Page 28 of 39 FirstFirst ... 18 26 27 28 29 30 38 ... LastLast
Results 271 to 280 of 381
  1. #271
    Player
    Asmodai's Avatar
    Join Date
    Aug 2013
    Posts
    121
    Character
    Nyx Dorne
    World
    Adamantoise
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Hyrist View Post
    While your statement is true in the worse case scenario. This particular instance you're trying to pass off as common simply is not. Communication and an effort into reaching an understanding is never wrong - even if the individual winds up being uncooperative. You simply move on. (And kick the individual if necessary.)

    At no point should it be given as an excuse for complete change in demeanor to just offhandedly reject every person who preforms poorly. Some are genuinely struggling and would benefit the group greatly for the extra help and attention.
    .
    Most people who perform poorly are just poor players and they always will be. There is no point in wasting time on them, give them a few chances tell them you are dropping them because they are poor players and move on. The only time you will have a chance to improve someone is if they are new. No point in wasting time.
    (0)

  2. #272
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    I'll admit, though... Coming from Final Fantasy XI (as a WHM and COR) and DC Universe (as a Sorcery healer), being a DPS is enjoyable yet stressful. I used to believe tanks and healers had it bad, but a fight cannot be cleared effectively without us DPS.
    (2)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  3. #273
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Jim_Berry View Post
    I'll admit, though... Coming from Final Fantasy XI (as a WHM and COR) and DC Universe (as a Sorcery healer), being a DPS is enjoyable yet stressful. I used to believe tanks and healers had it bad, but a fight cannot be cleared effectively without us DPS.
    Well about time DPS role is getting a bit more important. The fact that 1 good dps and a tank/healer combo can carry you through a lot of content is a bit silly.
    (0)

  4. #274
    Player
    dekal's Avatar
    Join Date
    Feb 2015
    Posts
    1,303
    Character
    Alexes D'kal
    World
    Balmung
    Main Class
    Paladin Lv 66
    I think that with the new content, DPS performance is more noticeable now. Before 1 or may be 2 would be able to to be carried and get achievements and/or loots, but in the present everybody must cooperate. Even now some content /A4/ we have healers check. ( I'm not talking about high end content/ raids / where every single player must play his/her role).
    (0)

  5. #275
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    We should condense the message we want to send, as a collective, about this Expansion. It seems that a huge pressure has been placed on overall DPS (not just from DPS roles) for this expansion. I mean, I favor mechanics in fights, but in that I know that once your damage and HP increases players will just ignore those mechanics in the future. DPS checks age a bit better than pure mechanics (using CT and first coil as examples).
    (0)

  6. #276
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    My only thing with the strict DPS checks is that it is putting more of the fight on the level of gear and less about mechanics. Just look at SCoB pre echo for mechanic heavy fights. Mayhaps they went this way to prevent crafted gear from bypassing the gearing progression path, or due to them having to nerf mechanics in SCoB + echo for when it went DF.But due to a story mode of Alex, I cant see any reason to nerf and echo savage. Especially if they add other ways to get upgrade item for ecoterrorist tome gear.

    Due to being heavily gear reliant to meet the DPS checks, it will become easier faster through gear.

    I miss the turn 7 type fights where you could still wipe big time no matter how over geared you where for it (pre echo/nerf).

    A1S is pretty much just a DPS check with minimal mechanics. A2S is another heavy DPS check, A3S is just DPS check after DPS check.

    Yes there needs to be DPS checks, but there also needs to be interesting mechanics to handle as well. As the bosses for Alex Savage seem lazily designed.
    (0)
    Last edited by Sapphic; 08-09-2015 at 02:13 AM.

  7. #277
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Well, the test I often do in a party that seems to be wiping on Alexander sometimes is to avoid over optimizing my damage output on my paladin for one round of the boss fight. If the change in dps from me not switching to sword stance in a single phase is enough to cuase the party to not be able to get past that phase, then the DPS aren't pushing hard enough and there's no point to trying to tank a for a group that is basically dragging it's feet.

    I would never do this in an extreme fight, but given how easy it is to get eased into 170-180 gear right now before even stepping foot into Alexander normal, something is horribly wrong if a group has to struggle on phase 3 of the Living Liquid boss due to damage output.

    -----More thoughts----

    Honestly, part of the problem with low DPS is that a lot of people who run into a low dps character are on a time table. They expect a dungeon / raid to be finished within a specific amount of time, so they leave and it generates a lot of animosity.
    (0)
    Last edited by Colt47; 08-09-2015 at 02:35 AM.

  8. #278
    Player
    Mclyde's Avatar
    Join Date
    Apr 2015
    Posts
    239
    Character
    Ingrid Krimhilde
    World
    Ragnarok
    Main Class
    Astrologian Lv 60
    What could be cool, is that all those dps check failure don't be synonyme of wipe. If one or two dps can't reach the right burst to sucessfully pass one phase, it should become harder regarding mechanics or healing or something... but not leading to an ineluctable wipe.
    (0)

  9. #279
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Mclyde View Post
    What could be cool, is that all those dps check failure don't be synonyme of wipe. If one or two dps can't reach the right burst to sucessfully pass one phase, it should become harder regarding mechanics or healing or something... but not leading to an ineluctable wipe.
    Yeah, heals, carry dat weight.
    (1)

  10. #280
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Mclyde View Post
    What could be cool, is that all those dps check failure don't be synonyme of wipe. If one or two dps can't reach the right burst to sucessfully pass one phase, it should become harder regarding mechanics or healing or something... but not leading to an ineluctable wipe.
    Then once again you force the healers to carry your bad DPS.

    That is exactly what they wanted to get away from with all the DPS checks.
    (0)

Page 28 of 39 FirstFirst ... 18 26 27 28 29 30 38 ... LastLast