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  1. #351
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,721
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Leonus View Post
    Only if you can't hit positionals. Which mechanics sometimes dictate, but that's mostly on the player.
    Quote Originally Posted by justinjarjar View Post
    Only a nerf if it changes after the fact we got a buff in the positional already not sure what else you people want? It is some good ass design in ramping up difficulty with level. I also like the skill set at level 60 makes DRG unique and one of my favorite jobs.
    Boss is about to drop aoe on dragoon position.
    The dragoon position behind boss so F&C can be landed without taking damadge.
    It's not F&C so now 90 potency is lost due to RNG.

    The dragoon could have moved away from the boss but then more than 90 potency is lost in the same time.

    So yeah, it's RNG and got nothing to do with skill.
    (0)

  2. #352
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by GrizzlyTank View Post
    Boss is about to drop aoe on dragoon position.
    The dragoon position behind boss so F&C can be landed without taking damadge.
    It's not F&C so now 90 potency is lost due to RNG.

    The dragoon could have moved away from the boss but then more than 90 potency is lost in the same time.

    So yeah, it's RNG and got nothing to do with skill.
    It sometimes does, how long until the attack goes off?

    Why are you camping DIRECTLY behind the boss? Why are you not trying to minimize the chance that an aoe eats all your rear space by standing at the edge of flank meets rear? For both you and your fellow melee dps?

    What if the OPPOSITE happened, WT proc'd. There's a few good scenarios to fire right back at the one you used.
    (0)

  3. #353
    Player
    Grimm08's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    111
    Character
    Grimmjow Jaggerjaques
    World
    Gilgamesh
    Main Class
    Dragoon Lv 60
    Sooooo Our ability got buffed, even with being the highest potential DPS in the game, and people are STILL complaining? Wow.

    Continuing complaints about "Complexity" with the job, sure, you have to PAY ATTENTION and hit your positional from the correct side and missing that is a slight DPS loss, so what? It sounds to me like you're just complaining about having to actually try, wanting highest DPS handed to you. Well, if you don't like the complexity and the intricacies of the job, play something else. You don't want to hit a 4th tier combo from 2 possible positions? Go play Ninja. Play Monk for awhile, then come back to Dragoon and complain about missed positionals. This community sounds like (mostly, not all of you) a bunch of spoiled brats who want what they want when they want it no questions asked.
    (0)
    Last edited by Grimm08; 08-02-2015 at 05:52 PM.

  4. #354
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Do you know what nerf means?
    The design of class is at 60 not 56 or 58.
    Frankly it's still a nerf even at 60. The only reason WT has to be unlocked is just because the quest for it happens to be before the one for Geirskogul. If we could obtain Geirskogul somehow without obtaining WT, that would be advantageous.

    Can you think of any other quested ability that any other job gets that you wish you could just skip because simply *learning* it is detrimental to the job? I cannot, and to me that's indicative of a problem.

    Only a nerf if it changes after the fact we got a buff in the positional already not sure what else you people want? It is some good ass design in ramping up difficulty with level.
    Difficulty ramping up is fine if players are rewarded for it properly in a similarly scaling manner.

    Difficulty just for the sake of more difficulty (which is what WT is whether you admit to it or not) is just lazy design.

    It sounds to me like you're just complaining about having to actually try, wanting highest DPS handed to you.
    It would sound like that to somebody that doesn't actually care about the topic and just wants to get his "highest DPS has no right to complain about anything" licks off.

    Here's a hint: the amount of damage DRG does compared to other jobs has absolutely bupkis to do with the topic at hand
    (1)
    Last edited by Fynlar; 08-02-2015 at 09:51 PM.

  5. #355
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    loldrg -ff11/ff14
    (0)

  6. #356
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    At this point you are just a bunch of whiners no way to argue with people who will never be happy. And your aoe comment makes no sense not getting hit by AOE or mechanics>than any amount of dps. With the buff even missing positionals you will still top dps charts (thats why I liked prebuff you could tell who was shit and who was not). It is working as intended move along please you whiny people.
    (2)
    Last edited by justinjarjar; 08-02-2015 at 10:56 PM.

  7. #357
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Alternative suggestion:

    1. Either remove wheeling thrust or award it with fang and claw.

    2. Lower Geirshokul to 58

    3. The Level 60 ability should be the HP-Drain ability. That would make a lot more sense given its what the actual NPC in the 60 quest spams on you ! And it would be very useful imo!
    (0)

  8. #358
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    F&C and WT were obviously designed to separate the Good from the Bad(based on forums). DRGs complaining about finally having some type of complexity to their job, its hilarious. And no, that 27(don't remember number) button rotation w/e thing DRGs claim they had to make their job sound complicated was never a thing.

    All the DRGs I play with actually enjoy some type of RNG factor so that they can't watch Netflix mid-raid anymore.
    Some of you may call it Design flaw, but you are the minority.
    (0)
    Last edited by Houston009; 08-03-2015 at 12:30 AM.

  9. #359
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Houston009 View Post
    F&C and WT were obviously designed to separate the Good from the Bad(based on forums). DRGs complaining about finally having some type of complexity to their job, its hilarious. And no, that 27(don't remember number) button rotation w/e thing DRGs claim they had to make their job sound complicated was never a thing.

    All the DRGs I play with actually enjoy some type of RNG factor so that they can't watch Netflix mid-raid anymore.
    Some of you may call it Design flaw, but you are the minority.
    Even then, that one move of checking which buff you got every 9.6 to 14.4 seconds hardly qualifies as complexity. If not for the inability to queue macros, you could still have a completely automated DRG losing only a maximum of some 450 potency per minute. I wish the job was more complex. Still doesn't have anything to do with the OP though. Again, no one has been calling the RNG too complex. It has been called (1) poor ability introduction, (2) a waste of a 4th real ability (instead of an advantage-less second half of a pair), or, in far rarer cases, (3) two abilities that could have created much greater complexity being wastefully pigeon-holed into a single check-once-and-execute-accordingly proc. The (1), the actual "design flaw", is obvious -- it is not even debatable. The only possible excuse it could have is to provide learning curve. The "design flaw" you seem to think most people talking about WT have instead applied to the whole job has never been part of the topic. Many of those pointing out the WT issue invite the complexity that you seem to think they're at odds with.
    (2)
    Last edited by Shurrikhan; 08-03-2015 at 12:44 AM.

  10. #360
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    You see it as a design flaw, others see it as an opportunity.
    (1)

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