PvE is the main purpose of the game, and where most of the development efforts go to. I don't know what you're talking about calling it a mini game... That said, PvP isn't a minigame either.really? most of the time i think the PVE is the minigame. most people raid like 9 hours / week max. then eso cap wich is like 30 mins / day for random expert. and that's it. so... you can easily play the PVE minigame between your PVP, gathering, crafting, gold saucer... endless grind.

FF was never meant to be a PvP game so I am not surprised.
Thank you whoever used my RaF code & if you need anything PM me here or /tell in-game.


This game is not pvp oriented. Don't expect it to excel in that area any time soon. Don't expect 1vs1 any time soon too. His hi said the game is not balanced yet for 1vs1.
PVP makes no sense in a game where the 3 main nations aren't even at WAR with each other. It is just a waste of development time and server space, best to just remove it.


Content should never be removed as all that does is upset people who like it. A better argument would be "I hope they don't make any more pvp maps in the future".

Speak for yourself. On Cerb we have a Flames linkshell, and never queue for more than two or three minutes. We also win pretty consistently, because we go in with at least one strong, balanced party.
There's a tonne you can get out of PvP if you choose to put the effort in. Your loss for not doing so.

Didn't read the NPC dialogue? Didn't read the NPC dialogue. Bet you skipped all the references to it during the troubles in Ul'dah too?
When they advertised PvP as they were going to add PvP skills and abilities, my first thought is that PvP would have its own unique skill set which where the only abilities that you could use in PvP which would be perfect (IMO). If they had made it that way, and the PvE skills kept unuseable in PvP it would have been perfect as balance on one would have zero effect on the other.
But, as we all know, they made them additional abilities instead that work alongside the PvE skillset.


I don't even care that FFXIV PvP might not be as good as other MMO PvP experiences. It's not a good experience on its own right. Moreover, it's not directly competing against MMO PvP but rather all forms of PvP for my time. I rather like the PvE experience, but when it comes to PvP, why would I choose it over Street Fighter, Dark Souls, a card game, Battlefield, Counterstrike, etc.? It does a poor job of arguing why it's worth my time over those games, and the answer I came up with is it's never worth my time over those games.
Even with the story, it's a cop out excuse. They don't even expand upon it or ever consider the fact that the Garleans would take it underneath our noses during a fight. Not to mention that they had talked about effectively abolishing the fighting over the area (before 2.5 occurred mind you)....then went on and added in slaughter because that is so much more civilized than secure.
The three GCs just want the allagan thingies for themselves and don't like sharing, it's an extremely weak excuse to justify the idea of a GC restriction, especially in comparison to how much it hurts the queue times, let alone the concept of a 3-way objective PvP area which can never work in practice because of human nature.
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