or both?
i'm guessing XI fans will be disappointed in red mage, when it's not what they are expecting.


or both?
i'm guessing XI fans will be disappointed in red mage, when it's not what they are expecting.



I'm already cringing at how the forum will explode when Samurai is shown. I'm expecting it to be a Tank myself, but considering I'm STILL seeing people crying rivers over DRK being a Tank, the rage on here will be real if that happens. And I'll be over here not caring, because I'm not afraid to Tank, and will gladly welcome Samurai to the Tank family if it goes the Tank route.
And that's not even considering all the nay-sayers we already have about Red Mage, a job of which should have already been in the game at this point IMO.


I 100% expect to be disappointed in rdm. I cannot see how they can implement it to be anything but a front line dps job which will be sad. More then likly with some self haste buff and enchantments on swords for increased dmg.
Makes sence though being a rdm like in other games where you have white/black magic and the ability to melee would just be too confusing for people because how would you pigeon hole it into a dps, healer, or tank if it is a JACK OF ALL TRADES like rdm is suppose to be.
Then again they turned brd into a gimp ranger with a few songs which is still laughable so hell rdm will probably be a crafting class.
Personally I don't know what to expect because what it was in XI doesn't fit into XIV. I'm personally hoping for a melee/magic hybrid dps with support functions ~a la mch/brd. I'd be ok with a tank, really hoping it's not a healer because after Astro I think they've proven they need more ideas to come up with a unique healer.



What I find absolutely grating is that there are other healing models they could have used, but instead went for a job that mimics WHM and mimics SCH. Makes the two years of discussions on other healing models (HoTs, transfusions, attack heals) seem like a waste. =/Personally I don't know what to expect because what it was in XI doesn't fit into XIV. I'm personally hoping for a melee/magic hybrid dps with support functions ~a la mch/brd. I'd be ok with a tank, really hoping it's not a healer because after Astro I think they've proven they need more ideas to come up with a unique healer.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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