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  1. #19
    Player
    Sapphidia's Avatar
    Join Date
    Aug 2013
    Posts
    405
    Character
    Sapphidia Wulfhaven
    World
    Balmung
    Main Class
    Warrior Lv 90
    I think these threads are reasonably interesting, but what's more important in my eyes is what DOESN'T need changing on paladins.

    I think pretty much everyone knows that Paladins are broken/underpowered in the -current tank meta- of Alex Savage, and need some fixes and quality of life changes. These fixes need to ensure that they make them a viable choice for raidgroups on these encounters but also don't make them stronger than WAR/DRK in areas that arent supposed to be their speciality.

    There's two things that Paladins DON'T need buffing imo:

    - Potency of moves when in Sword Oath doing pure dps rotation.
    - Any increased mitigation.

    Those are fine as is. What a paladin DOES need is a combination of the following:

    - Higher tank damage but only when in Shield Oath doing a threat rotation.
    - Much higher threat on enmity moves to allow them to swap to Sword Oath more.
    - Some kind of TP regen mechanic.
    - Clemency being easier to use in some way (mana/interruptions/cast time etc).
    - Changing to DPS stance not being quite so clunky.
    - Shield Swipe being buffed to not be a dps+threat loss to press.

    How they go about changing those is up to the devs of course, but those seem to be the most pressing issues that are making paladins uncompetitive.

    I think they could potentially use Shield Swipe as a one-fix-fixes-all mechanic in a sense. If they hugely buffed its potency and threat (maybe making it 250 potency with x4 or x5 threat modifier or something) then paladin dps in Tank Stance would improve, they'd press it more often so it would solve some TP issues better (maybe make it only cost 20 or 30 TP too).

    I do still feel that Clemency needs a QOL mechanic (I love hte idea about Shield Oath having a built in Surecast) and I think SAVAGE blade is the skill to boost threat on. If they made Savage Blade have a x5 modifier instead of x3 it would solve a lot too - overall threat, threat levels when doing Royal Authority rotations, and also fix the horrible very early game of Gladiators in early instances where Flash ends up doing more threat than Savage blade and single target boss tanking is really awkward if you have good downsynched DPS.

    One other alternative would be to allow Sword oath to be used in tandem with Shield Oath, thus always on. This would give the 50 potency auto attack boost when tanking and would mean Paladins only have to turn shield oath OFF to swap to DPS mode. This might be too much but would certainly solve their issues of low tank stance dps and stance swapping.

    But those would be my changes : Buff the threat of Savage Blade, buff the potency/threat/cost of Shield Swipe, make clemency somehow easier to get a cast off when tanking. And in an ideal world, allow Sword + Shield oath to both be active at the same time.
    (4)
    Last edited by Sapphidia; 09-09-2015 at 11:14 PM.