Nothing quite like finishing a Seal Rock with 150 points and hearing "at least I got my 40 eso" My personal favorite was "the less we try the faster the eso grind goes"
Nothing quite like finishing a Seal Rock with 150 points and hearing "at least I got my 40 eso" My personal favorite was "the less we try the faster the eso grind goes"
I agree, more or less, but that just might end up making it so that even more people will flock to the winning GC
At most, I'd rather they reduce the Eso reward to just 5~10
Honestly, compared to FL Secure and especially Slaughter, Seal Rock has pretty positive reviews and it brought and kept new PvPer simply because it was fun. Long long queue times are due to people in popular GCs
After a few match when Seal Rock 1st came out the average time it took for a team to get 800pts was roughly 10m and I instantly knew that there'll be Eso farmers.
Replace eso with a rare triple triad card drop that you only have a chance of getting if you come first.
I think it's fine as is, but I would also be ok if they adjusted it very slightly:
1st: 25
2nd: 20
3rd: 15
This way the overall amount of esoterics is the same and there is an incentive to try, but it still gives a decent amount if your GC is terrible and you lose every time. Offering esoterics was definitely a good move on SE's part, a lot of people I know only gave PvP a chance due to the PVE rewards and that's what got them hooked. The only reason I got into PvP in the first place was when they introduced the wolves den challenge log and I decided to try it out to clear the log. Offering these rewards is a way to grow the PvP player base and is necessary for maintaining a healthy PvP community.
If you remove esoterics or give none for 3rd place, there will be a noticeable increase in queue times, fewer people will try out PvP, and there will be even more of an incentive to swap to the "dominant" GC.
Last edited by Blubbers; 09-11-2015 at 06:45 AM.
Yes, we need more incentive for everyone to stack in the winning GC.
This with a consecutive bonus increase, like +5 Eso for each consecutive win up to 20 bonus Eso. This would provide an incentive to win so this...
happens less often.
If those farmers want to jump to the winning GC... good! let them go. they'll make that GC get weaker.
Not to be mean but your ques are almost nothing now. It is all great for you to claim oh I can take some longer ques. When the other Grand Companies are double yours and double that one again.
Flames have also gotten a lot of adder win chasers last month so you should by default be better. Nothing like a bunch of whiny people when check have like 10 adder wins and 5 flames wins.
I have no problem with the "Eso farmers"
but seriously... it is honestly very demoralizing for some of these people to even HARASS us in alliance chat when we're actually trying to strategize and go for the win.They tell us, "theres no point in even trying, thanks for eso"
I know everyone is probably gonna be salty due to their eso farm being gone, but this is PVP, you need to draw the line somewhere SE. This is a BLIGHT on the PVP community.
Originally this thread made me very mad. The team with the best que gets the eso farmers and the team with the worst ques get the win chasers. Neither are very helpful to the respective teams, generally.
Until they remove Grand Companies and allow us to que alliances, the rewards need to be even. Not all of us can manipulate the que and get to play with 23 other people we want. No one should be overtly punished for the randoms they get stuck with. Infact I had a night with multiple seconds and was getting more marks then I would have if i was getting first.
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