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  1. #11
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Sigh... yes, overgearing is a nerf. Of the game, and to a startling extent players, in general. Everything becomes easier once you outstrip the iL requirements of said content. This has a very unfortunate side effect of making players... less attentive for lack of a nicer term. You can see this in Duty Normal Floor 1 runs every so often. Once the bosses are down to just a few percent people go into this mechanics-defying zerg mode under the mistaken belief that their overgeared strength will end the fight before the mechanics rear their klaxon-sounding heads. It never works, mind, but they still try. Then you have the 'too good for this dungeon' people trying to force speed-runs even if one of the vital party members isn't quite able to maintain a speed-run's pace, all cause their gear is through the roof for the dungeon's difficulty.

    This is all beside the point, though. Alexander already has a 'nerfed' mode in Normal, there's really no need to nerf Savage just to appease the 'casuals' who, if they haven't run it yet, will never run it. The only people I can see really spearheading a call to nerf Savage are the 'hardcore raiders' who can't clear it for lack of trying to learn how.
    (1)
    Last edited by Gilraen; 09-11-2015 at 01:04 AM.