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  1. #1
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Yeah this rotation works really well too. Tho if you're just DPSing you don't need that Unmend at the beginning.
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  2. #2
    Player
    LordHousewife's Avatar
    Join Date
    Aug 2015
    Posts
    45
    Character
    Lord Housewife
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Freyyy View Post
    Yeah this rotation works really well too. Tho if you're just DPSing you don't need that Unmend at the beginning.
    If you're going to use Plunge at the start you might as well use Unmend just before Plunge since it's an extra hit. It can't hurt your dps, only help.

    Quote Originally Posted by Ladon View Post
    Could one of you claiming these 900+ numbers get a video together showing what you are doing? I am capping out closer to 800DPS(without slashing debuff) on a dummy with similar gear and using the exact same rotations being posted here. At this point I'm having a really hard time believing some of these number claims because they sound more like numbers I get from the opening burst over an actual sustained number.
    The opener I have been doing it with goes like this:

    Dark Arts > Unmend (Plunge) > Scourge (Blood Weapon + Carve and Spit) > Hard Slash (Salted Earth + Dark Passenger) > Syphon Strike (Dark Arts + Low Blow) > Souleater

    From here I go into a Delirium Combo and back to Souleater, keeping up Scourge and Delirium as necessary. If you need mana use Delirium over Souleater. Also, make sure that you don't over heal your mana in the beginning. That can be the difference between having or not having the mana for another Dark Arts. A good way to manage this is to use Dark Arts before Syphon Strike when possible.
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    Last edited by LordHousewife; 08-05-2015 at 07:17 AM.

  3. #3
    Player
    Gorlioliolio's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Shaggy Grant
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Does blood weapon not add to dot damage? salted earth+scourge should be after shouldn't they? With full str right side (I'm lazy and haven't upgraded my str stuff so 2 190s 3 170s) I've been pulling 930-940 on a dummy (that's with eso weap though, was high 800s before).
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  4. #4
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Gorlioliolio View Post
    Does blood weapon not add to dot damage? salted earth+scourge should be after shouldn't they? With full str right side (I'm lazy and haven't upgraded my str stuff so 2 190s 3 170s) I've been pulling 930-940 on a dummy (that's with eso weap though, was high 800s before).
    BW increases attack speed which is different from SkSpeed. It's basically like MNK's GL or NIN's Huton. It increases the speed of your auto attacks and directly decreases your GCD but it doesn't increase your SkSpeed stat. So the DoTs shouldn't benefit from it at all.
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  5. #5
    Player
    LordHousewife's Avatar
    Join Date
    Aug 2015
    Posts
    45
    Character
    Lord Housewife
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Gorlioliolio View Post
    Does blood weapon not add to dot damage? salted earth+scourge should be after shouldn't they? With full str right side (I'm lazy and haven't upgraded my str stuff so 2 190s 3 170s) I've been pulling 930-940 on a dummy (that's with eso weap though, was high 800s before).
    Quote Originally Posted by Freyyy View Post
    BW increases attack speed which is different from SkSpeed. It's basically like MNK's GL or NIN's Huton. It increases the speed of your auto attacks and directly decreases your GCD but it doesn't increase your SkSpeed stat. So the DoTs shouldn't benefit from it at all.
    What Freyyy said is correct. Keep in mind I also do not yet have my eso weapon and I am still able to parse 910-920 using the aforementioned opener and rotation.
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  6. #6
    Player
    Gorlioliolio's Avatar
    Join Date
    Aug 2013
    Posts
    135
    Character
    Shaggy Grant
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Freyyy View Post
    BW increases attack speed which is different from SkSpeed. It's basically like MNK's GL or NIN's Huton. It increases the speed of your auto attacks and directly decreases your GCD but it doesn't increase your SkSpeed stat. So the DoTs shouldn't benefit from it at all.
    Cool thanks for info, gonna have to change my rotation slightly then. Hopefully closer to 960-70 with a bit more time on the dummy. Practice makes perfect right? Opener is the only part that really overwhelms, since you double ogcd damn near everything and need to do it quick and perfect to hit those numbers, after that most things line up and you only need to do it occasionally.
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  7. #7
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Gorlioliolio View Post
    Does blood weapon not add to dot damage?
    Blood Weapon is literally the worst DPS increasing CD in the game. It is an MP regeneration CD and works VERY WELL for that, but it doesn't work particularly well for increasing DPS specially with the DRK's kit.

    Let's look at DRK's toolkit and you'll find that it is: 3 GCD combos that branch from the same opener + 1 GCD DoT, 3 GCD Spells, 3 oGCD physical hits, 2 oGCD spells one of them is a DoT.

    As DPS increase, Blood Weapon is attack speed, increasing Auto attack frequency and lowering GCDs, but it has no effect on oGCDs. Since it doesn't increase SkSpd, it doesn't affect DoTs either.

    As MP regeneration: faster AA and GCDs is more MP restored. 3 Physical oGCDs can be inserted here for additional MP. Spells don't restore MP but Spells are usually DPS loss on a single target.
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