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  1. #71
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Warriors should be high damage. They are Warriors.
    Dark Knight's should have less damage then Warriors, they are Warriors.
    "They are Warriors" doesn't mean anything. What do you base yourself on to say what a WAR should be ?
    (1)

  2. #72
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Reynhart View Post
    What do you base yourself on to say what a WAR should be ?
    They have big ass axes and therefore should do big ass damage—end of story.
    (4)
    YouTube.com/c/iBluairjgr

  3. #73
    Player
    Mattiux's Avatar
    Join Date
    Dec 2013
    Posts
    88
    Character
    Mattiux Black
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Argyle_Darkheart View Post
    Just because DRK failed to carve a niche for itself (I don't think that it did), doesn't mean it should be made more like WAR.
    Never said that, so i will ignore this statement ^^

    Quote Originally Posted by Argyle_Darkheart View Post
    I don't think that you necessarily feel this way, but this thread is about WAR.
    The OP was about this missleading fact that the problem of the other classes must result in a WAR nerf.

    This is obv unfair, and lead to comparisons like that. Once again, the warrior is fine. But all this "Nerf the war!!!" crap originates when the player see underated classes with obvious problem.

    And this is not a baseless thought, the TP issue and synergize/utility problem are FACT.
    (1)

  4. #74
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    They have big ass axes and therefore should do big ass damage—end of story.
    You can go cry in your corner realizing NIN do better than you with small daggers, then
    (2)

  5. #75
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Reynhart View Post
    You can go cry in your corner realizing NIN do better than you with small daggers, then
    WHAT?!?!? THIS CAN'T BE TRUE!!!!!!!! All this time. . . I was made to believe my axe was doing allll the dps!!!
    (1)
    YouTube.com/c/iBluairjgr

  6. #76
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    I guess bard/mch benefiting from drg and smn/blm benefiting from bard aren't things anymore.
    True, but this is a situation you can only pick two tanks as opposed to four DPS. So three tanks for two spots, as opposed to many DPS for four spots which can call for various combinations. So when there is only three for two spots, little is left to the imagination and one will ultimately be not wanted as opposed to the other two, unless DRK truly brought something to the table that warranted experimentation and viability between the three jobs. So more of what I am trying to say is all three should bring something to the party or not do it at all.
    (0)

  7. #77
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Mattiux View Post
    snip
    I'm confused. Why did you even reply to me in the first place then?

    Quote Originally Posted by Velhart View Post
    I asked what PLD and DRK contribute to WAR, not the entire Armory system. I think it should rank near evenly between the three.
    My initial reply was addressing this premise. Why should PLD and DRK contribute to WAR DPS? This was the original premise, don't act like it wasn't. It's not a unique feature of tanks, or WAR, to contribute to another party member's DPS. DRG, NIN, BRD, MCH, SCH, and AST all contribute to another party member's DPS as well. WAR's slashing debuff also has the exact same non-stacking effect as NIN, so you can't even say WAR's contribution is unique.

    So my question is, why bring a DRK to high end raids when we have two jobs that can excel in exactly what is needed? If DRK contributed something to the party similar to slashing debuff, or not have long cool downs for mitigation, it would be a welcomed job.

    DRK is not bad by any means, its just PLD and WAR are better.
    DRK has Delirium, Reprisal, and Dark Mind. Delirium means you can replace the MNK, Reprisal needs work, and Dark Mind is very powerful when applicable.

    I will concede that I think any optimized group needs a WAR (and it's not even because of its DPS/Storm's Eye), but I'm not convinced yet that PLD/WAR or WAR/WAR is always better than DRK/WAR.
    (0)
    Last edited by Argyle_Darkheart; 07-21-2015 at 04:32 AM.

  8. #78
    Player
    Aegrus's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Aegrus Drache
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    IF you aren't going to offer any evidence, or accept others, then your opinion is based off what you want to be true, as opposed to the reality that DRK is a weak hybrid of pld/war.
    (1)

  9. #79
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    All they have to do is remove the parry requirement for reprisal so it can be used OT and can be used on command. With that change:

    Pld/war/mnk: int debuff. Str debuff. 10% debuff. Slash debuff.
    Pld/drk/nin: int debuff. Str debuff. 10% debuff. Slash debuff.(oh look at that. Even have a nin for your crap tp drks built into your optimal combo!)
    War/drk/X: int debuff. 10% debuff. 2nd 10% debuff. Slash debuff.

    Which leaves space for the old trinity. Drg, brd/mch, caster.

    If they make reprisal a reliable, on demand debuff in MT or OT role, then it opens up more solid optimal combos and makes suboptimal combos more passable.

    Lay off the dps QQ. Drk needs reliable utility and it will be fine. Drk dps is already very string and with current fight designs there's a lot of magic damage and downtime to regen TP.
    (0)

  10. #80
    Player
    Assirra's Avatar
    Join Date
    Feb 2014
    Posts
    775
    Character
    M'irau Rhya
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by VisRalis View Post
    Because you break more then you fix.
    (0)

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