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  1. #11
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Dejectedbunny View Post
    FFXI inventory / storage:
    Gobbiebag - 30, upgradable to 80
    Mog sack - scales with gobbiebag
    Mog satchel - scales with gobbiebag
    Mog safe - 30, upgradable to 80
    Mog house storage - upwards to 80
    Mog case - 80
    Mog wardrobe - 80
    Mog locker - 30, upgradable to 80
    _____________________________________
    640 total slots

    Cost of additional characters for storage (mules) - $1.00 each / month (Another 640 slots of inventory).

    If you're going to compare apples to apples, make sure you are providing all the information. The larger complaint that I have with the inventory issues, is that this isn't SE's first MMO and it certainly isn't their first to feature a one character, all jobs system. The fact that they have had to continually add new storage methods throughout XI's lifespan should have made it pretty clear from the beginning that inventory would be a major issue in this game. Also, stop and consider that we've had 4 new jobs added since initial launch and with the expansion they have started moving away from shared gear, back to job-specific gear.

    You are forgetting that that is global inventory. EVERYTHING you had went into those locations--including your gear. So, you would also have to take into account all the armory slots in XIV for a proper comparison.

    Also, only one of those bags was immediately accessible last time I played. All the tools you needed on demand had to be in your main backpack (80 items): foods/meds if on a macro, any situational gear you might want to flip to via a macro--all had to be in that first 80 slot bag. Otherwise you had to stop and move items in and out or otherwise call up the separate bag and use it from there manually.

    If you didn't keep gears in that first gobbie bag, when you job changed you had to hunt them down across the different storage locations.A full BLM and SMN gear/item set could basically consume an entire storage location alone. Then you had issues with other jobs as well that relied on a wide variety of weapons and situational gear that could make things tricky as well. And don't EVEN get started on weapons selections for triggering staggers. Some jobs had to carry a veritable arsenal on them for swapping out different weaponskills--some even had to keep differnt damage types on hand for certain content (like mobs that would only take piercing damage). Depending on how complex you gear sets were and how much you got into crafting/gathering, organizing inventory was quite a job.

    It was far and away a much more screwed up system than XIV by comparison.
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    Last edited by Raist; 08-14-2015 at 08:20 AM.