C'thun was actually unkillable due to a bug, not because of gear.It makes no sense to make those sort of comparisons. Mostly due to the fact that people who play at the highest level on wow (method, parangon) simply aren't those who plays at the highest level on FFXIV. FFXIV is not a game taken very seriously amongst the raiding community because it simply isn't a game which cater to the raiders.
What does "hardest" mean ? If you talk about "impossible bosses to kill until a certain item level is reached" then wow had its share of boss like that (Cthun, Kael Thas, LK HM, ...). Also as I said "hard" doesn 't equate to "fun".
Also if you take a look at the wow historical raiding world first timeline : http://manaflask.com/en/world-firsts , you can see that a lot of bosses lived more than 30 days.
well, i knew something was familiar about that topic...
http://www.gamefaqs.com/boards/67805...eborn/72347271
anyway, now it's just a matter of time until FireMage7777 shows up and they start to fight each other even on this forum...
Player
It's endgame content. By definition, it's not meant for the average player. Eventually it'll get echo and possibly mechanical nerfs and go into Duty Finder, but right now it's brand new and very, very pertinent for progression.
Durumu was actually the exact fight I was thinking of. Neither normal Alex nor WoW LFR are hard, but my point was that fights like Durumu and Ji-Kun had more to watch out for in LFR than normal Alex does even if you could basically duo LFR Durumu. I think you said it better/more clearly than I did.The fact that 3 people could carry a 25 man team in LFR but *can't* carry an 8 man team in Alex normal just means the challenge is different. Because it really wasn't really hard, WoW LFR. It wasn't a gear check, it was a mechanics check. No more.
And I've duo'd Durumu from 60% with a bear tank and my rsham.
Once people got gear, the idiot DPS taking an orb in A4 isn't getting one shot by lazers. The tank can take three, four in a row without *needing* heals between all of them. Etc.
TLR, FFXIV fights are midcore mechanics, high gear check.
WoW's fights are mechanics checks, gear is laughable.
That's why the raids are cleared within hours of launch.
Q20: Will we ever be able to send tells from within an instanced area?
A20: While the feature can be implemented, it’s currently masked. It’s currently masked because we would like to prevent players from harassing each other just because they know they would never party together in the future. We will continue to monitor the situation carefully as we move forward.
Durumu was a bitch if you had a crap computer, simply due to how the maze rendering worked.Durumu was actually the exact fight I was thinking of. Neither normal Alex nor WoW LFR are hard, but my point was that fights like Durumu and Ji-Kun had more to watch out for in LFR than normal Alex does even if you could basically duo LFR Durumu. I think you said it better/more clearly than I did.
They actually had a number of hotfixes due to that specific mechanic having rendering issues.
I don't see any reason to echo and nerf Savage to be honest, seeing as the reason they did before was to open coil for those who couldnt do it orioginal and wanted to see the story. Hopefully they dont nerf/echo it like they didnt with SCoB savage.
Yeah, I don't see any reason for it either but people are already gonna be crying for the i210 gear cause dyeable.
There literally was no reason to nerf SCoB savage, you couldn't get anything there that wasn't already available.
looks like Elysium cleared A4S https://gyazo.com/58082bfb6a39465af17f4317f7cd060c
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