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  1. #71
    Player
    Vapa's Avatar
    Join Date
    Jun 2015
    Posts
    16
    Character
    V'apa Mikoto
    World
    Leviathan
    Main Class
    Gladiator Lv 60

    maybe on roulettes only?

    I have an idea. When someone leaves on the roulette, why not double the bonus rewards for the next person joining in? This would make it more likely that people would suck it up and run it more often after replacing them. Or if you get a roulette that you absolutely hate you have the option to get double reward if the party votes, so you ask party to vote on you getting doubled rewards (like a bribe :P)to that dungeon so you can stay? (only once per person per day on the roulette)

    Just an idea..
    (3)

  2. #72
    Player
    Amberyl's Avatar
    Join Date
    Aug 2013
    Location
    香港
    Posts
    334
    Character
    Mizuki Ishikawa
    World
    Belias
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Vapa View Post
    I have an idea. When someone leaves on the roulette, why not double the bonus rewards for the next person joining in? This would make it more likely that people would suck it up and run it more often after replacing them.
    That's not a bad idea, although it still doesn't deal with people quitting in the first place. It gave me a similar one, tho:

    How about a tome bonus based on the average clear time of the instance in question?

    This is all about people quitting certain instances, because they're a pain, right? If I go into Vale, and it takes me on average 45 minutes, but can go into Garuda (MSQ,) and clear it in 5 mins, that's disproportionate gains? So say I go into Vale, and it gives me a +50% bonus, based on average time taken across the Roulette, then I won't need to run one of the other Roulettes, to make the same amount up, and don't lose anything for my time spent.

    Is that a better compromise?
    (1)

  3. #73
    Player
    Vapa's Avatar
    Join Date
    Jun 2015
    Posts
    16
    Character
    V'apa Mikoto
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    I don't think the focus is about people quitting, because they will quit no matter what. You can increase their penalty time and they will go craft, you can take out the reward and they won't q back up. The focus in my idea, is to give that incentive for the person to stay by having the option to get extra rewards for that one dungeon run, or if they dropped, to attract more people into joining parties in progress and getting a clear for that doubled rewards bonus.
    (0)

  4. #74
    Player
    Duero's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Lihria Zedia
    World
    Shiva
    Main Class
    Scholar Lv 60
    I'm amazed by all theses players who forgot this :

    When you use the Roulette you get bonus xp/gils/tomes for doing random content to HELP new/leveling players
    You get rewarded for using your time to help others.

    If you don't want to help new players then don't it the Roulette button. But of course don't get the rewards either.
    There are other ways to get tomes anyway.

    To whoever suggested it first, I find that removing the daily reward for player quitting as soon as they don't like it, is an excellent idea.
    (3)

  5. #75
    Player
    Amberyl's Avatar
    Join Date
    Aug 2013
    Location
    香港
    Posts
    334
    Character
    Mizuki Ishikawa
    World
    Belias
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Vapa View Post
    I don't think the focus is about people quitting, because they will quit no matter what.
    I disagree. If I entered the Vale and was greeted with;

    "This dungeon takes much longer than other dungeons on the Roulette. A reward of +100% tomes and a random (insert novelty glamour idea here) will be rewarded on completion."

    I'd definitely stick it out.
    (1)

  6. #76
    Player
    Amberyl's Avatar
    Join Date
    Aug 2013
    Location
    香港
    Posts
    334
    Character
    Mizuki Ishikawa
    World
    Belias
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Duero View Post
    When you use the Roulette you get bonus xp/gils/tomes for doing random content to HELP new/leveling players
    You get rewarded for using your time to help others.
    And for certain instances, that's not incentive enough. Sorry. If all instances took as long as each other, and had the same difficulty curve relative to item level, it wouldn't be a problem. But that's not the case. Some instances take three times longer than others, and that's not worth the time commitment to get the same reward.

    Quote Originally Posted by Duero View Post
    To whoever suggested it first, I find that removing the daily reward for player quitting as soon as they don't like it, is an excellent idea.
    Already pointed it out once, but - this wouldn't work since votekick abuse is a thing.
    (0)
    Last edited by Amberyl; 08-11-2015 at 06:12 PM.

  7. #77
    Player
    aerialrave's Avatar
    Join Date
    Mar 2015
    Posts
    274
    Character
    Jessie Belle
    World
    Balmung
    Main Class
    Machinist Lv 60
    I think we should have harsher Roulette penalties.
    Too many people queue roulette looking for easy content, and then bail when they get something that's not a faceroll.

    I think you should not queue for the Roulette if you are not prepared to play through ALL of the possibilities that it has to offer. But right now the penalty is not strict at all. Imposing harsher restrictions is a good way to stop people from quitting if they happen to get something not to their liking. If the penalty is harsh enough, they will think twice before queuing for it again.

    I hate to admit it, but right now it is actually in your favor to drop out of a dungeon and take a 30minute wait. Believe it or not this is sometimes THE BETTER ALTERNATIVE than trying to stick it out in a failing run that will last longer than 30 minutes. I really really really hate to say that, and it's definitely NOT something I do myself (if I can't Vote Abandon, I'll personally stick it out all the way no matter how horrible). But not everyone has this kind of patience. Still, everyone deserves a chance. Instantly leaving before you even start is really a poor attitude if you ask me. You don't know if those random people are the best players you ever met in your life if you don't even give them a chance! Perhaps it is a reflection ON YOUR OWN SKILL, if you're not even willing to try!
    (1)

  8. #78
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Freyar View Post
    If you want your tomestones and XP and whatever other goodies roulette gives you, don't leave.

    Perhaps they should start removing the daily/reward buffs from roulette when you quit early.
    This is actually not a bad idea, as it wont really affect me anymore since i cap my eso's in FL nowdays huehuehue!
    (1)

  9. #79
    Player
    Vapa's Avatar
    Join Date
    Jun 2015
    Posts
    16
    Character
    V'apa Mikoto
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    I dunno, maybe it's not in my nature to punish someone into submission by cutting them off from the rewards completely, when they aren't given the option to pass on a dungeon. I'm sure the people that quit, have had people quit on them before. So they know how it feels, yet they do it. Why? sometimes you just don't feel like explaining that one mechanic. Or maybe you have done it 20 times this week and you just can't do it anymore. I've felt that way before and I'll admit to it. We're doing the roulette most likely for the rewards, so why push someone for not wanting to do that duty run when they can be better helpers in something they don't mind?

    Why not solve the problem and just show the person on the roulette which dungeon they are going into before they accept the duty and allow them to skip it if they really don't want to do it. making each roulette q be able to be skipped once daily.

    You got DD? <Skip>, now it'll re-roll and exclude DD. Got a second duty you don't like? Suck it up.
    (1)
    Last edited by Vapa; 08-11-2015 at 06:29 PM.

  10. #80
    Player
    Amberyl's Avatar
    Join Date
    Aug 2013
    Location
    香港
    Posts
    334
    Character
    Mizuki Ishikawa
    World
    Belias
    Main Class
    Paladin Lv 60
    Quote Originally Posted by aerialrave View Post
    You don't know if those random people are the best players you ever met in your life if you don't even give them a chance! Perhaps it is a reflection ON YOUR OWN SKILL, if you're not even willing to try!
    Skill has little to do with time spent. Some instances just take longer, and that's the way it is. People with real life commitments don't necessarily have that extra time spare that you do. They still need tomes, the way you do, though.

    Things like this will always happen while instance design remains inconsistent, and Roulettes are used as a cheap solution to deal with endgame vertical progression, and the widening content gap between the starter and the endgame.

    Look for a solution, rather than pointing fingers due to the symptoms.
    (0)

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