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  1. #1
    Player
    gamermanh's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah
    Posts
    23
    Character
    Araunous Argyris
    World
    Leviathan
    Main Class
    Marauder Lv 32
    What if they condensed them in a way that didn't remove any of the actual questing?
    For example, I just did 3 quests. All of them were "start in this location, teleport to another, get one thing/talk to one person there, teleport back"
    Why not just make all 3 teleports 1 quest, giving the character use of the linkperl to explain why they know to go to another location without returning? I mean, instead of returning after EVERY teleport, you'd only return once, cutting down not only on the total of pointless TP's, but less loading screens (which are my main cause of irritation when MSQ sends me on fetch quest, it's dead gametime)
    (2)

  2. #2
    Player
    Raikou777's Avatar
    Join Date
    Jul 2015
    Posts
    15
    Character
    Raikou Kusanagi
    World
    Cactuar
    Main Class
    Dragoon Lv 51
    Quote Originally Posted by gamermanh View Post
    What if they condensed them in a way that didn't remove any of the actual questing?
    For example, I just did 3 quests. All of them were "start in this location, teleport to another, get one thing/talk to one person there, teleport back"
    Why not just make all 3 teleports 1 quest, giving the character use of the linkperl to explain why they know to go to another location without returning? I mean, instead of returning after EVERY teleport, you'd only return once, cutting down not only on the total of pointless TP's, but less loading screens (which are my main cause of irritation when MSQ sends me on fetch quest, it's dead gametime)
    This is pretty much exactly what I'm asking for. I'm talking about condensing these types of quests that are obvious filler to kill time and feign content. There are too many quests that involve traveling across the world for one very simple task and then immediately returning.
    (1)