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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86

    3.07 PvP changes

    • Purify recast reduce to 120 sec (90 sec with trait)
    • The damage penalty incurred due to the distance of a Bard or Machinist from their target will now be reduced when using Wanderer's Minuet or Gauss Barrel.
    • Battle High and Battle Fever now refill the adrenaline gauge at 1.25/1.5 rate.
    (4)

  2. #2
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    RIP Summoner dots.
    (0)

  3. #3
    Player

    Join Date
    Jun 2014
    Posts
    625
    You missed the gigantic amount of buffs to astro and the slight damage increase to monk

    * Each GL stack now grants 10% extra damage, up from 9% and lasts 2 seconds longer (4 seconds in pvp) for a total of 30% bonus damage

    * Tornado kick reduced to 40s cooldown

    * Faster Chakra stacking


    * Benefic, Benefic II and Helios have been buffed by 20, 30 and 10 potency

    * Diurnal Benefic heal potency increased 40%, Nocturnal Benefic shield amount increased 30% (no change to the heal)

    * Diurnal Helios heal amount increased by 60 potency, regen effect reduced by 10 potency, Nocturnal Helios heal and shield increased by 10 potency

    * Synastry now heals the linked ally regardless of who is healed in the party, but the healed amount is down to 40% effect instead of 50%, now also buffs astro's healing output by 20%

    * Celestial opposition cooldown reduced by 30 seconds

    * Disable went from being awful to amazing, now reduces damage of target for 10% for 6 seconds instead of just one attack

    * the bad manner bubble now grants both effects regardless of sect used, but regen nerfed from 200 to 150 potency and lowered duration to 15 seconds

    * Balance, Bole and Arrow got double duration
    (3)

  4. #4
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    • Purify recast reduce to 120 sec (90 sec with trait)
    Super happy about it, in a post I sugested it even if not whith such cooldown reduction (I was thinking about old FL too, where anyway it was balanced).

    Quote Originally Posted by Ultimatecalibur View Post
    • The damage penalty incurred due to the distance of a Bard or Machinist from their target will now be reduced when using Wanderer's Minuet or Gauss Barrel.
    The same of above
    And this was requested too by other players.

    Quote Originally Posted by Ultimatecalibur View Post
    • Battle High and Battle Fever now refill the adrenaline gauge at 1.25/1.5 rate.
    Mmm I wonder if this is due to the battle high melee that sometimes I saw just "spam" their lb.
    To be honest I didn't saw this as an issue and also I'm a little sad for BLMs.

    Monk had some changes too.
    And now I'm definitively worried about Astrologian, I hoped they enhnced his poency saying that in pvp they have a nerf that make them equal to pre 3.07,
    now kill a Nocurnal sect Astrologian will be vey an issue in WD.

    Anyway it seems that they are watching at pvp balance too and those "little" changes make me think that in the next patch a lot will come, like when they asking for a SCH debuff in the old Secure FL, implemented with a little patch like this the removability of Aetherflow.
    In the next patch they removed Cleric Stance (still crying ç.ç) and made some other fixes.

    So Now I'll see all the angered people that didn't had a SMN nerf XD
    (0)

  5. #5
    Player
    Gryzz's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    96
    Character
    Gryzz Odyss
    World
    Balmung
    Main Class
    Armorer Lv 51
    It's nice to see the purify adjustment. Would be great if they expand on it more, like for 8 action points your purify affects all party members in a certain radius. Yeah, that would be cool.
    (2)

  6. #6
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Gryzz View Post
    It's nice to see the purify adjustment. Would be great if they expand on it more, like for 8 action points your purify affects all party members in a certain radius. Yeah, that would be cool.
    ehhh that would be stupidly overpowered, even for 8 action points
    (1)

  7. #7
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,476
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    The purify recast shortening was needed. TBH, I'm surprised they made some QoL adjustments at all for PvP.

    I'm thinking the buff of shield potency for AST's Noct stance could be big. That and their slightly stronger heals (Lightspeed + heal spam?) They were already hard to take down spamming Noct Aspected benefics before.
    (0)

  8. #8
    Player
    Gryzz's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    96
    Character
    Gryzz Odyss
    World
    Balmung
    Main Class
    Armorer Lv 51
    Quote Originally Posted by CeveArthu View Post
    ehhh that would be stupidly overpowered, even for 8 action points
    12 pts final offer
    (1)

  9. #9
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    There is already one skill that remove all debuffs from whole party and it is heal LB.
    (1)

  10. #10
    Player
    Gryzz's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    96
    Character
    Gryzz Odyss
    World
    Balmung
    Main Class
    Armorer Lv 51
    Quote Originally Posted by Sunako View Post
    There is already one skill that remove all debuffs from whole party and it is heal LB.
    tank limit break that grants a debuff immunity of 10s. Take it or leave it.
    (1)

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