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  1. #101
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    "Innovations" I'd like to see;

    A raid zone that has to be explored each week - and I mean explored; not "run 5 seconds to the first boss" explored.
    Give us puzzles and variations - let us customize these before entry raids in a way that makes older content useful and relevant; ie. - Collecting some form of voucher farmed from Primals, Bahamut's Coil, Crystal Tower, and Alexander allow us to modify or adjust the drops, monster behavior, and conditions of our raid.

    Distribute that area with tough-to-kill packs of cooperating monsters that drop different special boss spawn items or additional raid time - and lets not just make the trash a DPS check or Healing check; make the monsters work together like a party of Players works together. Build on your treasure maps & leves - use these as an example by which the raid is expanded to have multiple pathways and lets us set our own goals and objectives.

    Screw balancing everything so incredibly tightly around a single encounter by giving us more bosses and things to do - scale raids by how many people want to go rather than forcing a group limit/requirement.

    Add endgame systems to progress your character's skills and abilities; not just more gear treadmill.

    I'd much rather see 30 bosses with a few mechanics each with different spawn items or raid objective conditions and a slew of rare (RNG % token gathering whatever) inside a huge sprawling dungeon/zone that changes every week with puzzles and dynamic encounters and varied group sizes and compositions.

    Right now we have - Circular Arena Boss 1, Circular Arena Boss 2, Circular Arena Boss 3, Circular Arena Boss 4. Until we get the next set of Circular Arena Bosses.
    (3)
    Last edited by Dhex; 07-30-2015 at 04:27 AM.

  2. #102
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    The only longevity in this game is the next patch. Between that, it's the same things.

    Only thing that keeps me in the game are the friends I have had since 1.0 and some small things here and there. But overall, the game can get boring after farming the same tome, in the same dungeon, the same week. It gets really tiring to upgrade your gear YET AGAIN, every patch.

    And another thing that bothers me. A game that expresses itself that it's different because you can play all jobs on one character..does not really let you play all jobs on one character. The weekly caps limit you to focusing one job when some of us like to play multiple roles in a lot of content, especially endgame.


    From playing other MMO's, there are more than just weekly caps that can keep you invested in a game. Guild Wars 2 is a great example.
    There are guild missions.
    There are guild puzzles.
    There are guild marks where you hunt mobs.
    There are hundreds of jumping puzzles.
    There are events that happen and change what goes on in the world.
    There are updates that enhance the story, change WORLD MAPS that are permenant like a beautiful zone halfway destroyed by an event (Revenant's Toll patchly "upgrade" doesn't count).
    There are multiple builds that you can play per job/class.
    Semi-dangerous open world (once you unlock flying in 3.0, the sense of danger is gone)

    I know these things can extend to other mmo's, but XIV feels just so... dated.

    I mean hell.. endgame content? Oh you have a static within your free company? You CAN help them but they won't really get rewarded. Plus you are technically locked out of it until the following week. At least you can go in and still get somewhat rewarded in other games and not punished for being/not being in a static.

    Don't get me wrong, I love XIV. I've been playing it since 1.0 first came out.. But I catch myself leaving frequently because of these things that other games offer.
    (2)
    Last edited by DeadRiser; 07-30-2015 at 04:39 AM.

  3. #103
    Player
    Arixtotle's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Masakata Izumi
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by DeadRiser View Post
    The only longevity in this game is the next patch. Between that, it's the same things.

    Only thing that keeps me in the game are the friends I have had since 1.0 and some small things here and there. But overall, the game can get boring after farming the same tome, in the same dungeon, the same week. It gets really tiring to upgrade your gear YET AGAIN, every patch.

    And another thing that bothers me. A game that expresses itself that it's different because you can play all jobs on one character..does not really let you play all jobs on one character. The weekly caps limit you to focusing one job when some of us like to play multiple roles in a lot of content, especially endgame.
    That's because the game is not designed on you having access to the highest tombstone gear. Esoterics are meant for the raiders. People just see a new shiney and must have it. You can do everything in the game sans Alex Savage with Upgraded Law gear. Eso gear is just supposed to be for the people doing Savage. Well at least at the moment. They're also for people to work towards so that when the next Normal content comes out people will be able to do it. I'm talking about the next primal, dungeon or 24 man BTW. The average person is only supposed to probably get to i170 or i175.
    (1)

  4. #104
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Ksenia View Post
    snip
    I believe ff14 can keep up with graphics and devs seems to take graphics seriously - with recent directx upgrade. but sadly due to ps3 alot of stuff they want to up to and not excluding graphics have to be put on hold til 4.0. Hopefully by march 2016 - ps3 support will be phased out entirely.

    Yoshi recently mentioned a ps4 graphics update in the works
    (0)

  5. #105
    Player
    Tyla_Esmeraude's Avatar
    Join Date
    Aug 2013
    Posts
    344
    Character
    Tyla Esmeraude
    World
    Excalibur
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AnaviAnael View Post
    Yes, this worked in FFXI, but I don't see it working in FFXIV. People get bored here after doing the same content for 3 months. I don't see people in FFXIV going for spending hours farming pop items, killing an NM, having a low drop rate for an item you want, doing it all over the next day, and repeating that for years. Imagine if all we had was coil 1-5 as endgame from the start til now.
    Except it wasn't the same farming pop items, killing an NM for the whole game's life span. T_____T FFXI wasn't just Sky and Dynamis. If you stopped playing before the other expansions came out that's why you have that perception.....

    Except Second coil was just First Coil with a different color, Final coil was just 2nd coil and first coil with a new color. T___T Now Alexander is just another First, 2nd and Final Coil. How is that not the same "doing it all over the next day, and repeating that for years"? (´;︵;`)
    (2)

  6. #106
    Player
    Magistrella's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    363
    Character
    Magistrella Opalia
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Tyla_Esmeraude View Post
    Except it wasn't the same farming pop items, killing an NM for the whole game's life span. T_____T FFXI wasn't just Sky and Dynamis. If you stopped playing before the other expansions came out that's why you have that perception.....
    Oh, it was nearly the same for 7 years. Even after ToAU and WotG was released people frequently killed Kirin and the lower Gods for drops. And did Dynamis because most gear was awesome for most classes due to the equipment system.

    I for myself only got Byakko's Haidate after 4 years because my LS was really unlucky on that drop. That one night we went out there with 6/6 getting revenge for 2 years of doing one byakko nearly every week
    (1)

  7. #107
    Player
    Twilite's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,478
    Character
    Miranda Madison
    World
    Twintania
    Main Class
    White Mage Lv 80
    Not to put AnaviAnael on the spot, but all the things she listed have been done away with when Abyssea was released. The FFXI of now is more like a shadow of its former self. But my thing is, all the shit that gets asked here are things that was in FFXI and heavily used during its prime. Whenever one yearns for days long past, they can't stand the present. That said, just find another game.
    (1)
    Last edited by Twilite; 07-30-2015 at 05:52 AM.

  8. #108
    Player
    Kaaylryn's Avatar
    Join Date
    Sep 2013
    Posts
    109
    Character
    Yshelle Dawnholder
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Arixtotle View Post
    (snip)Personally, I want more epic dungeons. I want a dungeon like BRD in WoW where you can spend hours with your party exploring and working to kill all the bosses. This in and out in such a short time is just boring. Instances should be content you savor. Not content you rush through.
    I agree, and remember BRD but I am not sure this would work for the new gaming generation. They seem to like to get in, get out, get on with the day. I think having to CC or LOS or carefully consider each pull would simply not work any more. Now it is pull everything and AOE down. I remember chain trapping the Paladin in the Moroes fight. I feel those days are long gone and won't be returning.

    I just go with the flow in this game. To wax nostalgic serves no purpose.
    (0)
    Last edited by Kaaylryn; 07-30-2015 at 06:10 AM.
    I have no prayer for that...

  9. #109
    Player
    DarkStaoneDragon's Avatar
    Join Date
    Sep 2013
    Posts
    351
    Character
    Dark Drakon
    World
    Coeurl
    Main Class
    White Mage Lv 70
    I think one of the things that might bring some innovation is the ability to have like player made/designed dungeons/raid ideas and player armor design contests so that way people can design them and SE can chose the best/doable and post on the forums so the players can chose and vote on what they'd like to see added, I'm not saying I don't like what SE has done, I love the game that's why I made this thread, personally I'd like to see it last at least 10 years from now if not longer.
    (0)

  10. #110
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Rey-celistine
    World
    Goblin
    Main Class
    Dragoon Lv 100
    I like the idea of the exploration dungeon. But I don't feel 'time' should be a factor in the exploration, because then move-speed becomes a concern. SE would like to keep the jobs balanced in that regard - so I know that's a sticking point.

    I need to brainstorm on what sort of additions and information I need and work's not a good place to do that. I'll likely return sunday with some ideas.
    (0)

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