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Thread: Aggro Icon

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  1. #1
    Player
    ARoy's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Mira Aeolia
    World
    Sargatanas
    Main Class
    Gladiator Lv 28

    Um, Okay...

    I'm kinda new to MMOs in general, and as I didn't bother to read the entire thread, just the initial page, I don't know if it's been said already or not, but this really just strikes me as an attempt to look 'pro'.

    Nobody, and I mean absolutely nobody likes playing a game where they have to explore this huge game world for hours on end with the danger of suddenly getting one-shotted by some absolutely evil creature and sent back 20-30 minutes worth of running around. Given the current Anima system, which can easily be depleted early-game in the interest of cross-country leves, that just makes it all the more harder on the new players; especially if they do not see what it was that killed them and it happens more than once. Then they wrongly learn just to avoid an area completely, as apparently, they aren't wanted there.

    Now, maybe you rank/level fifties enjoy walking by Big McOneshot Sir Killyou monsters without knowing they will do so because you have high stats, a large variety of skills and super expensive equipment that mitigates it to maybe two or three hits, but I can easily see this turning someone off to the game.

    You may try to say that the big, bad, holocaust monsters look the part.

    No. They generally do not.

    In most RPGs, especially Final Fantasy games, each area has monsters around a certain strength level. Some of them look bigger and meaner than others. They may or may not be harder to kill and deal more damage than the smaller, less intimidating creatures.

    Only in the extremely rare case will random monsters be so extremely powerful that it can take you out in one hit, usually, in my experience, they aren't even random - they're indicated by special over-world sprites/models that must be approached and manually engaged by the player. Example: The Weapons sub-bosses from VII.

    Aggro icon is a godsend. Giving an option to turn it off, I suppose I can see, but the default option should always be ON, and I can't believe anyone thought it was a bad idea.
    (0)

  2. #2
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by ARoy View Post
    I'm kinda new to MMOs in general, and as I didn't bother to read the entire thread, just the initial page, I don't know if it's been said already or not, but this really just strikes me as an attempt to look 'pro'.

    Nobody, and I mean absolutely nobody likes playing a game where they have to explore this huge game world for hours on end with the danger of suddenly getting one-shotted by some absolutely evil creature and sent back 20-30 minutes worth of running around. Given the current Anima system, which can easily be depleted early-game in the interest of cross-country leves, that just makes it all the more harder on the new players; especially if they do not see what it was that killed them and it happens more than once. Then they wrongly learn just to avoid an area completely, as apparently, they aren't wanted there.

    Now, maybe you rank/level fifties enjoy walking by Big McOneshot Sir Killyou monsters without knowing they will do so because you have high stats, a large variety of skills and super expensive equipment that mitigates it to maybe two or three hits, but I can easily see this turning someone off to the game.

    You may try to say that the big, bad, holocaust monsters look the part.

    No. They generally do not.

    In most RPGs, especially Final Fantasy games, each area has monsters around a certain strength level. Some of them look bigger and meaner than others. They may or may not be harder to kill and deal more damage than the smaller, less intimidating creatures.

    Only in the extremely rare case will random monsters be so extremely powerful that it can take you out in one hit, usually, in my experience, they aren't even random - they're indicated by special over-world sprites/models that must be approached and manually engaged by the player. Example: The Weapons sub-bosses from VII.

    Aggro icon is a godsend. Giving an option to turn it off, I suppose I can see, but the default option should always be ON, and I can't believe anyone thought it was a bad idea.
    http://fantaji.com/pictures/7628
    IDK if you will be able to view it or not, but that doesn't look appealing to me. And it's kinda common sense that a mean looking mob will run you down. I mean when you see a bull-dog or cheetah, do you run past it or go up to and and say 'oh look how many spots you have mr. kitty'
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  3. #3
    Player
    ARoy's Avatar
    Join Date
    Mar 2011
    Posts
    61
    Character
    Mira Aeolia
    World
    Sargatanas
    Main Class
    Gladiator Lv 28
    You may try to say that the big, bad, holocaust monsters look the part.

    No. They generally do not.

    In most RPGs, especially Final Fantasy games, each area has monsters around a certain strength level. Some of them look bigger and meaner than others. They may or may not be harder to kill and deal more damage than the smaller, less intimidating creatures.
    Did you not read this at all?

    To me, all of the monsters in this game look mean, with maybe the exception of marmots/mice/squirrels and now that I've seen them, Ewes and whatever palette swaps they have. The dot on their names and all that crap displaying at once doesn't bother me at all; If you're gonna complain about this, why not complain about name displaying in general? It's one thing for the game to be reminding us that yes, that there series staple is called a "bomb", but when the only difference between thistletail marmots and star marmots is their name and level (now size I suppose) does it really matter? They're all 'squirrels' to me.
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