Idea a diva buff that shows you left. Plz SE I want to be a diva 24/7. Cuz I'm fierce.
Idea a diva buff that shows you left. Plz SE I want to be a diva 24/7. Cuz I'm fierce.
Roulettes, low level especially, as referenced in the OP, are designed to populate lower level dungeons with higher level players. A player can bail on whatever dungeon they choose, for low DPS, slow pace, or what have you, but when a person is bailing on roulettes specifically, there is an issue. It's a waste of time for every single player involved, yet the penalized player is the least affected. The leaver incurs a 30 minute in game penalty, while they craft, FATE, or log off entirely for their lockout. The players left behind must choose to wait for a replacement, which takes a varying amount of time depending on the required role, or disband and queue again, which means it takes them that much longer to get the same reward that they already queued for, waited for, and got into an instance for. All because the person rolling roulette wasn't feeling the dungeon, despite knowing full well that it had a chance of coming up.
If you simply can't stand the thought of rolling DD or AV, then select the dungeon you want to play and play it. No roulette bonus, but no surprises. If you want to throw your hat in the ring for a game of chance, you should know that not every outcome will be favorable to you. If you can't handle that, there are other options for you to acquire experience or tomestones in a setting of your choosing. No one is forcing you to do roulettes, but when you do and decide to bail, you're forcing the rest of the party to wait an unnecessary, undetermined amount of additional time because you chose to sign up for an optional, randomized piece of content. Just have a little courtesy and complete the content you signed up for.

I'll tell ya what, throw in a rare dye as a reward and I'll heal AV with lvl 47 white geared tanks n deeps.
I like the idea of forfeiting your bonus if you quit the dungeon/trial.


I outright refuse to do some dungeons so if i get them in a roulette im leaving straight away. Thousand maws for example, nobody should have to suffer through that or if i've had that same dungeon/trial consistantly over the last few roulettes (brayflox, steps)
You need to balance punishment in you incentive to join a que meant to populate dungeons that many people have little reason to enter past the max level of the dungeon (hunts are and some quests these only populate dungeons for a limited time). While it can be annoying to have someone leave AV it gives you more than a fair chance to get lost of if not all of your party. The more punishment the less people run it. Same with reward less reward less runs (I only use low for leveling).
Healers hate it because it's a poison filled shitehole.then I must be a minority too beause I like it too..there is nothing hard in there, unless the tank pulls too many mobs more then he can chew...there is nothing hard and gives a hell lot of exp. Why people hate it is something I find it hard to understand.
Anyways, if people leave and eat the penalty, they have my respect, they didnt waste my time they decided to go as an adult should, we can disbanned and requeue or wait for replacement. If you are in a roulette, requeuing for one shouldnt be too long and you probalby wont come back to AV...so really not sure why peopel complain.
Besides, all those that consider themselves Mr or Mrs perfect, you sure you ALWAYS were in that situation where you needed no help AT ALL from anybody ? especially in a new dungeon you have never done ? ...no need to answer I already know it ...
Why people have so little patience...I Wonder.
Mei
You are constantly dispelling, people walking in all the swamps taking more damage and the idea of clicking on an item to remove poison doesn't work for half of the people i grouped with and i had to force heal through all the damage.


I hate it because people are stupid. Avoiding aggro is too much to expect, as is dodging telegraphed attacks that don't have a floor mark.Healers hate it because it's a poison filled shitehole.
You are constantly dispelling, people walking in all the swamps taking more damage and the idea of clicking on an item to remove poison doesn't work for half of the people i grouped with and i had to force heal through all the damage.

It is. No doubt it can also punish people that have real reasons for dropping out of the blue like new parents who need to AFK at a moments notice or people taking care of a family member, important call, etc but it's usually not the case. Another good addition I think could be to add a second layer to the rule. Something like: If withdraw and before the first 10 minutes then forfeit bonus, since usually the people who cherry pick the instances do it right at the start. By the time 10 minutes have passed they'll probably be past the first or getting to the second boss so a bigger chance they'll just stick with the rest of the run.
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