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  1. #191
    Player
    Nylisa's Avatar
    Join Date
    Nov 2014
    Posts
    48
    Character
    Ny Lisa
    World
    Spriggan
    Main Class
    Scholar Lv 80
    these are all great ideas what bothers me is my "hasty touch" fail rate which is almost guaranteed to fail 3-5 times on each rotation , dont remember last time i had a rotation with full successful hasty touch moves
    (0)

  2. #192
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Nylisa View Post
    these are all great ideas what bothers me is my "hasty touch" fail rate which is almost guaranteed to fail 3-5 times on each rotation , dont remember last time i had a rotation with full successful hasty touch moves
    Yeah I had that happen last night and it scrambled something. Actually I had four FS fail and Five hasty touches and not a single ToT proc... was an insanely rotten synth. And they happen and there is nothing you can do about it (other than reclaim and pray). Actually last nights synth has caused me to do the alternate recommendation for my rotation, which is skip Innovate and take reclaim just incase. Innovate is great in the synth but having an extra Percise/Basic touch is great too. And due to the rotation design the last CZ gets its full duration with OR without the Innovate! Which is fantastic!
    (0)

  3. #193
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Katlyna View Post
    Actually due to the huge level difference between your character and the recipe Ingenuity II adds around 1300-1500 extra quality while Innovation adds around 1100-1200 extra quality. So each is equivalent to one successful hasty and inner quiet stack. I wouldn't believe those metrics if hadn't simulated and tested it out myself. So the Ingenuity II effectively gives you a bunch of extra quality and boosts the final CSII to finish the synth (and lowers the overall craftsman needed for the synth.)
    The quality increase you get from the combined innovation and ingenuity 2 buffs isn't quite as high as 2 extra stacks, but the bonuses are still significant (difference of about 600 quality according to the simulator). The advantage over here is the fact that 9 stacks from 10 touches is more easily achievable than 11 stacks from 11 or 12 touches (all else being equal).

    At higher item levels though, we should be seeing diminishing returns from ingenuity.
    (0)
    Last edited by MN_14; 09-13-2015 at 03:15 PM.

  4. #194
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by MN_14 View Post
    The quality increase you get from the combined innovation and ingenuity 2 buffs isn't quite as high as 2 extra stacks, but the bonuses are still significant
    You are right its a bit short of two stacks with both (roughly 1.5 stacks is what I've seen from practical testing). But as you point out at two star difficulty it means you can function with at least one less hasty touch (in comparison to non ingenuity rotations), which as you said makes it easier to hit in comparison to having more hasty touches.

    Also as you pointed out this strategy will in theory disappear as the recipe levels go beyond the curve (and our gear fundamentally drives the returns. Which is kind of weird but was true in 2.x... Where ingenuity has zero use for recipes under your level, a small use for recipes at or slightly above your level, a huge use for recipes greatly above your level, and again only a small use for recipes massively above your level.
    (0)

  5. #195
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    I am happy to report that tonight I made an HQ Sharpened Adamantite Awl and an HQ Polished Adamantite File using the rotation on the previous page. Thanks so much everyone, and especially Jade, Rath, and Katlyna, for all the ideas, links, and advice that made this possible!

    My wife, who rode shotgun on all the synths and crafted the non-2-star mats and food, says thanks too. We are going to make some L170 offhands for her tomorrow, because it's too late to do that tonight!

    Again, thanks!
    (1)

  6. #196
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Congratz Silverbane!!! Just don't do any 2 star crafting while tired... its a good way to make scrambled offhands >.>

    ---

    Also and I updated the "Low CP Extra Progress version" (in this thread and on my main thread) such that it only requires 10/13 successful Flawless (possible by pushing the fifth careful synthesis to the end)! This also prevents early completion, but removes the ability to Innovate and Ingenuity II the last hasty touch (Byregot's can still be buffed like this). I'll post an updated picture of the "Max CP Extra Progress" version later today and then update my main thread.
    (0)

  7. #197
    Player
    dspguy's Avatar
    Join Date
    Aug 2013
    Posts
    1,667
    Character
    Jain Farstrider
    World
    Leviathan
    Main Class
    Marauder Lv 100
    I love how in 2.X everyone shunned the use of WN2 and now it is king.
    (0)

  8. #198
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by dspguy View Post
    I love how in 2.X everyone shunned the use of WN2 and now it is king.
    It makes perfect sense given SE lowered the good/excellent procs in Heavensword. If you have a Non-MaMa rotation its somewhat expected to sometimes have no good/execellent procs in a crafting attempt. Likewise during an MaMa rotation you may get no "usable" good/excellent. Given this change WN2 is now a very good choice.
    (0)

  9. #199
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    After some testing and discussion with others I've modified my MaMa Careful Synth approach to include "Extra Progress" and "Normal Progress" variations (seen on page 19 and my thread http://forum.square-enix.com/ffxiv/t...fting-Rotation)

    Extra Progress is a better approach when you have the minimum or lower craftsmanship. Using the Extra Progress approach the rotation can be done with minimum base stats 718 Craftsman, 695 control, and 398 CP while still only having to succeed 10/13 Flawless synth and allowing for one of the "failures" to be ToT if one is available. Note there are subtle changes between the Normal and Extra progress versions, so please don't get them mixed up!

    But this is a very nice improvement to the rotation and is what I'm using for classes I haven't overmelded my main/offhands.
    (0)

  10. #200
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    Quote Originally Posted by dspguy View Post
    I love how in 2.X everyone shunned the use of WN2 and now it is king.
    WN2 is useful now only due to both the lowered good proc rate and higher base CP available. CP requirements for a mm2/wn2 combination are fairly high and you have to make the decision fairly early on during the synth whether to use it or not.

    For level 50 crafts, if you had enough CP to actually use a mm2/wn2 combo properly, you were also very close to meeting the requirements for 2 shots of mm2. I found that 90% of the time, you were better off just shooting for that second master's mend 2.

    For crafts like the master book 2 tokens or 4* materials starting from 0 quality, the odds were stacked against you anyways if you failed to use mm2 twice, so WN2 wasn't the logical choice the majority of the time. You were better off using master's mend 2 twice even if it meant that you possibly didn't have enough CP to safely complete the craft. With a good proc rate at 20%, I found that on average, I'd get another good proc or two allowing me to complete the synth properly and even replace hasty touches with basic touches in many cases.
    (1)

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