Never said that, so i will ignore this statement ^^
The OP was about this missleading fact that the problem of the other classes must result in a WAR nerf.
This is obv unfair, and lead to comparisons like that. Once again, the warrior is fine. But all this "Nerf the war!!!" crap originates when the player see underated classes with obvious problem.
And this is not a baseless thought, the TP issue and synergize/utility problem are FACT.
True, but this is a situation you can only pick two tanks as opposed to four DPS. So three tanks for two spots, as opposed to many DPS for four spots which can call for various combinations. So when there is only three for two spots, little is left to the imagination and one will ultimately be not wanted as opposed to the other two, unless DRK truly brought something to the table that warranted experimentation and viability between the three jobs. So more of what I am trying to say is all three should bring something to the party or not do it at all.
I'm confused. Why did you even reply to me in the first place then?
My initial reply was addressing this premise. Why should PLD and DRK contribute to WAR DPS? This was the original premise, don't act like it wasn't. It's not a unique feature of tanks, or WAR, to contribute to another party member's DPS. DRG, NIN, BRD, MCH, SCH, and AST all contribute to another party member's DPS as well. WAR's slashing debuff also has the exact same non-stacking effect as NIN, so you can't even say WAR's contribution is unique.
DRK has Delirium, Reprisal, and Dark Mind. Delirium means you can replace the MNK, Reprisal needs work, and Dark Mind is very powerful when applicable.So my question is, why bring a DRK to high end raids when we have two jobs that can excel in exactly what is needed? If DRK contributed something to the party similar to slashing debuff, or not have long cool downs for mitigation, it would be a welcomed job.
DRK is not bad by any means, its just PLD and WAR are better.
I will concede that I think any optimized group needs a WAR (and it's not even because of its DPS/Storm's Eye), but I'm not convinced yet that PLD/WAR or WAR/WAR is always better than DRK/WAR.
Last edited by Argyle_Darkheart; 07-21-2015 at 04:32 AM.
IF you aren't going to offer any evidence, or accept others, then your opinion is based off what you want to be true, as opposed to the reality that DRK is a weak hybrid of pld/war.
All they have to do is remove the parry requirement for reprisal so it can be used OT and can be used on command. With that change:
Pld/war/mnk: int debuff. Str debuff. 10% debuff. Slash debuff.
Pld/drk/nin: int debuff. Str debuff. 10% debuff. Slash debuff.(oh look at that. Even have a nin for your crap tp drks built into your optimal combo!)
War/drk/X: int debuff. 10% debuff. 2nd 10% debuff. Slash debuff.
Which leaves space for the old trinity. Drg, brd/mch, caster.
If they make reprisal a reliable, on demand debuff in MT or OT role, then it opens up more solid optimal combos and makes suboptimal combos more passable.
Lay off the dps QQ. Drk needs reliable utility and it will be fine. Drk dps is already very string and with current fight designs there's a lot of magic damage and downtime to regen TP.
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