The animations are fine you're a furious knight of vengeance that rage attacks in a frenzy.
The animations are fine you're a furious knight of vengeance that rage attacks in a frenzy.
You shouldn't compare it to a Warrior though. Dark Knights are corrupt users of black magic. Warriors are ordinary guys with a lot of forearm strength.
I sign.
Look at the animation for Scourge, then look at Delirium.
Scourge, you're trying to gut whatever you're attacking, and cut them into 3 pieces. Delirium makes you look like a butterfly in comparison.
And don't get me started on Souleater, I'm going to have to glam a Bunny Crown as my head piece just because I do nothing but bunny hop entire fights.
Of course, but they're still both using giant, heavy weapons. The only difference may be the point of weight between the two.
A Greatswords point of weight would be at the hilt, meaning lighter at the blade. This leads to quicker more clean precise cuts, but it's not a Paladin sword, it's still a Greatsword with hefty weight to it.
A Greataxes point of weight would be at the blade, basically exact opposite of a greatsword. This leads to a lot of heavy swinging, smashing, and raw impact, which is done well.
The problem with the Drk's animations is that they don't feel like there is weight or momentum behind certain attacks at all. Take Scourge for example, it looks really well done. It looks like there is weight behind your swing, momentum, enough to put the sword almost behind you before the second swing comes in, where you even grab the sword with your second hand mid swing and force it to a halt. Then you look at Delirium, and it just feels slow in comparison.
Drk should definitely be more 'Cut' while Warrior is more 'Smash', but both should have a feeling of impact like you're actually trying to destroy your target. Drk is just lacking that on a few abilities.
Last edited by Ditto; 07-26-2015 at 07:59 AM.
DRK attacks don't have to look as strong as WAR, just a bit heavier to actually feel their sword. Right now they feel weak and lame to play because your main rotations finishers you gotta use like 8 times a minute, delirium or soul eater, feel so "light". DRK are underwhelming enough as they currently are compared to WAR or PLD, they should actually look cool... They have fun moves, I actually like reprisal feel ie, but "that" cool finisher, no they have none.
They feel perfectly heavy to me.
I think the issue is how light the attacks sound. Which is why people feel Power Slash and Scourge are fine. They have a heavier sounds going for them.
Thing is I think they seam faster cuz yes their great swords not an axe your trying to compare 2 different jobs with 2 very different weapons.
Great sword the blade makes up the whole length of it swords are more balanced than axes needs more precision to use their full effect cutting stabbing and so forth are much better to get in between armor threw the gaps.
Great axes are much more heavy all their weight is in the axe head an axes real killing power isn't in cleaving or chopping things to pieces its more in the force that's put into it will do most its damage on the inside since it will be Cushing bones even if the person is wearing full plate armor.
Also ya DRK use dark magic.
Honestly tho. I think that a lot of people believe swords to be heavier than they really are. A well balanced sword is actually not all that heavy.
Even a two-handed great sword isn't as heavy as I think a lot of people believe it to be.
Define '' heavy '' tho. Because you can mean a lot of different things. If I could change anything, it would probably be to perhaps tone down the magical sound effects just a little bit and up the sword impact a bit more.
I think that abilities like Souleater are just fine tho. It can be a bit silly perhaps, especially with Dark Arts. When it has a 400 potency :P. But I kinda imagine it to be a more purely magical based abilitiy, so I am fine with it as is.
But some of the abilities that don't empathize magic quite as much could use a bit of a sound adjustement.
Last edited by Kolsykol; 07-26-2015 at 10:54 AM.
Everything is fine, except the way the DRK holds its sword passively not using attacks. I would save that for Samurai.
I like the animations a lot.
It took me a little while to appreciate it, but now I do.
The weightless ones are particularly from the Syphon Strike combo line.
But the different pacing makes the slower animations more dramatic, and then you're more in a flurry. It has this nice rhythm between fast and then sometimes slower.
The slower ones feel more impactful next to the faster ones. The faster ones feel more furious knowing the weight shown in the slower ones.
I don't think they want it to be that visceral.
I think it's meant to be like a dark dance (pun intended).
With the DRK moving swinging their great sword with ease, which I'm pretty sure that's how the starter NPC described what how they say Fray fight.
It's meant to be more floaty and magical. Hell, it even has soft floating trails just to make it look less visceral and fluid.
Not all of the animations need to emphasize the swords weight.
Once some do, you still can get the idea that being imbued with 'darkness' (you and the sword) allows you to wield the great sword's weight with ease and grace.
That said, my favorite slash is probably Reprisal which is pretty weights.
But that's because you get the sense you impaled the enemy and your sword got stuck in them.
Since there's stuff like that and Hard Slash which is very slow and weighty and starts every combo, as well as Power Slash, I can appreciate that the Syphon strike combo doesn't have weight.
It just looks like that, because we're that powered up.
Last edited by Allyrion; 07-26-2015 at 11:42 AM.
DRK's combat pose is based on Cecil Harvey's Darkside attack in which he holds the sword up Ryu Hayabusa style just as DRKs in this game do.
They better not change it.
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