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  1. #1
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by AiiroOkami View Post

    What broken skills ? Every skills seems to work fine, I didn't got a complain from a BRD that his skills are broken.
    The procs can also be fine, you just need a correct connection.
    .
    You can't catch straighter shot procs right after a heavy shot, even if you use a GCD right after the heavy shot that proc'd it. If you used a straight shot after a heavy shot proccing SS, you will not get the instant cast or 100% crit regardless, evenif you used an oGCD right after heavyshot. The only way you'd ever catch this is if you purposely delay your weaponskill beyond the 2.5 GCD.

    Quote Originally Posted by SlyRoyale View Post
    Sounds like the ones who are complaining do not want to relearn the job and adjust to it. That's worse than calling people out for it.



    Let me tell you why those "objective issues" are bullshit.

    Despite being a mobile job, BRDs can stay in one spot and only move if they have to like anyone else. If those moments are few and far, you'll only "need" to turn off WM to sneak in auto-attacks. Have to move for an extended period of time? Turn off the stance and turn it back on when you can stay still. There is also the issue of River of Blood, but that is based on RNG. Not much we can do about that aside from the gear we wear. Potent abilities gated behind the stance? Guess what: the damage boost from WM affects them, too. Empyreal Arrow's potency is 286 after Minuet, and Iron Jaws is 130 plus 273 and 351 from Venomous and Windbite DoTs respectively, adding up to a total of 754 potency. Can't say no to that. Clunkiness? Please. Our cast times are shorter than those of actual casters. We can still weave in oGCDs between GCDs. Only difference is we'd be hard-pressed to try and weave in two at a time, and that's just an adjustment issue.
    I don't think it's mentioned in this thread yet. I'm losing track because everyone from both sides always tackle on different perspectives or have very selective reading.

    Mobility is not the issue here. It's not the DPS. It's the playstyle for some of us who enjoyed how fast paced Bard was in 2.0.

    Alot of hte problems come because of the cast times, even if it's 1.5 seconds long. You can't weave two oGCDs; which means you'll either end up doubling ogCDs and delaying your weapon skill, or delaying your oGCD/bloodletter when river of blood procs. Doing the former is an utter pacebreaker for a class where I used to time my GCDs and pop an ability as soon as it runs out. If I double my oGCDs inbetween each one, I can't use a weaponskill as soon as it comes off the GCD. If I don't use my bloodletter as it procs, I risk doubling up on that reset and causing a dps loss.

    And then you have the problem with straight shot above not registering fast enough to be used within the next GCD, even if you used an oGCD to cancel heavy shot's animation. And funny enough, BLM apparently had a similar problem with fire III not using up fire starter procs (which only occurs when they use sharpcast, I don't know why they would try to hardcast a fire III after fire otherwise) and they ended up fixing that in 8/4 but not straighter shot.

    The whole introduction of WM onto bard was incredibly halfassed, especially since MCH gets the exact, same, functional ability. It doesn't even follow bard's inherent gameplay or add onto it, it just turns it around and doesn't appeal to anyone who enjoyed 2.0's bard. It even shows in just how awkward the animations for emypyreal and windbite look that they were not designed with cast times in mind, they clip so obnoxiously when you use an oGCD after it.
    (9)
    Last edited by RiceisNice; 08-06-2015 at 10:58 PM.