When I did Coil, I felt rewarded by three things-- the story, the gear, and the challenge. And I firmly think you can feel rewarded for all three of these. Does it suck that players got locked behind hard fights that required good luck finding pug groups or finding a good static? Yes. It does suck. I felt bad for a lot of my friends when they couldn't get through FCoB. And I later helped some of them clear the content when it wasn't locked so they COULD experience it. There should be story stuff available for people who can't do the hardcore stuff.
But having a rehashed version of the "casual raid" seems a little unfaithful to the hardcore raiders. Could we cope with it? Sure. But I don't think it's the best thing SE could give to us. It's not the best compromise. I'm bothered by the lack of new story in Savage, but I could easily overlook that if the bosses themselves were not, for the most part, just their counterparts with a few mechanic differences and their damage output being significantly higher.
Here's my suggestion-- have Savage be a mini-arc in the story. I'm not really saying have it be its OWN story, but have it be something that's not really through the Wandering Minstrel (Because while that's a good idea, it has the tendency to get overused if one isn't careful, and that darn bard tends to get carried away-- I'm already mad at that guy for singing about Nael dropping rocks on my head during Heavensfall, he needs to tone it down some.).
What I'd personally suggest is since we've cleared out this robot and it's still around, have Savage be an attempt by the WoL to explore Alexander for more secrets. There doesn't have to be many cutscenes and doesn't have to be much dialogue. Maybe some dialogue from Cid going, "Hey, I want you to check out where you previously were in Alexander and see if you can find anything on how to get it to disappear for good." The bosses could then be leftovers from our first jaunt into Savage. For Gordias, I'd imagine the first floor could be a haywire/malfunctioning version of the Oppressor that's rather upset at you for beating him up, maybe second floor could be like some Illuminati gobbie warlord that's mad you made his buddies go "gobbieboom", etc. A mix of old fights and new-- new mechanics, new faces to bash in. It'd certainly make Alexander Savage feel a little more fresh and people wouldn't have to worry about being locked out of a very bare minimal story (that really just serves to introduce the new bosses).

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