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  1. #11
    Player
    Juen's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    33
    Character
    Jun Chen
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    The issues I have with the enmity skills are such.

    The use is generally (by what youre saying) at the BEGINNING of the fight in 95% of cases for MINIMAL dps increase. Smokescreen is just a quelling strike but Im seriously hoping it's not needed after shade walker if so... Get a new tank. Because they are generally used for openers, there arent any reason to use it the rest of the fight.

    So that makes 2 of the 5 skills in HW ALMOST completely useless in MOST circumstances

    Even if I did want to use them often, their CDs are too long to use it with every mob or situation.

    Shade walker is fine, it lets me boost my tanks ability to grab enmity, but why do I also need smokescreen? I need to dumb down the enmity generated by the OT or other dps? Im already giving the MT the edge with just shadewalker alone. Smokescreen seems like something only so healers dont grab enmity after the MT dies but in that case OT should pick up the enmity if needed, also to note healers should have swiftcast hopefully for res.

    Dont get me wrong, I know they should be used if the tank dies and comes back so he can grab enmity again or help the healer survive if enmity drops onto them, but with a proper group, you shouldnt need to use it ever outside of the opening.

    What if smokescreen instead of enmity control, gives the target increase envasion or maybe dmg reduction? They are both "ultility" tools to help anyone in the group. I just want smokescreen changed. And while dps between the classes can be argued, I am fine if NIN dps stayed the same but just hoping they wouldnt be the weakest individually in everything just because they help group dps.
    (0)
    Last edited by Juen; 08-29-2015 at 09:12 PM.

  2. #12
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Smoke screen is for warrior OTs on opener, but yes with Shadewalker it is not much of an issue. I mean if you want to argue the fact of useless skills, there are plenty of classes with 0 potency CC skills that are hardly ever used. So that is hardly an argument.

    The problem with giving smoke screen evasion and DMG reduction, it would make NIN a staple DPS similar to how MNK was pre 3.0. Finding a group to run without a MNK was like pulling teeth due to lack of int down from DK. They are trying to avoid overpowering classes to avoid classes being strictly mandatory, even though there are alredy 4 (WAR, DRG, SCH, BRD/MCH) they do not want to add to the problem, similar to why they were taking so long on AST buffs so it did not overshadow the other healers.
    (0)

  3. #13
    Player
    RapBreon's Avatar
    Join Date
    Sep 2013
    Posts
    344
    Character
    Rap Breon
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Shall I grab my https://en.wikipedia.org/wiki/Raised_fist flag and run out onto the street in a fervor?
    (1)

  4. #14
    Player
    Juen's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    33
    Character
    Jun Chen
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    For the note about the cc skills, they are used heavily in pvp. Both shade walker and smokescreen are completely useless. And yes, while pvp portion of community isnt HUGE, they should still be considered.

    I do understand the issue about having a "mandatory" class, but if thats the case, how about the skill steal TP? Of course it would need to have its name changed but with that, it would mitigate some of NIN TP issue. Another idea I had was making it an additional effect to certain skills. Ex. Goad used with it would restore 1/2 goad effect upon yourself.
    Ex. Kaiton used with it would apply AoE DoT upon the targets (help with AoE dmg)
    Ex. Raiton used with it would apply paralysis effect on target for 5 or 10 secs (mainly for pvp purpose)
    Do note the CD on the skill is fairly long in the first place so extra dps boost such as kaiton wouldnt push NIN dps too far from what it is. The long CD also wouldnt break how often used and useable it would be for pvp either.
    (0)

  5. #15
    Player
    NoctisShiva's Avatar
    Join Date
    May 2015
    Posts
    45
    Character
    Noctis Shiva
    World
    Shiva
    Main Class
    Ninja Lv 60
    The only thing i'd change is to "unnerf" the ninja and make him pre 2.45.
    That would help with the tp-issue and boost the dmg a bit in st and aoe dmg.

    Otherwise nin is fine where it is , well besides mudra lag but i hope the EU-servers will help with that ^^.
    (3)

  6. #16
    Player
    Fellesarah's Avatar
    Join Date
    Oct 2013
    Posts
    27
    Character
    Nissassa Akaneko
    World
    Behemoth
    Main Class
    Ninja Lv 60
    The agro skill adds nothing of benefit for a raid , only helps in cases when you have to work with a bad tank . The real increase of the damage is only 0.01 %, ninja lost dps time to apply a skill of gcd to help a dps tank -_- . The best would be to put these two skill in the trash and make really useful skill. Skills like poison effect, combo with Shadow Fang ....you need to complete a three steps combo to apply a specific poison. The poison will apply a debuff like slow attack, open wounds, etc. A skill of gcd with extra increase damage.. every skill hit will do acumulative dex for N seconds, Like 10, 20, 30 , 40 , 50 plus dex. Is not hard to imagine good skills .... but SE preffer to do a shit class... ( OH!!!!! but raids with ninjas are the first to complete A4)....... this is negligible in a big sample space. MNK and DRG are preferred over the Ninja. The only thing I like about Ninja is that at least in pvp it is a good class
    (0)

  7. #17
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Quote Originally Posted by NoctisShiva View Post
    The only thing i'd change is to "unnerf" the ninja and make him pre 2.45.
    That would help with the tp-issue and boost the dmg a bit in st and aoe dmg.

    Otherwise nin is fine where it is , well besides mudra lag but i hope the EU-servers will help with that ^^.
    Exactly my thoughts, revert the old nerfs bring the EU servers and we're fine.
    (0)

  8. #18
    Player
    trailmix9999's Avatar
    Join Date
    Sep 2013
    Posts
    42
    Character
    Blade Runner
    World
    Ultros
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by NoctisShiva View Post
    The only thing i'd change is to "unnerf" the ninja and make him pre 2.45.
    That would help with the tp-issue and boost the dmg a bit in st and aoe dmg.

    Otherwise nin is fine where it is , well besides mudra lag but i hope the EU-servers will help with that ^^.
    NIN was overpowered pre 2.45, so you basically want top dps and top utility? Please just stop.
    (4)

  9. #19
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by trailmix9999 View Post
    NIN was overpowered pre 2.45, so you basically want top dps and top utility? Please just stop.
    In the current environment this probably wouldn't make NIN top DPS, as DRG is higher than us by enough that 20% extra damage on Raiton would be rather minor. However, it would put us back to the same position we were in prior to 3.07: MNKs would be sidelined in raids again.
    (1)

  10. #20
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    There seem to be some illusions going on in regards to lag on SE's servers: it is not just your connection. If your connection is bad, it certainly won't help, but I have an amazing connection I pay too much money for and even I experience plenty of latency on the server-side that I don't in any other games, as do many of my friends in similar positions. I understand financially why this is- they wouldn't give the team better servers until they could prove it was a success- but let's not pretend here. SE's situation is far from optimal. It's just also the most cost-intensive to fix.
    (8)

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