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  1. #51
    Player
    Bellybell's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Bella Chia
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Amaret View Post
    snip
    hello? ADS do AoE damage all the time so we need MedicaII to filled HP up all time to prevent anyone oneshotting by laser
    but this one still can be arguable with new MedicaII 30s should serve better(if new potency is enough potent)
    but it might be the only case where 30s will be better than 15s tho

    how in hell a bloody single Medica could help when HV eat up 40-60% of whole party?
    and that much you don't need them topped up asap? even tho there might be incoming AoE and the party might got unluckily paralyzed?
    you must be a sadistic who has an enjoyment observing the racing between HPbar ticking and the incoming damage if the party will died from another hit within 30s then

    my OT is good, I never have a problem agro in T4. stills, there are AoE threat to the party while OT is grabbing, such as Knight cleave, and I will want my party topped asap ideally with only single cast because the OT defensive buffs wearing off every second I cast a spell to patch up party members, and when everything on CD he can't be left alone even a second

    and again, who in the right mind spamming MedicaII WHILE HoT STILL TICKING?
    ofc, MedicaII is only the upfront and helping with regeneration to topped up with another Medica or CureIII
    not even need to start how lessen regen potency effect this
    so is fireball
    (0)

  2. #52
    Player
    Splorch's Avatar
    Join Date
    Dec 2013
    Posts
    35
    Character
    Splorchess Tictac
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    This game has honestly been the first MMO I have ever played where people were honestly arguing that a 1/2 hps nerf bat to the face was better. Medica II's overall "in theory" cost/reward might be the same, but with the hps at 1/2 the original I no longer intend to us it as my go to ability for recovery(it isn't going to be cure III either). This game isn't about sustained healing. Hell, no MMO has been about sustained healing for ages now. It comes down to how you can handle bursts and recovery, which if you blocked a good portion of the burst to begin with, makes recovery that much easier. I will continue to play WHM, but overall SCH is hands down the better pick simply because mitigating and small recovery requirements has always been, and always will be the king of healing in all MMO's.
    (2)
    Last edited by Splorch; 12-17-2013 at 04:51 PM.

  3. #53
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Muzzy View Post
    Guys I would like to put this bantering into end game perspective. I am 11/12 i90 SCH "AND" WHM. I have downed t5.
    /snip
    How did you ever beat T5 when you have no idea what Medica II was useful for? The potent heal over time meant it restored more HP than Medica and it only takes a few ticks to get there. It is ideal for big cures in fights like Garuda or Titan and countless occasions in coil. Slicing that HoT in half has no benefits, since you'll be forced to supplement heals with another spell, meaning your team will more likely be capped for the remaining ticks.

    Cure 3 is increased by a measly 2y. That's it. On any fights worth a darn, you still can't hit the DPS because they rarely clump together because of AoE damage concerns. The half MP is pathetic compared to the guaranteed crit of its predecessor, which is very handy when you need big cures in a hurry.

    Lustrate I could care less about. It's supposed to be a Scholar's big cure anyway, so I really don't have much to add here. We WHM's have Benediction, which in my mind more than makes up for it.
    (1)

  4. #54
    Player
    NoEmpathy's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Maryah Bland
    World
    Faerie
    Main Class
    Archer Lv 50
    i dont mind the halfing of the ammount with the longer duration imo what i am more interested of with that skill is if it will still generate the same ammount of threat or half that.. but regardless with the lowering of the cast time of other skills basically it will be a op single target healer while the scholar can pick up what is lost aoeing as they are more self reliant on mp
    (0)

  5. #55
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Amaret View Post
    I don't see a problem in spam medica 2 now too, u guys totally forget that both tanks getting a increase in Emnity with this patch.
    Mana says hi.
    (4)

  6. #56
    Player
    Euphe's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Euphe Liefe
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I'd imagine that Med II will generate the same amount of threat (bottom line), but it will take twice as long to accumulate. This could give our tanks an easier time maintaining their aggro over ours; which could in turn allow us to use more heals. Not to mention they are getting a threat boost like stated below. Difficulties with MP management may become more apparent to us WHMs now which is what I'm more concerned with. But I am still currently downloading the new patch and haven't gotten a chance to try it out so I don't know for sure. Using an added Regen may be more of a viable option now to.
    (0)

  7. #57
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Honestly, anyone citing enmity concerns as a reason why Medica 2 is now better needs to learn how to play their job better or find a better tank. I've never had any serious issues with pulling aggro no matter how often I use Medica 2, and even when I have a poor tank, it's usually the DPS who are attacked before me. So, while Medica 2 might now take longer to hit the same amount of enmity, it's meaningless since smart players don't need to worry about it as much.
    (2)

  8. #58
    Player
    Splorch's Avatar
    Join Date
    Dec 2013
    Posts
    35
    Character
    Splorchess Tictac
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Yeah, the only time I ever had aggro issues was me with my +1 was using DF and getting a fresh 50 tank. Even then I would just adjust, and use stone skin/cure I to stay under the radar. With Full darklight and +1 the Medica II hot is now avg 130/tick. Its depressing.
    (1)

  9. #59
    Player
    Shakesula's Avatar
    Join Date
    Mar 2015
    Posts
    50
    Character
    Shadow Runner
    World
    Gilgamesh
    Main Class
    Arcanist Lv 60
    This needs to happen!
    (1)

  10. #60
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Holy necro batman
    (2)

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