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  1. #51
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Agrieus View Post
    No offense, but you're not going to sit there and continue to spam unmend once the fight has already begun, even on a single target instance. And the damage difference between unmend and abyssal drain is so insignificant on an opener that it's kind of a moot point, especially since the whole point is to obtain aggro anyways. Not to mention that if they did as you suggested and reduced the mp cost for abyssal drain, you'd still rather just throw out unmend to save hot bar space for something else.
    This is why you spend most of the time on the forums complaining that you don't have TP as DRK!

    You are supposed to spam Unmend when you are running out of TP instead of standing there looking at your own reflection in the boss's eyes.

    Unmend at half the MP cost of AD and 30 potency more more than justify its use as a TP recovery spell.
    (0)

  2. #52
    Player
    Agrieus's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    73
    Character
    Deltora Vadeen
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Correction: I've never once complained about tp issues with Drk.
    (0)

  3. #53
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Agrieus View Post
    Correction: I've never once complained about tp issues with Drk.
    But she is right. There are currently very good reasons to continue to cast unmend throughout any fight where you have to move away from a boss or if you run out of TP. The damage/mana ratio (even at unleash's mp cost) would be too low to allow abyssal to serve this same purpose effectively.

    This gives the spells clearer and more obviously distinct purposes. So it's different than unleash vs. abyssal.
    (1)

  4. #54
    Player
    Agrieus's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    73
    Character
    Deltora Vadeen
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Yes, she's right, but this is assuming that abyssal drain remains the way it currently is. My thought process derived from the idea that you posted about having the mp cost of abyssal drain reduced which is what I've been talking about the last several posts. Phoenicia isn't taking into account that I'm talking about an abyssal drain that has been altered (i.e. mp cost reduced and/or potency has been increased...just an alteration in any form that justifies enough reasoning to remove both unleash and unmend.)

    Putting all that aside, with the way things currently are, yes, you'd rather spam unmend, as the current cost for abyssal drain is too high. The whole back and forth debate going on right now between umend and abyssal drain is pointless because it was all hypothetical anyways. If anything, if there was an ability tweaked to give Drk tp back in a similar fashion that War has, then there's be no point in spamming unmend at all.
    (0)

  5. #55
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Yes, I got that. It doesn't change anything. If Abyssal had unleash's MP cost, it's still very poor damage/mana compared to unmend since mend is half the MP cost of unleash and is 25% stronger.
    (0)

  6. #56
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    What if it absorbed MP? But not the simple way a la X amount per target, but if it worked instead like the Holy/Flare potency loss mechanism (but flipped, improved results, not diminishing)

    Holy/Flare lose potency for each target hit. What if AD had a mechanic where if used it returns a *single* amount of MP. But the amount returned is based on the number of mobs AD hits. 3 mobs hit will roughly cover AD cost, 4 put it at a small net gain. At 5+ mobs a better MP net gain, but maxed at that amount (so hitting 6 mobs with one wouldn't yield more MP than hitting 5, it's a capped MP return by that point). Still a MP loss with Dark Arts, very situational, and risky (if you miss a 5y radius on a mob for example).

    /shrug

    I think it was this thread I said this before so sorry for repeat, but I think it's difficult to alter cuz improving risk it replacing Unmend, but as is it's I feel like it's a bragging-look-what-i-can-do show-off-Darth-Vader-Zap spell
    (0)

  7. #57
    Player
    LordHousewife's Avatar
    Join Date
    Aug 2015
    Posts
    45
    Character
    Lord Housewife
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Agrieus View Post
    No offense, but you're not going to sit there and continue to spam unmend once the fight has already begun.
    Idk man, you must have never have MT'd Ravana as DRK haha

    Quote Originally Posted by Phoenicia View Post
    This is why you spend most of the time on the forums complaining that you don't have TP as DRK!

    You are supposed to spam Unmend when you are running out of TP instead of standing there looking at your own reflection in the boss's eyes.
    Yes, well sort of. While I agree this is what he SHOULD be doing, the fact that you HAVE to do this is definitely a design flaw and a huge oversight by the development team.
    (0)
    Last edited by LordHousewife; 08-16-2015 at 03:17 AM.

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