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  1. #1
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by TheUltimate3 View Post
    Would gear stats have RNG associated with it or would these extra stats be gotten through different things?

    Because even if they did add new stats and the like, how would they be given out?
    I've suggested having both ilvls and gear effects together as a compromise but most people against such things just shuts both their ears and eyes and just start shrieking like apes.

    It shouldn't have RNG and there are multiple ways: By having it come straight with the gear for example: asuran wrist guards having -2% tp cost or changing the gear to have materia slot and then slotting in -1% mp cost or gear sets (wear 3 of gordian of these specific pieces to get +10% healing received, for example). They can also have caps to prevent extreme effect stacking.

    You can also keep the ilvl system, it just means you're expanding the gear selection. Yes there will be bis but we already have bis now, it just means that people who number crunches will have more to calculate with and people who follow bis because other people said it's bis will be doing the exact same thing. When the game decides to move on and increase the ilvl cap, the main stats increase from ilvl's pure power will be there to encourage you to keep up. Say I have an i200 gloves that reduces my tp cost by 2% and the level cap increases and the new i220 gloves has a (heals for 5% dmg done) effect on it that I do not want but the i220 gloves has 12 str advantage over my i200 gloves. Though I personally think ilvl should only increase when the class cap increases or an expansion releases.

    Currency caps should also go to allow players to get whatever gear they want should they decide they like that other gear's effect is better (same slot same ilvl)
    (2)
    Last edited by Gardes; 09-16-2015 at 10:07 PM.

  2. #2
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Gardes View Post
    <Snip>
    My concern was more or less how to get said gear. Using WoD as an example, gear effects on gear that isn't Tier pieces had varying attributes. I could pick of Gauntlets of the Iron Berserker that did +Multistrike and then pick up another pair of Gauntlets of the Iron Beserker that had +Versatility. What ended up happening however was that most if not all those attributes were worthless or really just bad.

    If anything I'd rather they expanded on the Materia system to be similar to other FF games. You can add Materia to gear, that gear gains additional stats or procs. Materia can't be removed but it can be replaced (To invent a materia market for more than just relics) and top raid gear has lets say 3 slots instead of 2 or something.
    (6)

  3. #3
    Player
    Shinsaki's Avatar
    Join Date
    May 2012
    Posts
    63
    Character
    Shinsaki Nyoq
    World
    Odin
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by TheUltimate3 View Post

    If anything I'd rather they expanded on the Materia system to be similar to other FF games. You can add Materia to gear, that gear gains additional stats or procs. Materia can't be removed but it can be replaced (To invent a materia market for more than just relics) and top raid gear has lets say 3 slots instead of 2 or something.
    Great idea. Spot on.
    (2)

  4. #4
    Player
    Amiaze's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    403
    Character
    Genevieve Mhakaracca
    World
    Goblin
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by TheUltimate3 View Post
    If anything I'd rather they expanded on the Materia system to be similar to other FF games. You can add Materia to gear, that gear gains additional stats or procs. Materia can't be removed but it can be replaced (To invent a materia market for more than just relics) and top raid gear has lets say 3 slots instead of 2 or something.
    Among other things, I would like to see this as well.

    BiS is something that every community will mandate, eventually. But let that fall on the community rather than the developers. When I geared out WHM for Coil, I didn't use the BiS gear; instead, I mixed and match crafted gear, soldiery gear, and poetics gear. From what our raid leader told me, something Yoshi P. said alluded to the idea that that's what he wanted us to do in the first place.

    But I know that, had I traveled in more "hardcore" statics, my gear choice probably would have been met with discontent. At the very least, why not allow us to meld whatever materia we want onto gear without detrimental effects? I think it's rather pointless to cap each attribute on gear since the number of materia you can affix is already capped, in a sense.

    I'm not really displeased with the game, nor am I anywhere close to quitting. But that might be because I wasn't around for the end of ARR; I'd taken a break and had one or two patches to catch up on, and I hadn't even reached Garuda. So I didn't experience a new set's lockout until with the soldiery or poetics set. But with the way the game is currently set up, I'm not even bothering to farm esoterics. I'm having fun doing completely unrelated things. My next personal quest is to level of Alchemist to make use of expendables during combat...another idea which, as OP stated, is something that would be great in this game. But it's blocked off due to long cooldowns that are shared among types.
    (3)
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