For magical/physical tankbusters: Shadowskin/Shadow Wall + DA Dark Mind = 50-60% reduced magic damage. Uh that's better than War, factoring in Grit of course. And that's not factoring in Reprisal or Delirium. Shadowskin/Shadow Wall + Dark Dance = 20-50% reduced physical damage with a longer duration at the cost of parry RNG.
Really tired of people thinking DRKs are too squishy. At level 60, with cross class skills, they have less beefy cooldowns, sure, but not by much, and they have MORE OF THEM, and with CRAZY SHORT RECAST TIMES. Dark Mind and Dark Dance have 60s CDs. OP if anything. Both of these abilities pair beautifully with Foresight/Awareness/Convalescence/Bloodbath and are easily off CD to rotate stacking between them in between Shadowskin/Shadow Wall casts assuming there isn't a tank buster to save those for. In RavEx for example, I rotate between Shadowskin and Dark Dance + Foresight/Awareness/Bloodbath, and when the Prey wave attacks come, drop Shadow Wall for the first four, and then after orbs DA Dark Mind + Convalescence or Shadowskin if its off CD. I've taken less than 1K per hit with Reprisal and Delirium up. In A4, I rotate between Shadowskin + DA Dark Mind and Shadow Wall + Convalescence for Discoid<Perpetual Ray. It hits me like a wet paper bag.
It feels like tanks have already forgotten T13 where they actually had to pop more than one CD at a time. DRK is like that, but all the time. Because you have so many CDs and so much potential uptime on some of them, to get the most mitigation out of the job you need to be doubling up on anything not named Shadow Wall or Shadowskin. And if you're cross classing all the MRD/GLA CDs you have more than enough buttons to push to have at 1-2 cooldowns 99% of the time with only a few seconds of downtime.
Also, are people still talking about DA Dark Dance? Don't do it D:< Save your MP for DA Abyssal Drains, C&Ses, Souleaters, and Dark Minds.