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  1. #1
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sen_Terrechant View Post
    Shh dont tell them that. Everyone on these forums is convinced BRD/MCH is terrrrrribleee. Just let them think that, and not understand what a supportdps (im doing it as one word, so people cant take it out of context) is.
    And then someone who uses numbers and not fancy flashywords informs everyone that the damage decrease is 5% only for 10 seconds and on a 90second cooldown timer that is shared. Oh and it's EITHER ONE OR THE OTHER of physical or magical damage. Not both.

    And that the physical/magical damage increase debuff is limited to physical or magical damage and is tied to the same skill as your "battle voice" ability. Sure, pop that. But when an accident happens and a healer dies and you need to explain why your healer never got mana back and your raid wipes I am confident that the raid will collectively inform you to just hold onto the ability.
    (1)

  2. #2
    Player
    FreeLancer4's Avatar
    Join Date
    Feb 2014
    Posts
    57
    Character
    Alistair Drake
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SovereignAegis View Post
    And then someone who uses numbers and not fancy flashywords informs everyone that the damage decrease is 5% only for 10 seconds and on a 90second cooldown timer that is shared. Oh and it's EITHER ONE OR THE OTHER of physical or magical damage. Not both.
    Common error here, while it is only a 5% increase it is not limit to one target. The reason being is that the turret gains the ability to add the debuff when shooting so long as its under the affect of hypercharge. In theory it could potentially last up to 25s and be used on multiple targets as the debuff is re-applied every time the turret hits.

    That is at least for the rook, I'm not sure if the bishop being an AoE turret hits all targets with the debuff or just the target of the MCH.
    (0)
    Last edited by FreeLancer4; 07-17-2015 at 03:44 PM.

  3. #3
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    Quote Originally Posted by FreeLancer4 View Post
    Common error here, while it is only a 5% increase it is not limit to one target. The reason being is that the turret gains the ability to add the debuff when shooting so long as its under the affect of hypercharge. In theory it could potentially last up to 25s and be used on multiple targets as the debuff is re-applied every time the turret hits.

    That is at least for the rook, I'm not sure if the bishop being an AoE turret hits all targets with the debuff or just the target of the MCH.
    I can confirm the AOE turret can and does apply the debuff to multiple targets, but so does Bard's Foe's requiem which is 100000000000x more accessible and sustainable.

    ... And literally double the effect before battlevoice, in which case it is 4x the effect.
    (1)

  4. #4
    Player
    FreeLancer4's Avatar
    Join Date
    Feb 2014
    Posts
    57
    Character
    Alistair Drake
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SovereignAegis View Post
    I can confirm the AOE turret can and does apply the debuff to multiple targets, but so does Bard's Foe's requiem which is 100000000000x more accessible and sustainable.

    ... And literally double the effect before battlevoice, in which case it is 4x the effect.
    Truth. However many Partys will have a higher physical damage to magical damage ratio, insofar as party members go. The standard being 2 melee and 2 ranged, one normally being a caster leaves it 5/8 dealing mostly phsycial damage counting the tanks. Depending on the healing needed, usually only one member will really gain from the requiem so it sort of evens out. It's probably just safer to say this though: Physical heavy parties should lean towards a MCH, and Magic Heavy for Bard.
    (0)