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  1. #21
    Player
    Hamayumi's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Hamasaki Ayumi
    World
    Ultros
    Main Class
    Leatherworker Lv 60
    If RNG is favoring your spawn point, kills are not as important as it is for the other two teams. Often times though, those said two other teams are busy killing each other, while the RNG favored team is sitting peacefully and accumulating points for free lol.
    (3)

  2. #22
    Player Iagainsti's Avatar
    Join Date
    Apr 2014
    Location
    Ultimecia's Castle
    Posts
    1,309
    Character
    Iagainsti Kilamanjiro
    World
    Zalera
    Main Class
    Marauder Lv 60
    Whether or not kills are as important or not, players should still receive instant pvp xp for kills.
    (1)

  3. #23
    Player
    Kyani's Avatar
    Join Date
    Sep 2014
    Posts
    169
    Character
    Kyani Jawantal
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TwiissTwiiss View Post

    ''Kills are important in Seize.''
    Yes, kills are important in Seize:




    These are just two that I have available to me, from full pickup groups. Kills win games that are 100% unwinnable by Tomeliths alone, even in the face of horrible spawns. In either of those games, Maelstrom would have won had they been even slightly more aware of how many points they were losing from deaths, but they continued to zerg-fight rather than regroup, and lost for it.
    (3)

  4. #24
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kyani View Post
    In either of those games, Maelstrom would have won had they been even slightly more aware of how many points they were losing from deaths, but they continued to zerg-fight rather than regroup, and lost for it.
    I dunno, based on that I would argue kills are important in Seize only if the leading team is dumb enough to feed kills and the other team is content to twiddle their thumbs and watch and be content with 3rd.
    (1)

  5. #25
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    888
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Cidel View Post
    I dunno, based on that I would argue kills are important in Seize only if the leading team is dumb enough to feed kills and the other team is content to twiddle their thumbs and watch and be content with 3rd.
    It's not so black and white. Getting your team wiped out isn't always because they were "dumb and feeding kills." First place teams getting crushed while turtling their node(s) happens a lot. Defense isn't as safe as people think when the other teams have better PvP'ers.
    (1)

  6. #26
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by TwiissTwiiss View Post

    ''Kills are important in Seize.''
    That screenshot made my day lol. I just burst out laughing in the middle of my office XD.
    (1)

  7. #27
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kyani View Post
    Snip.
    That just tells me that NOT dying is important in seize. The flames died the absolute least in that match. Having a good kill to death is what makes the difference, not necessarily just killing.
    I do get your point, though. I'm not saying that kills aren't important. My point is that allowing exp gains off of kills in an objective based game can hurt the gameplay. I've seen teams win because the other two GC's were so intensely focused on killing each other that they ignored the tomes. The results vary with skill, obviously, but I would go so far as to say that holding two B ranks is better than getting into a giant death match that can potentially bleed you more points than it gains you. Given how many casual pvp'ers there are already, giving killbonuses in seize would only encourage the sub par players to bring down their teams by mindlessly zerging, as you said.
    (2)

  8. #28
    Player

    Join Date
    Jul 2011
    Posts
    644
    Not dying is important,
    Defend when you got A rank and b rank, i would say defend when you have advantage no matter what.
    When you have no control and have to attack, there a crucial choice. you try to read the enemy move, and choose the more easy tomelight to get.
    It's not easy with random players.
    I think it's the less casual of the 3 mod
    you enter 72 players tri faction with random players, there maybe premade group sometimes, but a lot of times it's only random players.
    It make think 72 players tri faction pvp is make to be a casual content. Or to try to got someone who don't usualy pvp into it.
    you will got a lot players who don't care about pvp because it's a way to cap and glamour.
    The game still need a ranked pvp where people can challenge themself with premade group
    (1)
    Last edited by kensatsu; 08-13-2015 at 08:23 AM.

  9. #29
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,489
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Atreus View Post
    It's not so black and white. Getting your team wiped out isn't always because they were "dumb and feeding kills." First place teams getting crushed while turtling their node(s) happens a lot. Defense isn't as safe as people think when the other teams have better PvP'ers.
    I'm aware of that. I was responding to "killing people is more important to holding B rank tomeliths" as if its the end-all strategy in Seize. The person I quoted even said that those scores ended up that way because the winning team "wasn't aware" of how much they were feeding the other teams.

    You see, the thing about this mode is that there are too many variables to pick out a "this strategy works best." This mode is more reactionary than anything and the third GC can make this mode rather unpredictable and at best; you can prepare for the worst (sandwich) and hope for the best (ignored/easy-to-claim+hold respawns). Someone made a topic about this game being an example of "prisoner's dilemma," and it is; that 3rd GC may or may not perform in a way that benefits your team or even mutually benefits theirs and yours.

    In terms of your last comment though, if the other team has better PvP'ers- offense is probably an even worse option ('feeding').
    (1)

  10. #30
    Player

    Join Date
    Jul 2011
    Posts
    644
    Turtling the node especialy on the cliff is the worst idea, there others way to defend, turtling is not the only way.
    Defend is yes the worst idea if you encounter better pvp'er, but attack too, it's simple against better pvp'er you loose. it's how it should work. It's not rare also when one GC is the better, at the end the same GC get sandwitched.
    There is not perfect strategy, you make your plan , in the paper it's seem fine, it get worst when what you expected don't happen, you can't be right everytimes, but it's like all of the mistake, you learn from them.
    (1)

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