I love new BRD overall but as you say Bloodletter proc feel contradictory to the kit. It make sense if you could stack like 5 procs or something like that but its pretty frustrating to lose procs.
Gauss Barrel is fine. Hell, it feels weird NOT using it sometimes now.
As for Minuet, if the bigger issue is oGCD conflicts or awkwardness with its implementation, could the answer perhaps lie in tweaking the WM skills or oGCDs to allow for a better/smoother flow? This is, of course, operating on the idea that Minuet will not be arbitrarily removed or severely altered the way some players want it to be.
It wouldn't be impossible, and yes, it WOULD require players learn to Bard again at the most, but a happy middleground wouldn't be too bad, would it?

"Bloodletter now has 5 charges. Bards do not gain charges out of combat. While Wanderer's Minuet is active, all charges are consumed on use." Make it like a barrage type ability or something where it just isn't wasted.Gauss Barrel is fine. Hell, it feels weird NOT using it sometimes now.
As for Minuet, if the bigger issue is oGCD conflicts or awkwardness with its implementation, could the answer perhaps lie in tweaking the WM skills or oGCDs to allow for a better/smoother flow? This is, of course, operating on the idea that Minuet will not be arbitrarily removed or severely altered the way some players want it to be.
It wouldn't be impossible, and yes, it WOULD require players learn to Bard again at the most, but a happy middleground wouldn't be too bad, would it?


I can't speak for WM, but GB is fine. When it first came out it wasn't, because the damage with it on and with it off was virtually the same and we were just being hindered for no reason. Now it's actually worth using.
If I had to pick a problem with MCH, it's our reliance on Drg for the 10% piercing damage debuff because we can't do it ourselves. It's like 100 does difference without it.

Bards are fine with Minuet. All that needs to be done now is giving an additional effect to the 'River of Blood' trait I think.
River of Blood: When Wanderer's Minuet active, Bloodletter/Rain of Death will now increase in potency (only two times) when not on cooldown and are reset by either Venomous Bite or Windbite.
I'd like to see additional enhancement's to a few other things as well when Minuet is up (allowing Barrage to make a single target weaponskill hit up to 4x, Sidewinder having a possible third potency increase through use of Flaming Arrow), but I'll just stop at the River of Blood suggestion.

I kinda thought that at first. Then I realized I was just happy to leave the stance. While I think there's some gameplay issues with it(Overwritting slug shot procs because of the tiny window to catch them. Yes, bards have it worse), if we put that aside all the cast time moves are puny. If you're going to sit and cast you should expect some big numbers. But instead it's your weak moves that get the casts, while the heavy hitters are still instant. So when you're spamming split shot you feel weak AND slow.
I don't think bard and machinist need a mobility deterrent with the numbers they're putting out(And ignoring that wm and gauss aren't really a movement deterrents since they're so easy to swap on and off and in mchs case you're mobile even if you stay in it with procs and feint), but if we're keeping that mindset something like blackmages circle seems more appropriate. Not a straight rip off, but something along those lines. But the cast bars need to go.
Last edited by RazeLandale; 08-03-2015 at 06:30 PM. Reason: cap
Playing both job, i can say GB is fine for MCH. Only problem with MCH is the RNG part, which can be a killer.
WM on the other side feels really weird. Something is wrong with it and BRD gameplay is now really broken.
MCH can still use OGCD because of the instant cast with proc/amunition but for BRD its not ogcd friendly. From my point of view, there is small things to fix:
BRD: empyreal arrow should be instant cast (like gauss round for MCH). with instant empyreal, BRD would gain some freedom to use ogcd skills.
MCH: remove the RNG part and make the 1/2/3 combo a real combo like other jobs have! Give amunition some specifics effects like buff/debuff.
This would makes these two jobs a lot more enjoyable!
Compagnie libre Storm, serveur Ragnarok
http://www.stormffxiv.com

Make Gauss and WM a passive skill. Stand still for 2 seconds --> your damage bonus kicks in. move--> damage bonus gone

I remember Warrior having this ability waaaay back in 1.0 They were designed to get buffs for the longer you didn't move. It was a stupid design for a melee. I don't think it's a great idea for any class when it could lead to some instances where it is no longer viable to bring those classes due to needing to move often and thus bringing their dps down to such a level where completing content with those jobs becomes more difficult.
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