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  1. #61
    Player
    Sollux's Avatar
    Join Date
    Sep 2015
    Posts
    135
    Character
    Ailandi Sensei
    World
    Tonberry
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Rath View Post
    I do not see much felixibility in your rotation due to the above reasons. At higher craftsmanship both rotations allow for less needed FS and higher CP helps everyone always. I am not saying the rotation is bad, I just do not think it should be posted as a 12 HT rotation as it requires a perfect run in order to do so. I had a very similar RS rotation around somewhere (to reduce progress to 40 dura) and came up with the same results pretty much. I will dig it up, but I believe it used 2 PbP and 1 RS.
    I can see your point in that it isn't necessarily a 12 HT craft without a perfect run but my point is that it has the POTENTIAL to be a 12 HT craft with minimum stats.

    If you plan for it to be 11 HT from the start and allow for 1 or 2 FS to be given up for ToT you can turn that CP around into either 1 or 2 guaranteed stacks. It removes the worry of "Can I ToT yet?" during MMrk phase and allows you the freedom to do so. This extra CP also gives you the ability to use a PT should a Good pop up during WNII where you would have had to HT it otherwise.

    Every time you're able to use PT you're effectively gaining 20 Durability worth of IQ stacks in 10 Durability which frees up that extra 10 Durability to either account for a failure or be used for something else, such as more Progress if needed. If we assume my rotation will require an extra CSII for completion dropping it down to 11 HT, we can look at potential IQ stacks as such:

    No Goods during MMrk
    11 80% IQ stacks, room for 1 HT/RS failure

    1 Good during MMrk
    10 80% IQ stacks, 1/2 guaranteed, room for 1/2 HT/RS failures

    2 Goods during MMrk
    9 80% IQ stacks, 2/4 guaranteed, room for 1/3 HT/RS failures

    Also concerning higher stats, I agree that higher stats will help in general however your rotation relies on 1 more PbP leaving less room for a noticeable change in rotation as you're using less actual Efficiency to complete the craft.

    Even though we've proven these crafts can be done at the bare minimum stats I still would recommend anyone attempting them to reach the highest stats they can, prioritizing CP as it is essentially our lifeblood.

    Regardless, we both seem to have come up with similar rotations which I find intriguing given the vast complexity of the crafting system itself. I've had a lot of fun coming up with this rotation and I'm extremely pleased at the number of different ways there are now to go about our craft
    (0)
    Last edited by Sollux; 09-06-2015 at 03:10 PM. Reason: Stupid character limit >_>
    Crafting is my Endgame, and I'm an Elitist.

  2. #62
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Sollux View Post
    I can see your point in that it isn't necessarily a 12 HT craft without a perfect run but my point is that it has the POTENTIAL to be a 12 HT craft with minimum stats.

    Also concerning higher stats, I agree that higher stats will help in general however your rotation relies on 1 more PbP leaving less room for a noticeable change in rotation as you're using less actual Efficiency to complete the craft.

    Even though we've proven these crafts can be done at the bare minimum stats I still would recommend anyone attempting them to reach the highest stats they can, prioritizing CP as it is essentially our lifeblood.

    Regardless, we both seem to have come up with similar rotations which I find intriguing given the vast complexity of the crafting system itself. I've had a lot of fun coming up with this rotation and I'm extremely pleased at the number of different ways there are now to go about our craft
    If I had your stats, CP and all, I would be doing this.

    (0)

  3. #63
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Rath View Post
    If I had your stats, CP and all, I would be doing this.

    That's an interesting idea Rath. Ditch the PbP and basically use FS to fish for CP... and then go into a super duper long hasty touch synth. I like it ;-)

    I concur with Rath though for the same reasons he pointed out. I wouldn't quite use your posted rotation as is Sollux... but you are posing some very interesting ideas and I like the direction they are going. At the simplest I would shift an SH 1 up front and the innerquiet back farther into the rotation to stabilize it overall. But as Rath pointed out some other possibilities start to open up. I really like what Rath proposed though its very interesting.
    (0)
    Last edited by Katlyna; 09-06-2015 at 04:27 PM.

  4. #64
    Player
    Sollux's Avatar
    Join Date
    Sep 2015
    Posts
    135
    Character
    Ailandi Sensei
    World
    Tonberry
    Main Class
    Armorer Lv 60
    With my stats my usual rotation goes like this:



    I personally don't like Ingenuity at all as I've been screwed over before using it and prefer a more flexible rotation. To each their own
    (1)
    Last edited by Sollux; 09-06-2015 at 05:24 PM.
    Crafting is my Endgame, and I'm an Elitist.

  5. #65
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Quote Originally Posted by Sollux View Post
    I personally don't like Ingenuity at all as I've been screwed over before using it and prefer a more flexible rotation. To each their own
    That was one of the parts I found interesting about your rotation being that it doesn't require ingenuity and this means the Rapids can go anywhere the hasty touches are. This means catastrophic failure is less likely to occur and that consuming precise touches is a non issue in rapids typical place. But I don't like that the PbP and entire FS sequence is nakid of any SH. With this said I also know that durability only costs around . One part I don't understand is why are you placing innerquiet up front? Did you know you loose a FS in its place when doing this? Oh... it just occurred to me why you put it up front. You have to consume CP in order to benefit from a FS ToT fishing sequence. So you are paying the cost of your innerquiet up front in hopes of ToTing its cost back (and not maxing CP).

    But still durabily costs 26Cp on average... so I think you're better off doing the rotation with SH1 in the front and doing innerquiet later. I think the rotation on average will function much better.
    (0)

  6. #66
    Player
    Sollux's Avatar
    Join Date
    Sep 2015
    Posts
    135
    Character
    Ailandi Sensei
    World
    Tonberry
    Main Class
    Armorer Lv 60
    Quote Originally Posted by Katlyna View Post
    But still durabily costs 26Cp on average... so I think you're better off doing the rotation with SH1 in the front and doing innerquiet later. I think the rotation on average will function much better.
    You make a really valid point, I'll actually do that instead. I was originally using IQ first as I would YOLO PT a second Good if I got it but since I've changed my rotation that is no longer the case. Thank you for the suggestion!
    (0)
    Crafting is my Endgame, and I'm an Elitist.

  7. #67
    Player
    Rath's Avatar
    Join Date
    Oct 2011
    Posts
    429
    Character
    Jagged Phoenix
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    So this requires 817 craft, 695 control, and 448 cp. It has 13 HT, two of which can be changed for RS if you happen to fail one or both dropping you down to 11-12 HT in those cases. Any ToT taken during FS can change any of the HT into a BT/PT. If you happen to get too many for a single CS2 finish change the last CS2 into SS to finish. So far I have tried this once only and had no need to GS my byregots to finish.

    1 Maker's Mark (gsm)
    2 Comfort Zone (alch)
    3 Flawless Synthesis (gsm)
    4 Flawless Synthesis
    5 Flawless Synthesis
    6 Flawless Synthesis
    7 Flawless Synthesis
    8 Flawless Synthesis
    9 Flawless Synthesis
    10 Flawless Synthesis
    11 Flawless Synthesis
    12 Flawless Synthesis
    13 Flawless Synthesis
    14 Flawless Synthesis
    15 Flawless Synthesis
    16 Flawless Synthesis
    17 Comfort Zone
    18 Inner Quiet
    19 Ingenuity II (bsm)
    20 Steady Hand II (cul)
    21 Rapid Synthesis (arm)
    22 Rapid Synthesis
    23 Rapid Synthesis (use hasty touch if previous two succeeded)
    24 Hasty Touch (can be RS if one failed)
    25 Hasty Touch
    26 Waste Not (lthr)
    27 Steady Hand II
    28 Hasty Touch
    29 Hasty Touch
    30 Hasty Touch
    31 Comfort Zone
    32 Master's Mend II
    33 Steady Hand II
    34 Waste Not
    35 Hasty Touch
    36 Hasty Touch
    37 Hasty Touch
    38 Hasty Touch
    39 Steady Hand II
    40 Hasty Touch
    41 Hasty Touch
    42 Hasty Touch
    43 Great Strides
    44 Byregot's Blessing (crp)
    45 Careful Synthesis II (wvr)

    Edit: I did this on bsm, I am not sure if you can use all the required skills on every craft as I have not checked.
    Edit: I just checked, each class has a skill required so it is good for all classes.
    (0)
    Last edited by Rath; 12-13-2015 at 02:40 AM.

  8. #68
    Player
    AnimaS's Avatar
    Join Date
    Jun 2015
    Posts
    215
    Character
    Anima Soulcleanser
    World
    Adamantoise
    Main Class
    Goldsmith Lv 60
    I use MAMA etc 100% different... depending on class too. Let us assume we are dealing with BSM we have ingenuity...
    MAMA
    CZ
    IQ
    STII
    FLAWLESS x .... refresh x... any stii and good/excellent precise touch is used. the average amuont of stacks i get is 5.

    refresh CZ? probably... depends on if i used Tricks when stii was down etc.. or on the first 3 moves.
    Ingenuity
    STII
    Rapid (roughly 370)
    Rapid (same)
    Here you may be too close to finish for a rapid :
    option: Ingenuity is up, perhaps you got an excellent and used it with precise touch .. burn the bad proc with careful II

    other option: hasty till ingenuity falls and rapid (know your numbers and ADAPT to procs..)
    generally I dont need a rapid there.

    Masters Mend II Yes, at 10 if i got great procs I may gave 7 stacks or even 9 (but low cp... however it IS enough)

    70 again, are we finished with progress? ... you may need 2 carefull II's to kill thiis thing.
    whatever you do, STII is up and now we are doing hasty's and precise touches depending on CP and IQ stacks. It's not that complicated...

    Don't be an idiot if rng completely screwed you DO NOT FINISH IT , RECLAIM IT cause the NQ is useless anyway! Yes you can LOSE EVERYTHING...; dont like reclaim
    ? well good you have anther area to add a cross skill. 11 stacks with the non scrip ingredients hq (or roughly 1900ish to start) should HQ IT but 12 WILL that extra touch boosts quality at the max control before innovation (assuming you even need it, observe works too)

    On leather worker this rotation just won't work....... i mean, there is nothing you can do unless risking alot and ditching stuff. It happens to work fine on weaver blacksmith goldsmith (obviously) and which ever can fit the GSM actions. I will do somethingtotally different if it's LTW , but i keep ingenuity and rapid...

    this is no small risk business so do whatever works for you but you must LEARN there is NO SPECIFIC ROTATION here.
    (0)

  9. #69
    Player
    Mature's Avatar
    Join Date
    Aug 2013
    Posts
    1,784
    Character
    Mature Rudlum
    World
    Ultros
    Main Class
    Arcanist Lv 70
    Kat u think you can upload a video of your rotation please.? Some people might get a better idea as to how it worked for you. o/
    (1)

  10. #70
    Player
    Katlyna's Avatar
    Join Date
    Sep 2013
    Posts
    799
    Character
    Katrisa Ashe
    World
    Ultros
    Main Class
    Leatherworker Lv 80
    Thanks Mature I'll see if I can upload a video of my new approach this week. Specifically I've updated my front page with a new rotation MaMa's Careful Synth approach with low and higher requirements. I will be recommending this as my preferred approach to others because it's incredibly slick. It will require some classes to drop reclaim (and Armorer will have to choose between ToT or Innovation) but otherwise the approach is rock solid. There are no rapid touches. The Flawless success rates are reasonable (with lower craftsman you will have to substitute one Careful Synth for a later hasty if you fail more than two Flawless Synths).

    The goal of the synth was to find a rotation with ultra stable progress while having a Byregot's which was under Ingenuity II and Innovation. Ingenuity II adds around 1300-1500 extra quality while Innovation adds around 1100-1200 extra quality. This effectively reduces the number of inner quiet stacks required to reach 100% (and the number of hasty touches you must succeed). You can hit 100% quality with 9 Inner quite stacks with only 1660 starting quality. Likewise you will always get 10 total hasty attempts and never any less. Any ToT's you pickup during Flawless and outside SHII can be easily used up later as Precise/Basic touches.

    Also as show below this approach scales with your gear. I recommend HQ Baked Onion Soup for this approach since it scales directly with Craftsman and CP. You can attempt this rotation successfully with the bare minimum melds just reaching 2 star requirements. Anyway let me know what you think.

    Minimum stats with food:
    Craftsmanship 718
    Control 695+
    CP 398 (no Innovation), CP 416 (Innovation), or CP 419 (Innovation and last Hasty gets SHII).

    Crossclass skills required:
    Comfort Zone (ALC 50), Steady Hand II (CUL 37), Careful Synthesis II (WVR 50), Hasty Touch (CUL 15), Ingenuity II (BSM 50), Flawless Synthesis (Alchemist 37) and Makers Mark (ALC 54)

    Kat - MaMa's Careful Synth (Low CP) - Base Requirements: 718 Craftsman and 398 CP. With HQ Baked Onion Soup: 746 Craftsman and 446 CP:



    Kat - MaMa's Careful Synth (Max CP) - Base Requirements: 760 Craftsman and 419 CP. With HQ Baked Onion Soup: 788 Craftsman and 467 CP:

    (0)

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