
I don't really understand the people that are rude, unfriendly and rage at everything and anyone simply because they will probably never see the other person again. They do know that the other player are actually people, right?
You know what a decent human is supposed to act like, right? :/


So you are saying this is only a one sided case? in a 8 man boss fight, the 1 person can be wasting 7 other peoples time and also their money, thats just as rude, things are never one way only.I don't really understand the people that are rude, unfriendly and rage at everything and anyone simply because they will probably never see the other person again. They do know that the other player are actually people, right?
You know what a decent human is supposed to act like, right? :/
The 7 people having their time wasted are also people, no consideration given to them at all I see.
Last edited by raelgun; 09-15-2015 at 07:11 AM.
I don't think the cross-dungeon duty finder is to blame. I do think it makes an existing problem worse, but not extent that it outweighs the benefit of saving players some time (with queues). That scenario you're painting where "you had to do everything with your server and knew everyone".. I haven't seen that since way back when Meridian 59 launched. And the reasons for that were:Tbh, instance/cross server DF for everything is kind of to blame for these people :/ Back in older mmos when you had to do everything with your server and knew everyone, there were less people like this, since people actually had to behave if they wanted to get anywhere and there was actually a community and you could make plenty of friends. If you were new to a fight, no one yelled at you to watch a video or anything, people explained the fight in like 30 seconds or so and you got down to business, usually completing the fight, playing to the best of your ability because you knew if you sucked a certain amount, everyone would know.
But modern mmos with DF and cross server stuff encourage people to misbehave like this, because they know they can get away with it with 0 consequences. Also, most of today's generation of kids (anything pre-18) seem to be like this too, no respect, "me me me, screw everyone else" attitude, want trophies for showing up etc
1) small server populations where everyone could actually get to know everyone else
2) MMOs were not as popular as they are now, you had to really like the MMO concept to be playing one back then
3) characters needed other characters to survive, and that made being friendly crucial (which ties in to your thoughts on consequences)
But, even as far back as the original Everquest the antisocial behavior started rearing its ugly head, and there were no cross-server duty finders back in those days. But the server populations were large, MMOs were becoming more mainstream, and (to an extent) the dependency on other characters diminished.
I do agree with your thoughts on today's generation of kids (who are really not kids any longer, even if they still act that way).
This is why I just go find an isolated fishing spot, or craft in a corner. Players are scary..
Don't spank your kids people, they will hit their siblings. Take away their video games and electronics, They hate that(laughs evilly Muwahahhahahah!) Oh! I remember when my father dropped me off at school dressed as a clown and walked with me to the school doors.... (still cries himself to sleep)


People pay to heckle comedians/bands all the time, and for Crocs.
So yeah, money gets spent for stupid reasons on a daily basis.
People tend to be the loudest the most when they are upset. This applies everywhere in life. Content people usually don't speak up about how happy they are on a whim. This shouldn't be a surprise to anywhere.
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(laughs evilly Muwahahhahahah!) Oh! I remember when my father dropped me off at school dressed as a clown and walked with me to the school doors.... (still cries himself to sleep)
Stop scowling!


