Lol I said fairly new to tanking not new to the game I know what's required for cross abilities...no provoke is like a healer without swift cast...You dont even have provoke.
Stop what you are doing and level gladiator to 22 immediately to get the cross class skill provoke.
You are reaching the point in the game where it is a MANDATORY skill. You will be kicked from groups if you do not have it for tank swapping mechanics.
A word to the wise. Get provoke, now.
you should have enough CDs and tools to use and stack all STR, endgame youll want half and half. DO NOT use melds if youre gaining i190 accs..the main stat loss is just to drastic. you lose about 10 main stat per acc going from 150 to 190. so ideally half STR half VIT acc i190 is ideal
^
Also, use as much VIT as you feel comfortable with. Try and ease yourself into STR, but don't force yourself into it. It's important to know your job before you start thinking about maximizing DPS, dungeons or otherwise.
I wear my current set (4 STR + 1 crafted) for everything, including dungeons. My boyfriend heals me in 4mans and I've yet to hear a complaint from him, he will DPS the entire time until I run out of CDs (usually stuff is dead by then). That said, I'm a WAR, so I can keep myself topped up pretty easily - I'm not sure if DRK is afforded this same luxury. PLD I would definitely echo what everyone else is saying and wear Fending for big pulls as your damage will be basically unnoticed.
DRK doesnt have the same selfheal luxury as WAR< but it does have a fair larger amount of short CDs. between the 1 minute CDs and soul eater you should be fine
PLD can actually have pretty decent damage. at lvl 50 in full str i could pull 430 dps, it was just same thing of knowing your CDs.^
Also, use as much VIT as you feel comfortable with. Try and ease yourself into STR, but don't force yourself into it. It's important to know your job before you start thinking about maximizing DPS, dungeons or otherwise.
I wear my current set (4 STR + 1 crafted) for everything, including dungeons. My boyfriend heals me in 4mans and I've yet to hear a complaint from him, he will DPS the entire time until I run out of CDs (usually stuff is dead by then). That said, I'm a WAR, so I can keep myself topped up pretty easily - I'm not sure if DRK is afforded this same luxury. PLD I would definitely echo what everyone else is saying and wear Fending for big pulls as your damage will be basically unnoticed.
In big trash pulls you are essentially just Flashing a lot, CoS on CD, rotating through mobs with your single target combos. You'll do damage, but you won't do significant enough damage to warrant the drop in HP. On bosses, going full STR + SwO is fine, but on trash I just dunno if that STR is really putting in any work. The HP isn't doing much either, but having a safety net in DF is usually a good idea when you have no real self healing to speak of.
i just know stuff dies much faster lol
A mixture of VIT and STR accessories when first exploring content is pretty much never a bad idea. Something to consider are the secondary stats on both VIT and STR accessories though....
I avoid accessories with Skillspeed as much as possible (unless it's to grant me one more attack per 45-ish seconds, IF I'm already in a good place for main/secondary stats.) If there's no alternative I'll take it anyway.
Crit and Det are never a bad idea on both VIT and STR accessories. These explicitly make your aggro building much easier with the added benefit of ending encounters slightly faster.
Parry is, and has been, a pretty much worthless stat. Even before parry had the strength modifier taken off, you'd be better of having had stats that increase your aggro instead.
If you get to the point where you absolutely love tanking the term you'll get very used to hearing is BiS (Best in Slot.) This means you're actively leveling all of your stats off in such a way that ALL of them are as high as they can go in order to verify the harder content will be beaten.
The ones you need to worry about are VIT, STR, Crit, Determination (more than likely in that order too.) VIT so that you can just survive the hardest hit a boss has, Strength to build aggro easier and kill the enemy slightly faster, Crit to build aggro through critical damage and killing the enemy slightly faster, Determination to build aggro easier.
Even pre-formed parties will have hiccups with lag or real life interfering , so be intimately familiar with your mitigation skills in case you have to use three or even four of them back to back if you notice a rather large amount of damage coming your way.
With duty finder groups, you might also run into the need of using your "I'm not getting healed enough and I might die" win button (Holmgang, Hallowed Ground, Living Dead.) Let the use of that skill be the indicator from your dps and healer that you need to take it easy on them and yourself.
Tanking, just like healing, has a wall you must scale in terms of ability and awareness. You'll eventually develop the ability to gauge your party's potential ability based solely on their HP (better gear gives higher HP in most cases.) That last sentence excludes tanks because we can stack STR instead of VIT and still do just as good most times. The more familiar you become with content, the more strength you can put on, regardless of tank job. It all makes aggro building easier and you finish encounters faster anyway.
EDIT: You also need to take into account party composition; obviously if you have a caster like summoner or black mage, you can make larger pulls since they have access to AoE damage skills. Exercise caution doing this though because they have to be able to kill those larger pulls faster than the healer runs out of MP....or you're dead and shortly after they'll die.
Last edited by Shining_Tiger_Excalibur; 09-07-2015 at 03:14 AM.
Full slaying. Strength helps kill things faster and helps you keep hate, while vitality only boosts your max HP, which is useless unless you dip down low enough for that extra HP to save you (should be rare if you and your healer know what they're doing).
Fending accessories are just a trap for bad tanks to fall into. Well, and for healers in PVP.
As a Paladin I wouldn't mass pull as much. I would use strength gear, Goring Blade-ing everything. Clemency for hate.
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