I wouldn't be so quick to say that. For all we know this is how Paladin is supposed to be performing. The intent of this thread is to garner the development team's attention and get acknowledgement and confirmation of the state of Paladin as a job.
I wouldn't be so quick to say that. For all we know this is how Paladin is supposed to be performing. The intent of this thread is to garner the development team's attention and get acknowledgement and confirmation of the state of Paladin as a job.
You're cute, this thread is cute, it's all just so cute, and hyperbole. If we were talking about AST you'd have a case.
Last edited by Steb; 09-04-2015 at 05:45 AM.
This thread isn't about Astrologians, it's about Paladins; and this isn't hyperbole. Paladin is the weakest tank of the three and detrimental to progression on A3S and A4S in their current state. A3S was doable albeit taxing due to the discrepancies in DPS. A4S is even worse. Paladin groups require far more gear to make up for this and thus a greater amount of time to complete content.
This is from actual experience.
Last edited by Kyne_Lyons; 09-04-2015 at 06:02 AM.
Welcome to individual characteristics, I'm sorry that paladin isn't a necessity for literally every piece of endgame content since T1. You're going to find some fights that are harder / easier based on your party composition, and based on the individual strengths and weaknesses of each class. PLD and WHM have had a sweet ride up until this point as they have been the universally required classes for physically every piece of progression content ever. But just because a fight is harder for your class in literally a single instance, than it is for others, does not mean paladin is going to disappear from endgame, that's complete hyperbole.
Welcome to every other class ever, since 2013, and everyone managed to get along just fine, and complete endgame content with physically any party makeup, even poor summoners in 2.0. Is pal min / max efficient in A4S? Hardly. can the content be completed with it? Certainly.
Your tears are so salty and sweet, much delicious, such tasty, wow, so salt.
Last edited by Steb; 09-04-2015 at 06:14 AM.
I know exactly how you feel.
Tank balance is a huge issue right now, but nobody clearing the content as Paladin is ever willing to talk about it until they get to A4S, which is the purpose of this thread. The most demoralizing thing is that I can switch to a Dark Knight, a job I have no Esoteric gear for, and get better performance on this encounter in every single metric. It's heartbreaking.
There's an enormous difference between not being required for progress and actually being detrimental to progress.PLD and WHM have had a sweet ride up until this point as they have been the universally required classes for physically every piece of progression content ever. But just because a fight is harder for your class in literally a single instance, than it is for others, does not mean paladin is going to disappear from endgame, that's complete hyperbole.
When next content comes out and its all physical damage PLD will be broken.
And that should not be the case.
Ever.
edit:
Still no.
One should not have to level all three tank jobs up in order to actually tank all the content in this game without being forced to wait it out.
I want to play a Paladin. I am a Paladin. I should not have to level DRK and/or WAR just to be accepted as a tank in Savage.
Last edited by Nadirah; 09-04-2015 at 12:25 PM.
Okay. Then lets make some mobs 30% resistant to either blunt, piercing, or slashing damage. Also Ifrit and Shiva are cured when attacked by their respective elements.
This is an old idea, but one I've always liked. Give paladin a second set of stance options (works with same restrictions as diurnal vs nocturnal on ast) where in one stance, the shield acts exactly as it does now (though making it work against magic as well would be nice) and in the other stance you completely loose the ability to block but it increases your DPS by some percent. What ever amount works to balance paladin vs dark and war.
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