"Innovations" I'd like to see;
A raid zone that has to be explored each week - and I mean explored; not "run 5 seconds to the first boss" explored.
Give us puzzles and variations - let us customize these before entry raids in a way that makes older content useful and relevant; ie. - Collecting some form of voucher farmed from Primals, Bahamut's Coil, Crystal Tower, and Alexander allow us to modify or adjust the drops, monster behavior, and conditions of our raid.
Distribute that area with tough-to-kill packs of cooperating monsters that drop different special boss spawn items or additional raid time - and lets not just make the trash a DPS check or Healing check; make the monsters work together like a party of Players works together. Build on your treasure maps & leves - use these as an example by which the raid is expanded to have multiple pathways and lets us set our own goals and objectives.
Screw balancing everything so incredibly tightly around a single encounter by giving us more bosses and things to do - scale raids by how many people want to go rather than forcing a group limit/requirement.
Add endgame systems to progress your character's skills and abilities; not just more gear treadmill.
I'd much rather see 30 bosses with a few mechanics each with different spawn items or raid objective conditions and a slew of rare (RNG % token gathering whatever) inside a huge sprawling dungeon/zone that changes every week with puzzles and dynamic encounters and varied group sizes and compositions.
Right now we have - Circular Arena Boss 1, Circular Arena Boss 2, Circular Arena Boss 3, Circular Arena Boss 4. Until we get the next set of Circular Arena Bosses.


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