Healers should just stack piety gear to give tanks more breathing room and account for mistakes they may make in tanking. It's much harder for a wipe to happen due to a healer running out of MP when they have 3000 extra.
Seriously, you can go around in circles about this all you want, but at the end of the day it all comes down to differing playstyles. Some STR tanks are terrible. Some actually know what they're doing. You know what? The same thing applies to VIT tanks, along with every other class, job, and build you can think of.
TL;DR - There's dumb people everywhere.
It's one of my stock responses to duplicate threads. xD
Last edited by Ashkendor; 07-19-2015 at 02:35 PM.
Piety DRK!Seriously, you can go around in circles about this all you want, but at the end of the day it all comes down to differing playstyles. Some STR tanks are terrible. Some actually know what they're doing. You know what? The same thing applies to VIT tanks, along with every other class, job, and build you can think of.
Ya caught me. :3
I wish I have breathing room and be allowed for mistakes with ogcds. Like maybe 3 second leeway of being hit. Like I would get hit for 10k HP and then i would hit my IB/rampart/skin 3 seconds later and the game suddenly thinks I was hit for 8k and refund me back 1k hp, even if i had 7k/1xk hp at the time I was hit. Totally reasonable, right?
Last edited by Gardes; 07-20-2015 at 12:00 AM.
I always go vit just because I don't know my healer 9/10 times.
Fractal Continuum would like a word. The iron giant near just before the final boss can easily deal more than 14000 damage in seconds. And that's without a critical. I've seen more than a few tanks reduced to puddles of goop because they were too proud to believe anything could hurt them.
Luckily, he only uses it once and usually when he's nearing death. Still, I've lost quite a few tanks to that move so it's folly to believe there's some magical threshold after which you can't be one-shot. Heck, even the bees in Neverreap can obliterate a tanks HP if they get Final Sting off successfully.
oddly enough...guess what helps solve that problem? That's right! Doing more damage as a tank while still being able to maintain your damage mitigation...go figure...hard for mobs to kill you with their BS mechanics if they're dead before they can use them.Fractal Continuum would like a word. The iron giant near just before the final boss can easily deal more than 14000 damage in seconds. And that's without a critical. I've seen more than a few tanks reduced to puddles of goop because they were too proud to believe anything could hurt them.
Luckily, he only uses it once and usually when he's nearing death. Still, I've lost quite a few tanks to that move so it's folly to believe there's some magical threshold after which you can't be one-shot. Heck, even the bees in Neverreap can obliterate a tanks HP if they get Final Sting off successfully.
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