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  1. #1
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 90

    [Suggestion] Make Stone II and Stone III into the same skill.

    This is more of an issue when syncing to anything before acquiring Stone III.

    Why not make it so that Stone III was a trait which increased Stone II damage after you obtain it.

    This way, whether you're synced or not, your main Single Target DPS spell wouldn't need to change.

    Current state:
    Get synced, swap out Stone III for Stone II on hotbar.

    Proposed state:
    Synced or not, Stone II remains on hotbar.
    (9)

  2. #2
    Player

    Join Date
    Sep 2013
    Posts
    154
    Guess we can use something similar on AST as well. With Malefic 1 & 2.
    (4)

  3. #3
    Player
    deos's Avatar
    Join Date
    Oct 2014
    Location
    Gridania for life!
    Posts
    165
    Character
    Koromo Amae
    World
    Phoenix
    Main Class
    Conjurer Lv 89
    if you dont use <tt> you can just create a makro for both (and even stone 1)

    Code:
    /micon "stone III"
    /merror
    /ac "stone III" <t>
    /ac "stone II" <t>
    /ac "stone" <t>
    those kind of makros sometimes have problems though so you cast stone 2 at lvl 60 since the first command didnt go off for some reason. but someone mentioned before repeating each command a few times fixes this


    Code:
    /micon "stone III"
    /merror
    /ac "stone III" <t>
    /ac "stone III" <t>
    /ac "stone III" <t>
    /ac "stone II" <t>
    /ac "stone II" <t>
    /ac "stone II" <t>
    /ac "stone" <t>
    would be crazy to do something like that for <tt> makros though so im not using it.
    but whats the problem with all 3 stone skills on the bar, im using 4 skill bars anyway just for combat/healing (playing on pc)
    (1)
    Last edited by deos; 09-08-2015 at 04:19 PM.

  4. #4
    Player
    Nerael's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Nerael Valdir
    World
    Spriggan
    Main Class
    Scholar Lv 80
    Quote Originally Posted by deos View Post
    if you dont use <tt> you can just create a makro for both (and even stone 1)

    Code:
    /micon "stone III"
    /merror
    /ac "stone III" <t>
    /ac "stone II" <t>
    /ac "stone" <t>
    those kind of makros sometimes have problems though so you cast stone 2 at lvl 60 since the first command didnt go off for some reason. but someone mentioned before repeating each command a few times fixes this


    Code:
    /micon "stone III"
    /merror
    /ac "stone III" <t>
    /ac "stone III" <t>
    /ac "stone III" <t>
    /ac "stone II" <t>
    /ac "stone II" <t>
    /ac "stone II" <t>
    /ac "stone" <t>
    would be crazy to do something like that for <tt> makros though so im not using it.
    but whats the problem with all 3 stone skills on the bar, im using 4 skill bars anyway just for combat/healing (playing on pc)
    I did the same but had to problem that stone II sometimes casted instead of Stone III, thanks for a solution to the issue
    (0)

  5. #5
    Player
    Adrasteia's Avatar
    Join Date
    Nov 2014
    Posts
    165
    Character
    Alys Brangwyn
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Nerael View Post
    I did the same but had to problem that stone II sometimes casted instead of Stone III, thanks for a solution to the issue
    I'd recommend using a macro along these lines, instead:

    Code:
    /micon "Protect"
    /merror
    /ac "Protect" <t>
    /hotbar action "Stone" X Y
    /hotbar action "Stone II" X Y
    /hotbar action "Stone III" X Y
    X should be the bar number that your Stone III key is located on, while Y should be the slot on the hotbar where the Stone III key is located. Put this macro on to the hotbar slot where you normally have Protect. When you then cast Protect, it will replace Stone III with the sync-appropriate Stone skill. This also gets around the errors you can get with one of the above-mentioned "all-in-one" Stone macros.
    (6)
    Last edited by Adrasteia; 09-09-2015 at 01:18 AM.

  6. #6
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Adrasteia View Post
    [...]
    thanks for that ^^
    (0)

  7. #7
    Player
    winsock's Avatar
    Join Date
    Jul 2014
    Posts
    788
    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    If SE is wanting to keep Stone II and III they way they are, I agree with this thread.

    But, tbh, i would prefer it more if Stone II and III were unique enough to both be viable skills at 60.
    (1)

  8. #8
    Player
    Nerael's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Nerael Valdir
    World
    Spriggan
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Adrasteia View Post
    I'd recommend using a macro along these lines, instead:

    Code:
    /micon "Protect"
    /merror
    /ac "Protect" <t>
    /hotbar action "Stone" X Y
    /hotbar action "Stone II" X Y
    /hotbar action "Stone III" X Y
    X should be the bar number that your Stone III key is located on, while Y should be the slot on the hotbar where the Stone III key is located. Put this macro on to the hotbar slot where you normally have Protect. When you then cast Protect, it will replace Stone III with the sync-appropriate Stone skill. This also gets around the errors you can get with one of the above-mentioned "all-in-one" Stone macros.
    Madam, you are officially my hero of the day and I now consider you genius. I tip my hat to thee. May RNGesus forever roll in your favor.

    I had tried the other solution, yet still I wound up using Stone instead of Stone III yesterday. Thank you for making me see the light.
    (2)

  9. #9
    Player
    Velo_Vandore's Avatar
    Join Date
    Aug 2011
    Posts
    374
    Character
    Bynder Whitehowler
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Adrasteia View Post
    I'd recommend using a macro along these lines, instead:

    Code:
    /micon "Protect"
    /merror
    /ac "Protect" <t>
    /hotbar action "Stone" X Y
    /hotbar action "Stone II" X Y
    /hotbar action "Stone III" X Y
    X should be the bar number that your Stone III key is located on, while Y should be the slot on the hotbar where the Stone III key is located. Put this macro on to the hotbar slot where you normally have Protect. When you then cast Protect, it will replace Stone III with the sync-appropriate Stone skill. This also gets around the errors you can get with one of the above-mentioned "all-in-one" Stone macros.
    Can't wait to try this! Thank you.

    EDIT: Worked! ^^ For cross hotbars:

    Code:
    /micon "Protect"
    /merror
    /ac "Protect"
    /chotbar set "Stone II" X Y
    /chotbar set "Stone III" X Y
    again X = cross-hotbar number
    Y = slot, eg RAR (right trigger, action buttons, right button), LDU (left trigger, dpad buttons, up button)

    Stone II/III doesn't replace Stone (I) due to it's heavy effect. I keep that on it's own slot.
    (1)
    Last edited by Velo_Vandore; 09-10-2015 at 05:45 PM.

  10. #10
    Player
    giantslayer's Avatar
    Join Date
    Jun 2014
    Posts
    470
    Character
    Colette Pascal
    World
    Brynhildr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by deos View Post
    those kind of makros sometimes have problems though so you cast stone 2 at lvl 60 since the first command didnt go off for some reason.
    I can explain the reason.
    First, macro commands don't queue, so if you hit the button just a hair before GCD or OGCD is ready, the command does nothing.
    Second, the lines of a macro do not all execute simultaneously. There is a split second delay between each line.

    What happens is you hit the macro just before the first ability is able to be executed, so the first ability doesn't go off. A split second later, when the macro tries the second ability, it has a chance to go off if that split second made the difference for being ready.

    Macros with multiple casts create a ghetto queue of sorts by spamming the same command with those split second delays. Put enough of them together and it will make a difference. This buys you a little leeway to hit the button a tad too early.

    This does come at a cost of a delay with the second ability if you are sync' down, but for many, that is an acceptable price to pay for the convenience and saving a slot. (I do this for Broil/Ruin.)
    (1)
    Last edited by giantslayer; 09-09-2015 at 03:46 PM.

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