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  1. #91
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kaurie View Post
    Well, I believe that melded accessories is likely better for DPS too, as you get achieve higher int/str/dex with them. (I'd stack INT on top of INT) However, most people don't do this most likely due to cost.
    People don't do it because you can't do it. Whatever primary stat is already on an HQ accessory is already at its maximum. The reason it works for tanks is that they are always making use of two primary stats, VIT and STR. For the other roles, VIT is nice to have, but unless you're dying from a lack of it you're not going to drop whatever your primary stat is for it.

    Quote Originally Posted by Kaurie View Post
    I suppose what you said makes sense about the trade-off; however, the reason why you can have both is because you go through the trouble. Tanks can already output some great damage, if vit/str was handed out, then they would see a nerf.
    You've missed what the problem is. Tanks can already get vit/str, but they get more of them combined from i150 accessories than i190 accessories.

    Quote Originally Posted by Kaurie View Post
    For example, why do tanks get extra experience and gil when they run a dungeon? They already get instant queues. I, a DPS waiting for 40 minutes, should get the bonus to make up for time lost.
    I can't tell if you're just trolling here or if you really don't understand that the reason tanks get extra experience and gil is to encourage more people to queue as tanks. That way you get to be a DPS waiting for 40 minutes instead of a DPS waiting for 60+ minutes.
    (5)
    Last edited by Ibi; 07-18-2015 at 04:38 AM. Reason: character limit

  2. #92
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    1. Oh ok that makes sense, thanks Ibi. I never went the crafted route, so had no idea.
    2. I get the point that they get more with the crafted, because both are on there. My point is that the trade offs are you take the easy route and get it with law/alex or the hard route with better stats (crafting or need lots of gil).
    3. I completely understand why they get experience, and I don't think that should necessarily change. My point is that not everything is fair and the game shouldn't necessarily be designed around fair.
    3. b. Do you honestly believe the bonus actually helps reduce queue times? I don't think most people pay attention to it.


    Ultimately though, the biggest flaw in this game (to me) is the lack of builds (between gear and skills). This is the one exception and everyone wants it removed :| I'd love to see more like this added to all the jobs.
    (0)

  3. #93
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Kaurie View Post
    2. I get the point that they get more with the crafted, because both are on there. My point is that the trade offs are you take the easy route and get it with law/alex or the hard route with better stats (crafting or need lots of gil).
    Secondary stats like parry are completely useless.

    I would agree with you, if Gil was easier to get for tanking. However it is not, you have to be a crafter to get that kind of gil.

    Which is rather sad, there is just no real way to make money in this game with combat. So there needs to be a way to get tanks to acquire large amounts of gil.

    Since there isn't, it needs to be balanced.

    Quote Originally Posted by Kaurie View Post
    How is that relevant to my post?
    Awnsered with my post. =)
    (0)
    Last edited by Nektulos-Tuor; 07-18-2015 at 04:48 AM.

  4. #94
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    Secondary stats like parry are completely useless.
    How is that relevant to my post?
    (0)

  5. #95
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Kaurie View Post
    2. I get the point that they get more with the crafted, because both are on there. My point is that the trade offs are you take the easy route and get it with law/alex or the hard route with better stats (crafting or need lots of gil).
    I feel like that would be fine, if the difficulty was in any way commensurate. As it is though, it looks like the melded i150 accessories will be superior to those from Alexander Savage. I doubt most of the player base would find Alexander Savage to be the easy route, compared to just making gil, especially with how easy it is to make gil at the start of the expansion. I'm up about 10 mil from the start of the expansion, and the only thing I've done to actively try to make money is get a dragonskin map most days.

    Quote Originally Posted by Kaurie View Post
    3. I completely understand why they get experience, and I don't think that should necessarily change. My point is that not everything is fair and the game shouldn't necessarily be designed around fair.
    I'm less concerned with the fairness, and more concerned with it as a design issue. The cost of increasing a tank's DPS by as much as 50% should be one that's actually felt when you're in combat, not just one that hits your wallet.

    Quote Originally Posted by Kaurie View Post
    3. b. Do you honestly believe the bonus actually helps reduce queue times? I don't think most people pay attention to it.
    To an extent. It's probably not enough to get me to queue for something when I was planning on doing something else in the game, but when I'm looking to run some kind of instanced content, I'll always choose one that's offering a bonus over one that isn't.

    Quote Originally Posted by Kaurie View Post
    Ultimately though, the biggest flaw in this game (to me) is the lack of builds (between gear and skills). This is the one exception and everyone wants it removed :| I'd love to see more like this added to all the jobs.
    A valid complaint.
    (1)
    Last edited by Ibi; 07-18-2015 at 05:01 AM. Reason: character limits forever and ever

  6. #96
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Nektulos-Tuor View Post
    Secondary stats like parry are completely useless.

    I would agree with you, if Gil was easier to get for tanking. However it is not, you have to be a crafter to get that kind of gil.

    Which is rather sad, there is just no real way to make money in this game with combat.
    You say that like primal items arent selling in the millions. You can make quite a bit of gil with killing mobs for items as well.
    (1)

  7. #97
    Player
    Anemone_Valesti's Avatar
    Join Date
    Nov 2013
    Posts
    163
    Character
    Hitman Hohenheim
    World
    Balmung
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by JayCommon View Post
    Yeah!! We would MUCH rather you do 400 DPS as a tank opposed to 750!!

    - said no raid leader ever
    Best Post in thread
    In many cases, An Awesome form of Mitigation is beating the shit out of the Boss so it don't stay alive long enough to wreck your team (Unless It's a Troll Boss that Trolls u for Pushing). Defeating the Boss is a Job belonging to everyone on the Team (Damaging Moreso to the DPS).

    - Tanks who play efficiently and use their cool downs wisely will be able to sacrifice their unnecessarily large HP Pools slightly to Deal more Damage without putting everyone else at Risk
    - Healers who play efficiently will inevitably have downtime, and DPS is the most effective way to put that downtime to use.

    Boss goes down Faster = Less Punches Tanks have to Take to the Friggin Face, and Less Damage Healers have to heal. A Prolonged Fight Hurts everyone on the team.

    Im not gonna argue what makes good/bad Jobs, as that is percieved differently by everyone...But a Tank that can stay alive while bringing the boss down faster...or a Healer that can Keep the People alive while bringing the boss down faster is definitely more appealing in the eyes of many than a Tank/Healer that can't (Or Choose not to).
    (1)
    Last edited by Anemone_Valesti; 07-18-2015 at 06:21 AM.

  8. #98
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    @Ibi

    You make excellent points. It is a huge design issue. In my opinion, the crafted accs are too OP and should be toned down. I also think that the crafting /gil system is a bit off in this game. Gil shouldn't be so difficult to obtain for everyone non-crafter. I personally hate crafting with a passion, and would never be able to afford the pentameld accessory route.

    I like your point that the cost should be more combat related not just hitting your wallet.

    Right now, a WAR can outdps most DPS if in full strength and dps stance. We were at BisEX and cleared it with a WAR who was in all vit. Afterward, they challenged our lowest DPS to a DPS off at Bismark EX for like 200k gil I think. They swapped to STR accs and beat out all DPS. However, we weren't able to clear due to both the WAR not wearing Vit + using DPS stance and the healers unable to compensate. If he was wearing vit/str pentameld, it would have been way too OP. (Granted this particular WAR is an amazing player).
    (0)

  9. #99
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Kaurie View Post
    You make excellent points. It is a huge design issue. In my opinion, the crafted accs are too OP and should be toned down. I also think that the crafting /gil system is a bit off in this game. Gil shouldn't be so difficult to obtain for everyone non-crafter. I personally hate crafting with a passion, and would never be able to afford the pentameld accessory route.
    Do treasure hunt and sell mats for the Thavnair set. Many gil without crafting anything.
    If you want gil without crafting anything, then start to farm something.
    (0)

  10. #100
    Player
    Alexika's Avatar
    Join Date
    Aug 2013
    Posts
    67
    Character
    Alexika Shieldheart
    World
    Sargatanas
    Main Class
    Bard Lv 60
    Quote Originally Posted by Giantbane View Post
    If you can hold threat by rarely using the enmity combo and not using Grit then it just sounds like your DPS aren't very good.

    If you're doing butchers you need to drop SE or SP or you'd need to drop both for a few seconds each rotation. If you skip butchers, you can have SP & SE active all the time. It's a nice option to have.

    STR has a very noticeable effect on damage. It will also boost threat by the same amount.
    Did you ever stop to think that maybe your not that good and that is why you cannot fathom what other tanks are doing on a day to day basis?

    My DPS do 900-1000 consistently.
    (1)

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