq
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    Before a troll comes in and tries to kill the thread with second post.

    I agree with you
    (61)

  3. #3
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    I still think XI Stat System is way better than XIV. Yoshi needs to stop worrying about the "Oh, we don't want X gear to become mandatory." He's really hurting the game by limiting everything. Lockouts is fine for me, just stop increasing our iLvs cause it just makes gear obsolete really really fast for no real reason. After all, everyone "looks" the same. Sure some gear would be preferred over others, but at least the gear has some use rather than being kept just for Glamours purposes.
    (32)
    Last edited by FallenArisen0990; 09-16-2015 at 09:37 PM.

  4. #4
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Would gear stats have RNG associated with it or would these extra stats be gotten through different things?

    Because even if they did add new stats and the like, how would they be given out?
    (0)

  5. #5
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    We were just talking about the merit system, let you spec your job a bit to what you enjoy to do or what your gear might lack on. There will always be raiding "best in slot" that's just the nature of it.

    There are some things I'm not sure will work mind you I just went to the end for the summary to skip the rant.

    I do not think additional or proc will do that well unless it's base damage, like how the primal weapons would do additional fire damage. Things like "adds blind" would be short, they wouldn't need to be 30 seconds. The debuffs in this game are very short as it is. I think if we did get them they wouldn't make much of a difference..or abused..maybe that's why paralyzed isn't there for us besides alchemy.

    I think a merit system would be fantastic. The raiders can spec to their perfect build and everyone else can create what they feel is best for them. In the end it will not matter too much unless you're in a static or savage PF.

    Someone made a great topic about abilities and using that to enhance gear, relating it to FF9. I think the material would be a nice way of doing additional things "Cover: +3s". Consumables would need to be handled with care. These would all relate to the skill tree, I think most will choose the same path for each job though. Merit system, great idea for a quick customization. Let the raiders make their build.

    On top of that you could make the end game players happy by making things like Savage gear have additional slots for trait customization or material.
    (3)
    Last edited by Leigaon; 09-16-2015 at 09:51 PM.

  6. #6
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    I agree with you, OP. Really hope they are taking all these threads and such into consideration.
    (22)

  7. #7
    Player
    midnitdragoon's Avatar
    Join Date
    Jan 2013
    Posts
    124
    Character
    Midnight Dragoon
    World
    Balmung
    Main Class
    Reaper Lv 90
    I agree with op but sadly I feel this ff14 has come too far along to just change a system. Unless they add a whole new type of content
    (10)

  8. #8
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by TheUltimate3 View Post
    Would gear stats have RNG associated with it or would these extra stats be gotten through different things?

    Because even if they did add new stats and the like, how would they be given out?
    I've suggested having both ilvls and gear effects together as a compromise but most people against such things just shuts both their ears and eyes and just start shrieking like apes.

    It shouldn't have RNG and there are multiple ways: By having it come straight with the gear for example: asuran wrist guards having -2% tp cost or changing the gear to have materia slot and then slotting in -1% mp cost or gear sets (wear 3 of gordian of these specific pieces to get +10% healing received, for example). They can also have caps to prevent extreme effect stacking.

    You can also keep the ilvl system, it just means you're expanding the gear selection. Yes there will be bis but we already have bis now, it just means that people who number crunches will have more to calculate with and people who follow bis because other people said it's bis will be doing the exact same thing. When the game decides to move on and increase the ilvl cap, the main stats increase from ilvl's pure power will be there to encourage you to keep up. Say I have an i200 gloves that reduces my tp cost by 2% and the level cap increases and the new i220 gloves has a (heals for 5% dmg done) effect on it that I do not want but the i220 gloves has 12 str advantage over my i200 gloves. Though I personally think ilvl should only increase when the class cap increases or an expansion releases.

    Currency caps should also go to allow players to get whatever gear they want should they decide they like that other gear's effect is better (same slot same ilvl)
    (2)
    Last edited by Gardes; 09-16-2015 at 10:07 PM.

  9. #9
    Player
    KeluBehemoth's Avatar
    Join Date
    Nov 2013
    Posts
    465
    Character
    Kelu Euron
    World
    Behemoth
    Main Class
    Lancer Lv 60
    I want some other reason to play than hope. I'm a raider by nature in these games but after CoB and seeing how things are still progressing the same it just really seems completely pointless to go through the stress of it all.

    It's honestly starting to feel a bit like when I played Destiny.
    (14)

  10. #10
    Player
    kupokage's Avatar
    Join Date
    Aug 2014
    Posts
    149
    Character
    Amanda's Husband
    World
    Exodus
    Main Class
    Gladiator Lv 90
    I agree. I loathe the concept of BiS in this game or any game for that matter. Among my long list of dislikes, instanced dungeons being the only dungeons, therefore I'm spending the entirety of end game in DF, irrelevant overworld content if any, poison/sleep/ice/fire resistant etc. is a complete non factor, blah blah blah and so on. Nothing about this MMORPG has what i love in an RPG or MMO. To be honest, I'm only playing this because of my love for the franchise and that there is nothing else at the moment. That'll change soon though. But for now, $15/month is a small price to pay for entertainment.
    (12)

Page 1 of 17 1 2 3 11 ... LastLast