Quote Originally Posted by Naelle View Post
Nobody wants Warrior to be nerfed. Nobody is trying to take away your precious MT role that you covet so. If you want balance you need this:

Offense:
Warrior: 3
Dark Knight: 2
Paladin: 1
Defense:
Warrior: 1
Dark Knight: 2
Paladin: 3
Sadly, that's not what we have. We're closer to:

Offense:
Warrior: 4
Dark Knight: 2
Paladin: 1
Defense:
Warrior: 2
Dark Knight: 2
Paladin: 3
Quote Originally Posted by Allyrion View Post
...Are there any of that for WAR?
Ignoring the mechanics of how classes' CDs work on their own or with each other and their practicality is exactly the wrong way to do this.


Check my post here where I provided actual numbers showing the mitigation difference in terms of effective HP and class mechanics. I'll quickly rehash here.

For EHP calculations, tanks are "assumed" to be in their Defensive stance, so I will not multiply base HP by 1.25. Feel free to inflate those numbers by doing that yourself though, it'll only widen the gaps.

DRK is EXACTLY on par with WAR in terms of DPS but they need WAR or NIN for the slashing debuff. DRK is largely ahead of the other tanks in magic because their single magic resistance CD is so short and so potent it can be coupled with every other CD for massive EHP returns (up to a massively high 255% of their base HP and roughly 50~70% more effective HP compared to any of the other tanks). DRK is behind in terms of physical resistance by about 70% base HP due to no reliable ways to handle it outside of its 2 basic and long CDs compared to the other tanks. Dodge does not work against bosses and 30% parry chance is far too low to even hope for it to count. Reprisal? It's nice if it happens.

PLD is slightly behind WAR in terms of DPS (~100 DPS difference) band they need WAR or NIN for the slashing debuff. PLD is definitely ahead of the other tanks in terms of utility. PLD can "force" blocks to a relatively, but not completely, reliable way to pull ahead of its peers in Physical resistance. PLD is fully capable of handling magic fights (up to 207% of its normal HP) but loses potential 20~30% EHP in magical environment and is roughly 40% behind DRK in terms of EHP.

WAR "couples" CDs (and they have great synergy) to achieve levels similar to PLD in both physical and magical environments (pulling 7% EHP ahead of PLD actually) but is behind in Effective healing by 4%~20% based on how heals received (spells vs abilities). WAR provides its own slashing debuff. WAR has nice utility in the form of Storm Path. WAR, like PLD, loses potential 20% EHP in terms of losing parry in a magical environment. WAR has the most practical self-heals.

So by your rating:
Offense:
WAR: 3
DRK: 3
PLD: 2

Defense:
PLD: 3
WAR: 3
DRK: 1 in physical, 4 in magical.

Utility:
PLD: 3
WAR: 2
DRK: 0 <---- THIS is an actual problem.

In terms of mitigation there is a sense of balance with DRK slightly out of place. In terms of DPS classes are perfectly fine imo. In terms of Utility, DRK needs serious attention.